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Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

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Originally Posted by Kal-El*:

 

This plugin worked great until Dragons teeth arrived.

 

I updated my BF4.Def file with the latest version and since then my plug in fails to show properly.

 

I have uninstalled and reinstalled several times but still no joy.

 

Has anyone else had this problem or knows how to fix?

 

My layer is hosted by Fragnet.

 

Screenshot 2014-07-18 12.48.01.png

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Originally Posted by falcontx*:

 

This plugin worked great until Dragons teeth arrived.

 

I updated my BF4.Def file with the latest version and since then my plug in fails to show properly.

 

I have uninstalled and reinstalled several times but still no joy.

 

Has anyone else had this problem or knows how to fix?

 

My layer is hosted by Fragnet.

 

Screenshot 2014-07-18 12.48.01.png

The BF4.def file on your layer server is not up-to-date. Be sure you upload it, double check it's correct, then restart the layer server.
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Originally Posted by Kal-El*:

 

The BF4.def file on your layer server is not up-to-date. Be sure you upload it, double check it's correct, then restart the layer server.

Did that already, I ran the update and uploaded my def file I also downloaded the latest one from here page1/index.html*

 

The versions of my def file both layer and local are labeled 2014-07-15.01

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Originally Posted by Jamesonp*:

 

Most likely a screwed up UMM config file. We had the same problem and had to revert to a backup. You could try backing up your current one, shutting down the Procon Layer, deleting the config on the server, and then restarting it to re-create it. See if this fixes the issue.

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Originally Posted by Kal-El*:

 

Most likely a screwed up UMM config file. We had the same problem and had to revert to a backup. You could try backing up your current one, shutting down the Procon Layer, deleting the config on the server, and then restarting it to re-create it. See if this fixes the issue.

PERFECT Thank you very much for the help :smile:
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Originally Posted by Sabn0ck*:

 

Hi,

I've been trying to get the custom presets set up to run different tickets on different modes since Adaptive Ticket Count hasn't been updated.

I'm trying to use vars.gamemodecounter 125 for CQ and cars.gamemodecounter 300 for chain link.

The problem I'm having is that when the server goes from Conquest to Chain Link, the vars.gamemodecounter 125 is loaded for the Chain Link map. If the next map is Chain Link, then it load 300% like it should. Same visa versa going from Chain Link to CQ, whatever the previous gamemodecounter was is loaded. Any idea's how to fix this?

 

Add: It's as if the vars isn't being sent fast enough, maybe.

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Originally Posted by Jamesonp*:

 

Hi,

I've been trying to get the custom presets set up to run different tickets on different modes since Adaptive Ticket Count hasn't been updated.

I'm trying to use vars.gamemodecounter 125 for CQ and cars.gamemodecounter 300 for chain link.

The problem I'm having is that when the server goes from Conquest to Chain Link, the vars.gamemodecounter 125 is loaded for the Chain Link map. If the next map is Chain Link, then it load 300% like it should. Same visa versa going from Chain Link to CQ, whatever the previous gamemodecounter was is loaded. Any idea's how to fix this?

 

Add: It's as if the vars isn't being sent fast enough, maybe.

Try setting "Send Preset commands after every round_" to Yes.
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Originally Posted by Sabn0ck*:

 

Try setting "Send Preset commands after every round_" to Yes.

Wouldn't that just send the same vars that's already been sent?

Either way I'll try it. Thanks for suggestion

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Originally Posted by guapoloko*:

 

I'm trying to configure the following without success:

 

Code:

Metro CQL

Preset 01:

 # Custom Preset: Normal 1
vars.preset normal
vars.gameModeCounter 250

Metro Dominação

Preset 02:
# Custom Preset: Normal 2
vars.preset normal
vars.gameModeCounter 333

Metro Rush

Preset 03:
# Custom Preset: Normal 3
vars.preset normal
vars.gameModeCounter 150


Metro CTF

Preset 04:
# Custom Preset: Normal 4
vars.preset normal
vars.gameModeCounter 285
But the number of tickets goes crazy on the server, for example CQL with 250 tickets should stay with 2000 and 2630 gets.

 

Can someone help me?

 

I can not get the tickets become correct. when the mode change and airplane tickets go crazy. I'm trying to make a metro server with multiple modes, CQL 250 tickets, 333 tickets domination, rush tickets and ctf 150 with 285 tickets. But it is not correct for tickets at the server. Do you know something that might help?

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Originally Posted by falcontx*:

 

I'm trying to configure the following without success:

 

Code:

Metro CQL

Preset 01:

 # Custom Preset: Normal 1
vars.preset normal
vars.gameModeCounter 250

Metro Dominação

Preset 02:
# Custom Preset: Normal 2
vars.preset normal
vars.gameModeCounter 333

Metro Rush

Preset 03:
# Custom Preset: Normal 3
vars.preset normal
vars.gameModeCounter 150


Metro CTF

Preset 04:
# Custom Preset: Normal 4
vars.preset normal
vars.gameModeCounter 285
But the number of tickets goes crazy on the server, for example CQL with 250 tickets should stay with 2000 and 2630 gets.

 

Can someone help me?

 

I can not get the tickets become correct. when the mode change and airplane tickets go crazy. I'm trying to make a metro server with multiple modes, CQL 250 tickets, 333 tickets domination, rush tickets and ctf 150 with 285 tickets. But it is not correct for tickets at the server. Do you know something that might help?

You need to examine the console log to see what response the server is giving to the commands that the plugin is issuing. The commands may just need to be sent sooner. UMM waits 50 seconds after the round ends to evaluate the number of players and set the presets. If you want to change this, just change the "50" on line 1721 of CUltimateMapManager.inc to whatever you want. Choosing a lower number would send the command sooner, which might solve the problem.
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Originally Posted by guapoloko*:

 

You need to examine the console log to see what response the server is giving to the commands that the plugin is issuing. The commands may just need to be sent sooner. UMM waits 50 seconds after the round ends to evaluate the number of players and set the presets. If you want to change this, just change the "50" on line 1721 of CUltimateMapManager.inc to whatever you want. Choosing a lower number would send the command sooner, which might solve the problem.

I wonder if the setting is correct. Please, if you can look at the images below:

 

 

teste 001.png

 

 

teste 002.png

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Originally Posted by MrMGM*:

 

EA/Dice really messed up the ticket counts for 100% in Carrier Assault and the new Chain Link mode, If you could add those it would be great! Trying to run Conquest Large mixed with Chain Link is near impossible at the moment.

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Originally Posted by falcontx*:

 

EA/Dice really messed up the ticket counts for 100% in Carrier Assault and the new Chain Link mode, If you could add those it would be great! Trying to run Conquest Large mixed with Chain Link is near impossible at the moment.

They are fully supported in this plugin.
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Originally Posted by DaemonPix*:

 

Falcontx, I sent a donation via PayPal. Could you please share the Ulimate Map Manager plugin with me. I was hoping to setup a customized Gun Master server with different gun presets.

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Originally Posted by DeeVeeOss*:

 

I'm going crazy on this one and I hope someone could help?

 

Since Dragon's Teeth, our UMM does not show the expansion maps.

 

We have updated Procon and manually updated the recommended BF4.def file from late July.

 

We have tried deleting the UMM.cfg and restarting the server.

 

Nothing. The maps don't show.

 

Is there anyone who had this problem and knows of a solution?

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Originally Posted by tarreltje*:

 

I'm going crazy on this one and I hope someone could help?

 

Since Dragon's Teeth, our UMM does not show the expansion maps.

 

We have updated Procon and manually updated the recommended BF4.def file from late July.

 

We have tried deleting the UMM.cfg and restarting the server.

 

Nothing. The maps don't show.

 

Is there anyone who had this problem and knows of a solution?

You updated your layer, or your local procon?
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  • 3 weeks later...

Originally Posted by eddtheduck*:

 

falcon . is there a way to send the settings over twice ? at the moment i have got it to send 1 sec after map end, is there a way to send the settings over 10 seconds later as well ?

i have found that if i let umm send settings then i click on apply a few seconds later the server accepts the change and works correctly.

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Originally Posted by falcontx*:

 

falcon . is there a way to send the settings over twice ? at the moment i have got it to send 1 sec after map end, is there a way to send the settings over 10 seconds later as well ?

i have found that if i let umm send settings then i click on apply a few seconds later the server accepts the change and works correctly.

Try making a copy of the line you edited and change the 1 to 10. It should then send the settings twice, once after 1 second and once after 10.
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Originally Posted by eddtheduck*:

 

Try making a copy of the line you edited and change the 1 to 10. It should then send the settings twice, once after 1 second and once after 10.

tried it . thats not working. or i'v done it wrong. could you send over a inc file or a txt file. showing how it should look

 

if you can get the settings to send 2 times . it should sort the problem out !!

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Originally Posted by falcontx*:

 

tried it . thats not working. or i'v done it wrong. could you send over a inc file or a txt file. showing how it should look

 

if you can get the settings to send 2 times . it should sort the problem out !!

Yeah. now that I've looked at the code, that wouldn't work. Try adding this on the next line (1722):

Code:

this.ExecuteCommand("procon.protected.tasks.add", "CUltimateMapManager", "11", "1", "1", "procon.protected.plugins.call", "CUltimateMapManager", "CheckPreset");
And, on line 1811, change "private" to "public".

 

Then, it should work, as long as you have "Send preset commands after every round_" set to "Yes".

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Originally Posted by eddtheduck*:

 

Yeah. now that I've looked at the code, that wouldn't work. Try adding this on the next line (1722):

Code:

this.ExecuteCommand("procon.protected.tasks.add", "CUltimateMapManager", "11", "1", "1", "procon.protected.plugins.call", "CUltimateMapManager", "CheckPreset");
And, on line 1811, change "private" to "public".

 

Then, it should work, as long as you have "Send preset commands after every round_" set to "Yes".

Yarp that works. it sends the commands trice. ill report back and let you know if it works.
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Originally Posted by avengedthedead*:

 

Hello Falcontx,

 

Good day to you.

 

I noticed that now the ultimate map manager plugin is lagging. This happens when i try to modify my map list.

For example when i want to remove a map/add maps/edit preset and etc, it took 1 to 5mins to take effect.

 

Any advice for this?

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Originally Posted by falcontx*:

 

Hello Falcontx,

 

Good day to you.

 

I noticed that now the ultimate map manager plugin is lagging. This happens when i try to modify my map list.

For example when i want to remove a map/add maps/edit preset and etc, it took 1 to 5mins to take effect.

 

Any advice for this?

No idea. Do you have an excessively large number of map lists? Or something else that may be causing PRoCon to run slowly?
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