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Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

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Originally Posted by eddtheduck*:

 

i'm not worried about people leaving. people leave at all sorts of odd times so i don't think it matters when it sends commands over .

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Originally Posted by falcontx*:

 

i'm not worried about people leaving. people leave at all sorts of odd times so i don't think it matters when it sends commands over .

Well, it sort of does... If people are trying to move to bigger or smaller maps based upon the number of people on the server, the best time to check is just before the next round begins, which is why we did it that way to begin with. Checking sooner after the round ends is not too big of a deal, but that doesn't seem to be solving the problem, either. Checking just before the round ends wouldn't be too bad, but on some game modes, it's impossible to know when the map is going to end. I'm not sure what to do in that case... Checking right after the map starts or at some time in the middle of the round isn't really ideal because it's not accurate reflection of what's going on...
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Originally Posted by tarreltje*:

 

More people having the problem , that if the server gets empty, the umm doesnt swich to an other map list? Only when i turn off the plugin and reanable it, it will swich to the socalled empty map list..

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Originally Posted by kcuestag*:

 

More people having the problem , that if the server gets empty, the umm doesnt swich to an other map list? Only when i turn off the plugin and reanable it, it will swich to the socalled empty map list..

Yes, I have the very same issue.
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Originally Posted by tarreltje*:

 

Going up the maplists is working fine, but when the payers are leaving he doesnt change anymore

 

Verstuurd vanaf mijn Nexus 4 met Tapatalk

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Originally Posted by SandSukka*:

 

I'm using a delay of 10 seconds with better luck but I noticed that when UMM switches map lists it isn't sending the preset commands for the first map.

 

 

Sent from my iPhone using Tapatalk

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Originally Posted by falcontx*:

 

tarreltje, kcuestag, SandSukka-

 

I will need you guys to submit a proper bug report with logs in order for me to diagnose these problems.

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Originally Posted by tarreltje*:

 

tarreltje, kcuestag, SandSukka-

 

I will need you guys to submit a proper bug report with logs in order for me to diagnose these problems.

Yes im aware of that, you will have 1 tomorrow, i will do a log this evening!!!
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Originally Posted by kcuestag*:

 

tarreltje, kcuestag, SandSukka-

 

I will need you guys to submit a proper bug report with logs in order for me to diagnose these problems.

I'm waiting for it to fail so that I can log it! :biggrin:
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Originally Posted by tarreltje*:

 

I have forgotten to do the logging but...

 

This morning UMM , change back to the empty map list, like i should!!

 

Yesterday i changed the Minimun number of rounds to be played of the maplists from 0 to 1. Maby this fixed the bug? I had it always on 0 and it was never a problem, but since R29 or something UMM got bugged in some sort.

 

I will see tomorrow if UMM is doing his job again !

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Originally Posted by Phil_K*:

 

Yesterday i changed the Minimun number of rounds to be played of the maplists from 0 to 1. Maby this fixed the bug? I had it always on 0 and it was never a problem, but since R29 or something UMM got bugged in some sort.

In case it hangs take a look at the serverInfo.

Since the last DLC there are situations where the server moves to the next map but it gives a roundCount of 0/0

like

Code:

[13:42:07] OK Procon Test Server - CONQUEST ALL MAPS - myrcon.com 0 64 ConquestLarge0 MP_Abandoned [b]0 0[/b] 2 800 800 0  true true false 42097 42088 85.114.157.68:27015 v1.883 | A1390 C2.333 true EU ams DE 0 IN_GAME
Maybe the plugin has a problem with that...

Had it in my RoundRestarter too.

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Originally Posted by eddtheduck*:

 

I have forgotten to do the logging but...

 

This morning UMM , change back to the empty map list, like i should!!

 

Yesterday i changed the Minimun number of rounds to be played of the maplists from 0 to 1. Maby this fixed the bug? I had it always on 0 and it was never a problem, but since R29 or something UMM got bugged in some sort.

 

I will see tomorrow if UMM is doing his job again !

I have tried this . does not work for me
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Originally Posted by tarreltje*:

 

I have tried this . does not work for me

This morning the maplist was on the empty list as it should be, so for me setting the minimun of rounds to be played of the maplist set to 1 is working!
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Originally Posted by GerWonder*:

 

Hi all,

 

I want to set up my maplist with some maps at normal preset and some on infantry preset. But it seems that it isn´t working for me. I added the maps with the standard preset options, the log says server preset changed to infantry, but it changed anything and the server is still running as normal.

 

Is this command not working anymore? Maybe because of an server patch?

 

 

 

Thanks for your help

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Originally Posted by falcontx*:

 

looks like we are having a few problems with UMM at the moment

I got your logs from the other day, but I wasn't really sure what you wanted me to look for. I need to know which problem you're having and what time it occurred so I can look at the right spot in the logs and try to figure it out. Also, you don't have events enabled in your console log, so I have no frame of reference. You'll need to enable events and send a new log. Instructions on how to do so can be found here:

showthread....a-plugin-issue*

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Originally Posted by eddtheduck*:

 

procon.private.options.chatLogging False

procon.private.options.consoleLogging True

procon.private.options.eventsLogging False

procon.private.options.pluginLogging True

 

it said set them to this ! eventsLogging False

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Originally Posted by falcontx*:

 

procon.private.options.chatLogging False

procon.private.options.consoleLogging True

procon.private.options.eventsLogging False

procon.private.options.pluginLogging True

 

it said set them to this ! eventsLogging False

PRoCon is confusing. It has a separate events log, but that's not needed. There's an option to log events in the console log. That's where the "procon.protected.console.settings True True False True True True" line comes in.
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Originally Posted by eddtheduck*:

 

PRoCon is confusing. It has a separate events log, but that's not needed. There's an option to log events in the console log. That's where the "procon.protected.console.settings True True False True True True" line comes in.

 

thought i had done that part .. didn't stick ..

 

done again . will try to get logs again

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Originally Posted by SandSukka*:

 

If we are not running Procon layer and are hosting on personal computer, is the normal log tab sufficient or does this provide more detail?

 

 

Sent from my iPhone using Tapatalk

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Originally Posted by falcontx*:

 

If we are not running Procon layer and are hosting on personal computer, is the normal log tab sufficient or does this provide more detail?

If you're running PRoCon locally, just make sure you have the "Events" checkbox checked in the lower right corner of the Console Log screen.
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Originally Posted by krenko*:

 

Hi, I' ve donate for your plug in and hope it' ll work fine... I wait for mail - Just a question.. How can I Install it in procon layer?

Thank' s in adv.

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Originally Posted by eddtheduck*:

 

new logs at this time can be checked 03/22/2014 18:47:03

 

this is a rush map thats ment to set to 180%

 

 

Umm version 1.2.4.0

procon version 1.4.2.2

server with fragnet

52 man server

 

Attached Files:

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Originally Posted by falcontx*:

 

Hi, I' ve donate for your plug in and hope it' ll work fine... I wait for mail - Just a question.. How can I Install it in procon layer?

Thank' s in adv.

You need to upload the files to the Plugins and Plugins/BF4 folder.
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Originally Posted by eddtheduck*:

 

i have noticed this happen . two rounds off rush ,server set to 180% but only running 75 tickets .. then players choose another game off rush with different map .. server is previously set to 180% ,so the second game off rush should start with correct tickets ...

 

but it does not , its only 75 tickets again !!! odd

 

Attached Files:

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Originally Posted by Checka_Wiemi*:

 

Hey falcontx,

 

I know it's annoying of some questions but I got a problem.

I got an 64 slots BF3 rush only hardcore server and I wanted that there are 3 maps all the time (Damavand Peak, Metro, Grand Bazar) and from about 09:00 until 21:00 three more maps (Seine Crossing, Noshahr Canals, Teheran Highway) all in Rush mode. So in the night from 21:00 to 09:00 there should be only those three usual maps (Damavand, Metro, Bazar) but the plugin doesn't work and there are all maps the whole time. It's not changing the maprotation. I've tried a few combinations but it doesn't work for me, maybe you can help me :-(

 

What version of the plugin you are using.

- 1.2.4.0

What version of PRoCon is running on your layer server.

- 1.4.2.3

What Game Server Provider (GSP) you use.

- G-Portal

What size server you pay for.

- 64 Slots

A complete list of your plugin settings (screenshot or relevant lines from your config file would be ideal)

- Screenshot is in the ZIP.

A detailed description of the problem you are having, including the map(s) and game mode(s) in which you noticed the problem.

- See lines above in the description.

What time the issue occurred (so the developer can find it in the logs).

- See also lines above in the description (about 09:00 and 21:00)

The log files that you downloaded (attach the zip file to the post)

- Logfiles: http://www.file-upload.net/download-...files.zip.html

or have a look at the attachments

 

 

Thanks for the patience and your help :-)

 

Attached Files:

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Originally Posted by Checka_Wiemi*:

 

You don't have UMM debug messages turned on, so I can't see what the plugin is trying to do or if it's giving any errors, etc.

Okay, but I've done all like you've said it in your description (showthread....a-plugin-issue*). So how can I turn on the UMM debug?
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