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Adaptive Server Size (1.3.5.3 - 06/14/15)


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Originally Posted by originalhandy*:

 

Anyone having issues since the latest server patch ?

 

21:05:51 98] AdaptiveServerSize: WORK -> 25 players online. 3 players joining. Round started at 16. Server size changed to 16 until round is over.

[21:05:52 03] AdaptiveServerSize: WORK -> 27 players online. 2 players joining. Round started at 16. Server size changed to 16 until round is over.

[21:05:55 24] AdaptiveServerSize: WORK -> 27 players online. 3 players joining. Round started at 16. Server size changed to 16 until round is over.

[21:06:04 41] AdaptiveServerSize: WORK -> 27 players online. 2 players joining. Round started at 16. Server size changed to 16 until round is over.

[21:06:07 84] AdaptiveServerSize: WORK -> 27 players online. 2 players joining. Round started at 16. Server size changed to 16 until round is over.

[21:06:09 88] AdaptiveServerSize: WORK -> 27 players online. 3 players joining. Round started at 16. Server size changed to 16 until round is over.

 

 

Worked fine up till the patch today. Wont increase the size.

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Originally Posted by MarcoV1980*:

 

For a 48 player server, What would be a good settings to set the player to? I mean at what count do you guys start the empty server with, and during filling up?

Imo 32 is a good starting point. I've seen people who start at 16 but looking at our server (64 slots though) it fills up quite fast.

 

We go from 32-48-64

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  • 4 weeks later...

Originally Posted by EBassie*:

 

yea, something is not working right with the new server patch

I bet you're running your server as OFFICIAL.

 

R21 / R22 Patch notes:

- Official servers where the experience is set, map rotation's default size for the game mode is

locked and can't be tweaked by vars.maxPlayers command.

showthread....st-Server-Docs*
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Originally Posted by wadood*:

 

I bet you're running your server as OFFICIAL.

 

R21 / R22 Patch notes:

 

 

showthread....st-Server-Docs*

yes, i am running official with the var experience thingy. i removed it but it still wont change server size. do i have to be ranked also for this to work from now on?
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Originally Posted by Slayer*:

 

Got a problem with part of the Adaptive Server Size plugin currently it's disabled.

 

I'm running Adaptive Server Size 1.3.4.5 version, I only use the Adaptive Idle Kick side of the plugin to help seed the servers by disabling idle kick until a set number of players and a 600 second idle kick once active.

 

I have used it in BF3 with no problems at all yet in BF4 it seems to not work properly according to the Battlelogs data on the server page.

 

Servers are all in Ranked mode, Procon is the latest version 1.4.1.5, plugin runs on a parent layer which is also procon version 1.4.1.5.

 

This is what I get when plugin is turned on. (debug enabled)

 

[15:14:33 08] AdaptiveServerSize: Enabled!

[15:14:59 67] AdaptiveServerSize: WORK -> 16 players online. Idle kick timer set to 600 seconds. BtLog shows the Preset Custom & KICK IDLE PLAYER AFTER SECONDS 600

 

[15:22:23 39] AdaptiveServerSize: Enabled!

[15:22:24 85] AdaptiveServerSize: WORK -> 0 players online. Idle kick disabled. BtLog shows the Preset Custom KICK IDLE PLAYER AFTER SECONDS 225 when it should be showing 0.

 

These are the settings from the BF4 parent layer in case it's asked, I've seen it asked in the past.

runPluginsInSandbox False

ShowDICESpecialOptions False

UsePluginOldStyleLoad False

 

 

Adaptive Idle Kick

Enable adaptive idle kick?

If enabled, disables the idle kick time when less than the specified number of players are online.

 

Disable idle kick until how many players are on?

Once this number of players is reached, idle kick will be enabled and set to the specified value.

 

Desired idle kick time, in seconds

The number of seconds that the idle kick timer will be set to, once it has been enabled.

Is there anyway of keeping Preset Normal and BtLog showing correct server info, I have tried Simple Command Repeater set on normal which keeps the Preset at Normal but then shows the idle kick in BtLog as 300 when it's meant to be 600.
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Originally Posted by falcontx*:

 

The idle kick feature doesn't work properly in BF4 because BF4 doesn't allow it to be disabled. Also, any changes made after a preset is changed will change the server to custom, and likewise, changing the preset back to Normal resets all of the settings. In other words, you can't have "Normal" server with anything other than an idle kick of 300.

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Originally Posted by Slayer*:

 

The idle kick feature doesn't work properly in BF4 because BF4 doesn't allow it to be disabled. Also, any changes made after a preset is changed will change the server to custom, and likewise, changing the preset back to Normal resets all of the settings. In other words, you can't have "Normal" server with anything other than an idle kick of 300.

Yeah figured as much thanks, though I wish Dice would just bugga off and let us run the servers how we want, getting sick of this locking crap down tighter than a fish's asshole with each release.
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Originally Posted by CDU-Rogue-Warrior*:

 

um having issues, exactly what and where should i install the files on my layer server? I have them where "I THINK" they should go but after a restart I am not seeing this plugin in Procon.

 

Please Help

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Originally Posted by Slayer*:

 

um having issues, exactly what and where should i install the files on my layer server? I have them where "I THINK" they should go but after a restart I am not seeing this plugin in Procon.

 

Please Help

Assuming you are referring to BF4, place each file in the folders at the end of the file paths if for BF3 then change to BF3 folder.

 

procon/Plugins/BF4 CAdaptiveServerSize.cs [copy file into there.]

procon/Plugins CAdaptiveServerSize.inc [copy file into there.]

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Originally Posted by CDU-Rogue-Warrior*:

 

Assuming you are referring to BF4, place each file in the folders at the end of the file paths if for BF3 then change to BF3 folder.

 

procon/Plugins/BF4 CAdaptiveServerSize.cs [copy file into there.]

procon/Plugins CAdaptiveServerSize.inc [copy file into there.]

That is where I have them, however I see my layer server is running 1.4.1.3, so I am getting them to update it now!

 

thanks for re-assuring me that I was of Sound body and mind!

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Originally Posted by JohnDie79*:

 

The idle kick feature doesn't work properly in BF4 because BF4 doesn't allow it to be disabled. Also, any changes made after a preset is changed will change the server to custom, and likewise, changing the preset back to Normal resets all of the settings. In other words, you can't have "Normal" server with anything other than an idle kick of 300.

Would it be possible to inlcude one more option in the Plugin Settings to specify the idle kick timeout value for "disabled" state. That would allow us to enlarge the idle timeout (e.g. to max. value (86400) on BF4) instead of using the value 0 to disable it. On BF3 one could still use 0 to disable, on BF4 one could at least use a much higher value than default. Would be an easy to implement solution I think.
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Originally Posted by cdd3068*:

 

Has anyone noticed since the latest build version (106436) the game server keeps reading spectator slots even though I have them specifically set to 0? Every round it takes into count the spectator slots and ASS will not bump it to my max players. It was working yesterday, I know with 100% certainty and now today (2/7/2014) it is not. Nothing has changed, I'm the only Procon user.

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Originally Posted by kcuestag*:

 

This last update broke our server. When in pre-round, once we hit +4 players and countdown timer ends, the map will never load, stays at a black screen.

 

I tried serveral server and layer reboots and that didn't help at all, until I disabled Adaptive Server Size and then the server, and now it works just fine without ASP...

 

Any ideas Falcon?

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Originally Posted by EBassie*:

 

This last update broke our server. When in pre-round, once we hit +4 players and countdown timer ends, the map will never load, stays at a black screen.

 

I tried serveral server and layer reboots and that didn't help at all, until I disabled Adaptive Server Size and then the server, and now it works just fine without ASP...

 

Any ideas Falcon?

What is your lowest MaxPlayer setting with this plugin?

I've had no issues with my settings:

 

0 - 6 players: 64 slots

7 - 29: 32 slots

30 - 46: 48 slots

47 - 64: 64 slots

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Originally Posted by kcuestag*:

 

What is your lowest MaxPlayer setting with this plugin?

I've had no issues with my settings:

 

0 - 6 players: 64 slots

7 - 29: 32 slots

30 - 46: 48 slots

47 - 64: 64 slots

0-6 players: 8 Slots

 

Then from there I start at 12 slots and increase them by two every 2 players (12, 12, 14, 14, 16, 16...).

 

Never had this issue before, it was very weird, and only thing I changed was update the plugin yesterday.

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Originally Posted by cdd3068*:

 

You guys might want to read this, to make a workaround fix:

showthread....or-limit/page2*

Thanks EBassie. I will try this later today and verify. I've login today this morning and now server version is 107436. Another patch over night? Regardless, my work around was setting a pb task to force server updating max spectators to 0 for the time being, but it renders ASS useless :sad: I want them to fix the game, but all these updates cause us admins to constantly tweak! /rant

 

Thanks for all of your hard work in Procon!

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Originally Posted by tarreltje*:

 

This last update broke our server. When in pre-round, once we hit +4 players and countdown timer ends, the map will never load, stays at a black screen.

 

I tried serveral server and layer reboots and that didn't help at all, until I disabled Adaptive Server Size and then the server, and now it works just fine without ASP...

 

Any ideas Falcon?

im still at 1.3.4.4, so also with older versions the problem exists, so is it ASS the gives the problem,..
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Originally Posted by Talzac*:

 

I want to request that you can select more individual setting per game mode. Not just Max settings per mode. I want the server to show 32 on rush until 18 join then lock to 24. But i want cq to run on all 32 slots.

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Originally Posted by Chilace*:

 

I think that the plugin does not account for new players in join queue. For ex. 12 players currently, ASS sets 16 maxplayers. While the level is loaded there are 5+ more players joined. Level loaded but cannot started. Once someone get tired of waiting and goes out of game and if resulting number of players less or equal vars.Maxplayers, then round starts immediately.

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Originally Posted by falcontx*:

 

I think that the plugin does not account for new players in join queue. For ex. 12 players currently, ASS sets 16 maxplayers. While the level is loaded there are 5+ more players joined. Level loaded but cannot started. Once someone get tired of waiting and goes out of game and if resulting number of players less or equal vars.Maxplayers, then round starts immediately.

ASS should be setting the server to it's maximum size between rounds. Plus, the plugin does account for joining players. But, like I said, without a proper bug report, I have no way to see what's actually going on.
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Originally Posted by tarreltje*:

 

Plugin version: 1.3.4.6

Procon version: 1.4.1.6

Gameserver Provider: Fragnet

Serversize: Pay for 48, have set it to max 36

Pluginlist: see screenshot

Problem:

 

When preround is over due enough players (4) , next round should be loaded, but it ends in a black loadiung screen, and you get stuck.

 

If you quit BF4 and rejoin the server, the level is loaded ok, and you can play. You can see the other players in the game, but they are stuck!!

 

Time: About 9:11 / 9:12 about that time the server went from preround to the normal round

Log file: zip file attached

 

 

From what i can see, when preround is over at like 9:11, UMM is setting the map to Dragonpass, while Zavod , the map of the preround is loaded by the server, because its map i also use for preround. So maby there is going something wrong ?

 

Attached Files:

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