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Insane Limits (0.9.17.0 - 30-MAR-2015) + BFHL


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Originally Posted by PapaCharlie9*:

 

Hi,

OnTeamKill condition still didn't work.

What do you mean by "still"? When did it stop working? Are you sure you have vars.friendlyFire set to true?

 

The best way to verify is to add these two limits and they will log to plugin.log every time a team kill happens. There should be two messages per team kill. If there is only one, then something is not working right -- post the log excerpt here. If there are no messages, you don't have vars.friendlyFire set to true.

 

Create a limit to evaluate OnKill, call it Test Kill, leave Action set to None.

 

Set first_check to this Code:

 

Code:

if (killer.Name != victim.Name && killer.TeamId == victim.TeamId)
  plugin.ConsoleWrite("OnKill: TK " + killer.Name + " killed " + victim.Name + " on team " + killer.TeamId);
return false;
Create a second limit to evaluate OnTeamKill, call it Test TeamKill, leave Action set to None.

 

set first_check to this Code:

 

Code:

plugin.ConsoleWrite("OnTeamKill: TK " + killer.Name + " killed " + victim.Name + " on team " + killer.TeamId);
return false;
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Originally Posted by Pvtjohntowle*:

 

Check your procon settings, you are running plugins sandbox, which means you don't have Read+Write permission as required.

Yes but what if my other plugins require to be run in sandbox ? Can I independently run this plugin without sandbox and the others with sandbox?
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Originally Posted by jking54*:

 

Yes but what if my other plugins require to be run in sandbox ? Can I independently run this plugin without sandbox and the others with sandbox?

No plugin that I'm personally aware of that needs to be run in sandbox mode specifically.
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Originally Posted by Pvtjohntowle*:

 

Check your procon settings, you are running plugins sandbox, which means you don't have Read+Write permission as required.

I turned off run in sandbox and it seems to be working now but I don't know how this will affect other plugins

 

 

https://www.dropbox.com/s/wxlwk4zxwp...2018.01.48.png

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Originally Posted by Singh400*:

 

I turned off run in sandbox and it seems to be working now but I don't know how this will affect other plugins

It shouldn't affect them at all. I don't know any plugins that require the sandbox to be turned on. Infact, I think most plugins state that it's better to have it turned off.
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Originally Posted by Singh400*:

 

FYI:

 

The key "killAssists" is null in warsawoverviewpopulate but returns a double in warsawdetailedstatspopulate.

This issue still exists in 0.9.14, now that you've changed it to warsawdetailedstatspopulate I should be able to mod the code and see if it works myself and then submit a pull request.
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Originally Posted by PapaCharlie9*:

 

This issue still exists in 0.9.14, now that you've changed it to warsawdetailedstatspopulate I should be able to mod the code and see if it works myself and then submit a pull request.

Have you checked your own JSON to make sure its not null? If it isn't, you can do a test by just joining a test server you admin and look at the value. Also enable external stats logging and post the excerpt with your info. It's a dump of the data extracted from the JSON and is useful for debugging stuff like this.
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Originally Posted by Singh400*:

 

Have you checked your own JSON to make sure its not null? If it isn't, you can do a test by just joining a test server you admin and look at the value. Also enable external stats logging and post the excerpt with your info. It's a dump of the data extracted from the JSON and is useful for debugging stuff like this.

I tested it across two servers I have access to. The latest version of IL definitely isn't picking up Kill Assists properly.

 

Code:

if (player.KillAssists == 0)
{
	plugin.ConsoleWrite("No Kill Assists: " + player.Name);
	return false;
}
I have it OnKill, then I check it against the JSON BF4 data manually. The value is there, IL isn't scraping it correctly.
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Originally Posted by PapaCharlie9*:

 

I tested it across two servers I have access to. The latest version of IL definitely isn't picking up Kill Assists properly.

 

Code:

if (player.KillAssists == 0)
{
	plugin.ConsoleWrite("No Kill Assists: " + player.Name);
	return false;
}
I have it OnKill, then I check it against the JSON BF4 data manually. The value is there, IL isn't scraping it correctly.
Okay, give me the persona Id and I'll take a look -- the screenshot is too low res for me to make out the numbers. If you can get the IL stats logging entry that would be good too.
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Originally Posted by Singh400*:

 

Okay, give me the persona Id and I'll take a look -- the screenshot is too low res for me to make out the numbers. If you can get the IL stats logging entry that would be good too.

Sorry mate - the image is larger now. I copied the wrong link. Just click on it: http://i.imgur.com/0TIDZSA.jpg

 

I'll see if I can grab the stats log too.

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Originally Posted by PapaCharlie9*:

 

Sorry mate - the image is larger now. I copied the wrong link. Just click on it: http://i.imgur.com/0TIDZSA.jpg

 

I'll see if I can grab the stats log too.

I found the problem. It's just a stupid copy&paste error on my part. When I restored the settings for BF4, I left one line out.

 

If you want to patch your copy, find line 1436 and add the line in green:

 

Code:

json2keyBF4.Add("killAssists", "killAssists");
                json2keyBF4.Add("rsDeaths", "rsDeaths");
                json2keyBF4.Add("rsKills", "rsKills");
I'll add it on the to-do list, but I don't plan to fix this right away. I'll wait until there are other fixes and do it one batch.
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Originally Posted by Singh400*:

 

I found the problem. It's just a stupid copy&paste error on my part. When I restored the settings for BF4, I left one line out.

 

If you want to patch your copy, find line 1436 and add the line in green:

 

Code:

json2keyBF4.Add("killAssists", "killAssists");
                json2keyBF4.Add("rsDeaths", "rsDeaths");
                json2keyBF4.Add("rsKills", "rsKills");
I'll add it on the to-do list, but I don't plan to fix this right away. I'll wait until there are other fixes and do it one batch.
Yep, that's fixed it. Thanks. BWS still doesn't work right though. Looks like I'm going to have to map alot of the weapons manually using the new rcon_to_bl_codes feature:-

 

Code:

[23:53:09 77] [Insane Limits] greenyterror killed MrBekannt with Death(UNAVAILABLE)
[23:53:14 65] [Insane Limits] iTulNleSs killed UpOnOne23 with U_M40A5(UNAVAILABLE)
[23:53:18 18] [Insane Limits] iTulNleSs killed big_tam_666 with U_M40A5(UNAVAILABLE)
[23:53:19 98] [Insane Limits] Huwer1987 killed Celtichugs1 with Death(UNAVAILABLE)
[23:53:20 35] [Insane Limits] CosmicContrarian killed Gh0styyy with U_RPG7(UNAVAILABLE)
[23:53:29 44] [Insane Limits] Huwer1987 killed iTulNleSs with Death(UNAVAILABLE)
[23:53:29 47] [Insane Limits] Buncey27 killed Scorpion2609 with Melee(UNAVAILABLE)
[23:53:32 68] [Insane Limits] interist12 killed NicShadow with U_AK5C(UNAVAILABLE)
[23:53:35 30] [Insane Limits] Huwer1987 killed Bish001 with Death(UNAVAILABLE)
[23:53:37 42] [Insane Limits] EEsly80 killed interist12 with U_M82A3_MED(UNAVAILABLE)
[23:53:46 94] [Insane Limits] warslag killed alex-reload with Death(UNAVAILABLE)
[23:53:46 97] [Insane Limits] warslag killed adams945 with Death(UNAVAILABLE)
[23:53:47 00] [Insane Limits] warslag killed 2STEAKS with Death(UNAVAILABLE)
[23:53:47 48] [Insane Limits] jackbauerpower killed Volound with Death(UNAVAILABLE)
[23:53:47 52] [Insane Limits] jackbauerpower killed CosmicContrarian with Death(UNAVAILABLE)
[23:53:49 75] [Insane Limits] MrGChimp killed EXP_Carthage with U_Type88(UNAVAILABLE)
[23:53:50 35] [Insane Limits] warslag killed jackbauerpower with Death(UNAVAILABLE)
[23:53:56 69] [Insane Limits] MrGChimp killed 22SAS-Centurion with U_Type88(UNAVAILABLE)
[23:53:57 88] [Insane Limits] Manehead killed Zombizlaya with Death(UNAVAILABLE)
[23:53:59 85] [Insane Limits] OneManArmy2188 killed jfteixeira with RoadKill(UNAVAILABLE)
[23:54:02 52] [Insane Limits] HighTower_x4 killed greenyterror with U_M416(UNAVAILABLE)
[23:54:04 94] [Insane Limits] warslag killed MrBekannt with Death(UNAVAILABLE)
[23:54:05 28] [Insane Limits] EEsly80 killed HighTower_x4 with U_M82A3_MED(UNAVAILABLE)
[23:54:07 54] [Insane Limits] buckers36 killed big_tam_666 with U_RFB(UNAVAILABLE)
[23:54:09 58] [Insane Limits] Huwer1987 killed buckers36 with Death(UNAVAILABLE)
[23:54:14 02] [Insane Limits] BoogaUK killed danaef47 with U_QBU88(UNAVAILABLE)
[23:54:16 25] [Insane Limits] warslag killed EXP_Carthage with Death(UNAVAILABLE)
[23:54:17 42] [Insane Limits] warslag killed DenzelB with Death(UNAVAILABLE)
[23:54:18 58] [Insane Limits] Manehead killed Scorpion2609 with Death(UNAVAILABLE)
[23:54:27 18] [Insane Limits] Buncey27 killed Bish001 with U_Scout(UNAVAILABLE)
[23:54:32 89] [Insane Limits] OneManArmy2188 killed Gh0styyy with Death(UNAVAILABLE)
[23:54:41 82] [Insane Limits] Archalite killed 2STEAKS with Death(UNAVAILABLE)
[23:54:52 78] [Insane Limits] velociraptor_sb killed Fyfty666 with U_USAS-12(UNAVAILABLE)
[23:54:55 12] [Insane Limits] Tone-The-Oracle killed Bish001 with U_M40A5(UNAVAILABLE)
[23:54:56 42] [Insane Limits] Archalite killed DenzelB with Death(UNAVAILABLE)
[23:54:57 38] [Insane Limits] BSportG killed Scorpion2609 with Death(UNAVAILABLE)
[23:54:59 88] [Insane Limits] Huwer1987 killed HighTower_x4 with Death(UNAVAILABLE)
[23:55:00 02] [Insane Limits] Huwer1987 killed MrBekannt with Death(UNAVAILABLE)
[23:55:00 39] [Insane Limits] Volound killed Celtichugs1 with Death(UNAVAILABLE)
The bit in the brackets is where it looks up the weapon on BL. Pairing code...

 

Code:

BattlelogWeaponStatsInterface bws = killer.GetBattlelog(kill.Weapon);

plugin.ConsoleWrite(killer.Name + " killed " + victim.Name + " with " + kill.Weapon + "(" + bws.Name + ")");

if (killer.StatsError || bws.ShotsHit == 0 || bws.Kills == 0)
{
	return false;
}

double ratio = (bws.ShotsHit / bws.Kills);

string fancy_time = DateTime.Now.ToString("HH:mm:ss");

string fancy_date = DateTime.Now.ToString("yyyy-MM-dd");

return false;
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Originally Posted by naurel*:

 

Hey everyone. Last night I just install this plugin and everything worked fine.

And this morning when I was about to finish all the settings I got this :

[14:01:24 77] [insane Limits] Thread(settings): EXCEPTION: : System.IO.FileNotFoundException: Impossible de trouver le fichier 'C:\servers\65.138\home\ns44040\27260\procon\Plugi ns\BF3\1eo21pa0.dll'.

It's in french sry bout that it means that it doesn't find the file ... Don't know why i got this. The file not found always change (but still the same path).

 

[13:54:34 87] [insane Limits] EXCEPTION: : System.IO.FileNotFoundException: Impossible de trouver le fichier 'C:\servers\65.138\home\ns44040\27260\procon\Plugi ns\BF3\ctoct67m.dll'.

[13:54:34 87] [insane Limits] Extra information dumped in file InsaneLimits.dump

[13:54:58 71] [insane Limits] Compiling Limit #1 - NoNadeLauncher

- OnKill

[13:54:58 72] [insane Limits] EXCEPTION: : System.IO.FileNotFoundException: Impossible de trouver le fichier 'C:\servers\65.138\home\ns44040\27260\procon\Plugi ns\BF3\dw97ugqg.dll'.

[13:54:58 72] [insane Limits] Extra information dumped in file InsaneLimits.dump

[13:55:10 65] [insane Limits] Compiling Limit #1 - NoNadeLauncher

- OnKill

[13:55:10 66] [insane Limits] EXCEPTION: : System.IO.FileNotFoundException: Impossible de trouver le fichier 'C:\servers\65.138\home\ns44040\27260\procon\Plugi ns\BF3\5cjwcbpu.dll'.

[13:55:10 66] [insane Limits] Extra information dumped in file InsaneLimits.dump

[13:55:24 70] [insane Limits] Thread(settings): Compiling Limit #1 - NoNadeLauncher

- OnKill

[13:55:24 71] [insane Limits] Thread(settings): EXCEPTION: : System.IO.FileNotFoundException: Impossible de trouver le fichier 'C:\servers\65.138\home\ns44040\27260\procon\Plugi ns\BF3\odfdhqxq.dll'.

[13:55:24 71] [insane Limits] Thread(settings): Extra information dumped in file InsaneLimits.dump

[13:57:24 72] [insane Limits] Thread(settings): Compiling Limit #1 - NoNadeLauncher

- OnKill

[13:57:24 73] [insane Limits] Thread(settings): EXCEPTION: : System.IO.FileNotFoundException: Impossible de trouver le fichier 'C:\servers\65.138\home\ns44040\27260\procon\Plugi ns\BF3\qhjvtmcr.dll'.

[13:57:24 73] [insane Limits] Thread(settings): Extra information dumped in file InsaneLimits.dump

[13:59:24 75] [insane Limits] Thread(settings): Compiling Limit #1 - NoNadeLauncher

- OnKill

[13:59:24 75] [insane Limits] Thread(settings): EXCEPTION: : System.IO.FileNotFoundException: Impossible de trouver le fichier 'C:\servers\65.138\home\ns44040\27260\procon\Plugi ns\BF3\r1vpa7u2.dll'.

[13:59:24 75] [insane Limits] Thread(settings): Extra information dumped in file InsaneLimits.dump

[14:01:24 77] [insane Limits] Thread(settings): Compiling Limit #1 - NoNadeLauncher

- OnKill

[14:01:24 77] [insane Limits] Thread(settings): EXCEPTION: : System.IO.FileNotFoundException: Impossible de trouver le fichier 'C:\servers\65.138\home\ns44040\27260\procon\Plugi ns\BF3\1eo21pa0.dll'.

[14:01:24 77] [insane Limits] Thread(settings): Extra information dumped in file InsaneLimits.dump

[14:03:24 79] [insane Limits] Thread(settings): Compiling Limit #1 - NoNadeLauncher

- OnKill

[14:03:24 79] [insane Limits] Thread(settings): EXCEPTION: : System.IO.FileNotFoundException: Impossible de trouver le fichier 'C:\servers\65.138\home\ns44040\27260\procon\Plugi ns\BF3\n03hiemf.dll'.

[14:03:24 79] [insane Limits] Thread(settings): Extra information dumped in file InsaneLimits.dump

I don't know what to do.

EDIT : It's for BF4 servers and others plugins work well

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Originally Posted by Dudenell*:

 

I thought I was having an issue directly related to running on a linux server a while back but for some reason the same error just happened on a host I'm with...

 

I setup custom save locations, so ex limits.1, limits.2 are the file names.

 

I got everything setup, no issues.

 

Today I had to stop the layer for a bit to add another plugin, I added the plugin and restarted the layer.

 

On the layer restart it basically reset insane limits back to nothing.

 

When I attempt to load from a file the first time, it overwrites the file, so the only way to get around this is ftping to the layer, taking the config file off, agreeing to the terms of Insane limits, hitting TRUE on the first load, then uploading the file, then selecting TRUE again.

 

This is with custom storage.

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Originally Posted by Singh400*:

 

Is there a list of insane limits examples like knife kill announcer etc for bf4 that people can copy and paste if they like an idea? I noticed there is a bf3 thread that is now closed.

 

myrcon.net/.../insane-limits-examples

Both of these threads have examples that will mostly likely work in BF4 without mich tweaking:-

  • ...*
  • ...*
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Originally Posted by PapaCharlie9*:

 

Code:

[23:53:09 77] [Insane Limits] greenyterror killed MrBekannt with Death(UNAVAILABLE)
[23:53:14 65] [Insane Limits] iTulNleSs killed UpOnOne23 with U_M40A5(UNAVAILABLE)
[23:53:18 18] [Insane Limits] iTulNleSs killed big_tam_666 with U_M40A5(UNAVAILABLE)
[23:53:19 98] [Insane Limits] Huwer1987 killed Celtichugs1 with Death(UNAVAILABLE)
[23:53:20 35] [Insane Limits] CosmicContrarian killed Gh0styyy with U_RPG7(UNAVAILABLE)
[23:53:29 44] [Insane Limits] Huwer1987 killed iTulNleSs with Death(UNAVAILABLE)
[23:53:29 47] [Insane Limits] Buncey27 killed Scorpion2609 with Melee(UNAVAILABLE)
[23:53:32 68] [Insane Limits] interist12 killed NicShadow with U_AK5C(UNAVAILABLE)
[23:53:35 30] [Insane Limits] Huwer1987 killed Bish001 with Death(UNAVAILABLE)
[23:53:37 42] [Insane Limits] EEsly80 killed interist12 with U_M82A3_MED(UNAVAILABLE)
[23:53:46 94] [Insane Limits] warslag killed alex-reload with Death(UNAVAILABLE)
[23:53:46 97] [Insane Limits] warslag killed adams945 with Death(UNAVAILABLE)
[23:53:47 00] [Insane Limits] warslag killed 2STEAKS with Death(UNAVAILABLE)
[23:53:47 48] [Insane Limits] jackbauerpower killed Volound with Death(UNAVAILABLE)
[23:53:47 52] [Insane Limits] jackbauerpower killed CosmicContrarian with Death(UNAVAILABLE)
[23:53:49 75] [Insane Limits] MrGChimp killed EXP_Carthage with U_Type88(UNAVAILABLE)
[23:53:50 35] [Insane Limits] warslag killed jackbauerpower with Death(UNAVAILABLE)
[23:53:56 69] [Insane Limits] MrGChimp killed 22SAS-Centurion with U_Type88(UNAVAILABLE)
[23:53:57 88] [Insane Limits] Manehead killed Zombizlaya with Death(UNAVAILABLE)
[23:53:59 85] [Insane Limits] OneManArmy2188 killed jfteixeira with RoadKill(UNAVAILABLE)
[23:54:02 52] [Insane Limits] HighTower_x4 killed greenyterror with U_M416(UNAVAILABLE)
[23:54:04 94] [Insane Limits] warslag killed MrBekannt with Death(UNAVAILABLE)
[23:54:05 28] [Insane Limits] EEsly80 killed HighTower_x4 with U_M82A3_MED(UNAVAILABLE)
[23:54:07 54] [Insane Limits] buckers36 killed big_tam_666 with U_RFB(UNAVAILABLE)
[23:54:09 58] [Insane Limits] Huwer1987 killed buckers36 with Death(UNAVAILABLE)
[23:54:14 02] [Insane Limits] BoogaUK killed danaef47 with U_QBU88(UNAVAILABLE)
[23:54:16 25] [Insane Limits] warslag killed EXP_Carthage with Death(UNAVAILABLE)
[23:54:17 42] [Insane Limits] warslag killed DenzelB with Death(UNAVAILABLE)
[23:54:18 58] [Insane Limits] Manehead killed Scorpion2609 with Death(UNAVAILABLE)
[23:54:27 18] [Insane Limits] Buncey27 killed Bish001 with U_Scout(UNAVAILABLE)
[23:54:32 89] [Insane Limits] OneManArmy2188 killed Gh0styyy with Death(UNAVAILABLE)
[23:54:41 82] [Insane Limits] Archalite killed 2STEAKS with Death(UNAVAILABLE)
[23:54:52 78] [Insane Limits] velociraptor_sb killed Fyfty666 with U_USAS-12(UNAVAILABLE)
[23:54:55 12] [Insane Limits] Tone-The-Oracle killed Bish001 with U_M40A5(UNAVAILABLE)
[23:54:56 42] [Insane Limits] Archalite killed DenzelB with Death(UNAVAILABLE)
[23:54:57 38] [Insane Limits] BSportG killed Scorpion2609 with Death(UNAVAILABLE)
[23:54:59 88] [Insane Limits] Huwer1987 killed HighTower_x4 with Death(UNAVAILABLE)
[23:55:00 02] [Insane Limits] Huwer1987 killed MrBekannt with Death(UNAVAILABLE)
[23:55:00 39] [Insane Limits] Volound killed Celtichugs1 with Death(UNAVAILABLE)
Death, Roadkill, Melee, etc., etc., anything that isn't a U? weapon code is expected to be UNVAILABLE, but not the others. I'll have to dig into this a bit more and get back to you.

 

Are you sure the fetch was successful for those players? A fetch can fail if Battlelog is too loaded, making all weapons for that player UNAVAILABLE. Debug Level 4 or higher will show you the plugin.log details of each fetch. Also, move your test for killer.StatsError before the plugin.ConsoleWrite line.

 

BTW, I used identical code while testing and I never saw an UNVAILABLE for a U? weapon code across 2 full servers running overnight. I did get a lot of MTAR-21 getting mapped to MORTAR, though. :smile:

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Originally Posted by jking54*:

 

Code:

[23:53:09 77] [Insane Limits] greenyterror killed MrBekannt with Death(UNAVAILABLE)
[23:53:14 65] [Insane Limits] iTulNleSs killed UpOnOne23 with U_M40A5(UNAVAILABLE)
[23:53:18 18] [Insane Limits] iTulNleSs killed big_tam_666 with U_M40A5(UNAVAILABLE)
[23:53:19 98] [Insane Limits] Huwer1987 killed Celtichugs1 with Death(UNAVAILABLE)
[23:53:20 35] [Insane Limits] CosmicContrarian killed Gh0styyy with U_RPG7(UNAVAILABLE)
[23:53:29 44] [Insane Limits] Huwer1987 killed iTulNleSs with Death(UNAVAILABLE)
[23:53:29 47] [Insane Limits] Buncey27 killed Scorpion2609 with Melee(UNAVAILABLE)
[23:53:32 68] [Insane Limits] interist12 killed NicShadow with U_AK5C(UNAVAILABLE)
[23:53:35 30] [Insane Limits] Huwer1987 killed Bish001 with Death(UNAVAILABLE)
[23:53:37 42] [Insane Limits] EEsly80 killed interist12 with U_M82A3_MED(UNAVAILABLE)
[23:53:46 94] [Insane Limits] warslag killed alex-reload with Death(UNAVAILABLE)
[23:53:46 97] [Insane Limits] warslag killed adams945 with Death(UNAVAILABLE)
[23:53:47 00] [Insane Limits] warslag killed 2STEAKS with Death(UNAVAILABLE)
[23:53:47 48] [Insane Limits] jackbauerpower killed Volound with Death(UNAVAILABLE)
[23:53:47 52] [Insane Limits] jackbauerpower killed CosmicContrarian with Death(UNAVAILABLE)
[23:53:49 75] [Insane Limits] MrGChimp killed EXP_Carthage with U_Type88(UNAVAILABLE)
[23:53:50 35] [Insane Limits] warslag killed jackbauerpower with Death(UNAVAILABLE)
[23:53:56 69] [Insane Limits] MrGChimp killed 22SAS-Centurion with U_Type88(UNAVAILABLE)
[23:53:57 88] [Insane Limits] Manehead killed Zombizlaya with Death(UNAVAILABLE)
[23:53:59 85] [Insane Limits] OneManArmy2188 killed jfteixeira with RoadKill(UNAVAILABLE)
[23:54:02 52] [Insane Limits] HighTower_x4 killed greenyterror with U_M416(UNAVAILABLE)
[23:54:04 94] [Insane Limits] warslag killed MrBekannt with Death(UNAVAILABLE)
[23:54:05 28] [Insane Limits] EEsly80 killed HighTower_x4 with U_M82A3_MED(UNAVAILABLE)
[23:54:07 54] [Insane Limits] buckers36 killed big_tam_666 with U_RFB(UNAVAILABLE)
[23:54:09 58] [Insane Limits] Huwer1987 killed buckers36 with Death(UNAVAILABLE)
[23:54:14 02] [Insane Limits] BoogaUK killed danaef47 with U_QBU88(UNAVAILABLE)
[23:54:16 25] [Insane Limits] warslag killed EXP_Carthage with Death(UNAVAILABLE)
[23:54:17 42] [Insane Limits] warslag killed DenzelB with Death(UNAVAILABLE)
[23:54:18 58] [Insane Limits] Manehead killed Scorpion2609 with Death(UNAVAILABLE)
[23:54:27 18] [Insane Limits] Buncey27 killed Bish001 with U_Scout(UNAVAILABLE)
[23:54:32 89] [Insane Limits] OneManArmy2188 killed Gh0styyy with Death(UNAVAILABLE)
[23:54:41 82] [Insane Limits] Archalite killed 2STEAKS with Death(UNAVAILABLE)
[23:54:52 78] [Insane Limits] velociraptor_sb killed Fyfty666 with U_USAS-12(UNAVAILABLE)
[23:54:55 12] [Insane Limits] Tone-The-Oracle killed Bish001 with U_M40A5(UNAVAILABLE)
[23:54:56 42] [Insane Limits] Archalite killed DenzelB with Death(UNAVAILABLE)
[23:54:57 38] [Insane Limits] BSportG killed Scorpion2609 with Death(UNAVAILABLE)
[23:54:59 88] [Insane Limits] Huwer1987 killed HighTower_x4 with Death(UNAVAILABLE)
[23:55:00 02] [Insane Limits] Huwer1987 killed MrBekannt with Death(UNAVAILABLE)
[23:55:00 39] [Insane Limits] Volound killed Celtichugs1 with Death(UNAVAILABLE)
Death, Roadkill, Melee, etc., etc., anything that isn't a U? weapon code is expected to be UNVAILABLE, but not the others. I'll have to dig into this a bit more and get back to you.

 

Are you sure the fetch was successful for those players? A fetch can fail if Battlelog is too loaded, making all weapons for that player UNAVAILABLE. Debug Level 4 or higher will show you the plugin.log details of each fetch.

 

BTW, I used identical code while testing and I never saw an UNVAILABLE for a U? weapon code across 2 full servers running overnight. I did get a lot of MTAR-21 getting mapped to MORTAR, though. :smile:

I don't understand it, why is it so fing hard for DICE to have a code for vehicles?
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Originally Posted by PapaCharlie9*:

 

I thought I was having an issue directly related to running on a linux server a while back but for some reason the same error just happened on a host I'm with...

 

I setup custom save locations, so ex limits.1, limits.2 are the file names.

 

I got everything setup, no issues.

 

Today I had to stop the layer for a bit to add another plugin, I added the plugin and restarted the layer.

 

On the layer restart it basically reset insane limits back to nothing.

 

When I attempt to load from a file the first time, it overwrites the file, so the only way to get around this is ftping to the layer, taking the config file off, agreeing to the terms of Insane limits, hitting TRUE on the first load, then uploading the file, then selecting TRUE again.

 

This is with custom storage.

Try just re-enabling the plugin. Don't do anything else. It's an old bug in IL that has always existed. Very pesky too.

Indeed. You just have to get into a habit of not enabling Insane Limits while the Plugin Settings tab is visible.

 

What I do is select the plugin immediately above Insane Limits (FailLog for me), show its settings, then from there, click on the checkbox to enable Insane Limits without selecting the whole Insane Limits plugin.

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Originally Posted by PapaCharlie9*:

 

Both of these threads have examples that will mostly likely work in BF4 without mich tweaking:-

  • ...*
  • ...*
Also, search the Plugin Enhancements forum for "shame". I have a pretty good Knife Shame limit in there somewhere.
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