Jump to content

Advanced In-Game Admin and Ban Enforcer - AdKats


Message added by Prophet731,

If you've been banned from a server then you will need to appeal the ban with the owners/community of that server. We do not control any bans done on servers that utilize AdKats as all bans are local to that server.

Recommended Posts

Originally Posted by Jasonpb*:

 

The reason we have to host the js/css/img files is due to the licence for the theme. I can't hand out those files are they are source files. I've made sure that in the event the site does go down a backup of the files are still available and the web admin is still able to be used. On top of that im using cloudflare with its CDN service so the files will be cached locally on your computer for a week before re-downloading them. You can read the licence information here.

 

Its your choice if you want to use the web admin or not. If the licence allowed me to distribute the files with the product I would have done that.

 

I'm still deciding if there is still a need to use Ioncube, so maybe in some upcoming version i'll remove that dependency.

What theme did you use, I can't imagine it being anymore than $100 (likely less) for an individual license, perhaps people can purchase it from there?

 

Encoding the files isn't a big deal for us, it's really just about being able to see the content. However I'm sure you know how easy it is to decode the files so what benefit are you really getting out of encoding them?

* Restored post. It could be that the author is no longer active.
Link to comment
  • Administrators

Originally Posted by Prophet731*:

 

What theme did you use, I can't imagine it being anymore than $100 (likely less) for an individual license, perhaps people can purchase it from there?

 

Encoding the files isn't a big deal for us, it's really just about being able to see the content. However I'm sure you know how easy it is to decode the files so what benefit are you really getting out of encoding them?

The theme is not really that expensive, if you want to look at it view it here.

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

spacer.png

Link to comment

Originally Posted by p19blo*:

 

The web admin is not open source otherwise I wouldn't have encrypted some of the files. The web admin was my communitys custom web admin until AdKats came around and when ban management came into play it was soon realized that we had to release a web admin for it so we decided to just re-write the entire thing so everyone can use it without any specific code to my gaming community which was heavily added before the rewrite.

 

 

You can now download the web admin here: http://www.adkgamers.com/files/file/27-web-admin/

 

Please direct any problems/questions/feature requests to this section.

 

http://www.adkgamers.com/forum/265-adk-web-dev-support/

 

Looking forward to new suggestions and improving it.

im registered but it still doesnt allow me to download it

 

 

Edit ignore me. I never actovated my links... i hardly check my emails

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Mandizzy*:

 

ColColonCleaner, it's interesting reading one of your reasons for creating this plug-in:

 

"For metabans specifically however they only enforce permabans for 28 days, and if we want to keep unwanted players off our servers by whatever means possible that is simply unacceptable."

 

I was also very annoyed by it and finally decided to do something. I just added a feature to Metabans plug-in that lets you decide how long your permanent ban should be. Expect to see it in next release of the plug-in once testing is completed. If you want to test it, head to metabans forums for a link.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by jking54*:

 

ColColonCleaner, it's interesting reading one of your reasons for creating this plug-in:

 

"For metabans specifically however they only enforce permabans for 28 days, and if we want to keep unwanted players off our servers by whatever means possible that is simply unacceptable."

 

I was also very annoyed by it and finally decided to do something. I just added a feature to Metabans plug-in that lets you decide how long your permanent ban should be. Expect to see it in next release of the plug-in once testing is completed. If you want to test it, head to metabans forums for a link.

Metabans has always been poorman's anti-cheat enforcement, about the only recourse to have is PBBans which I know I'm going to stream to eventually.
* Restored post. It could be that the author is no longer active.
Link to comment
  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

ColColonCleaner, it's interesting reading one of your reasons for creating this plug-in:

 

"For metabans specifically however they only enforce permabans for 28 days, and if we want to keep unwanted players off our servers by whatever means possible that is simply unacceptable."

 

I was also very annoyed by it and finally decided to do something. I just added a feature to Metabans plug-in that lets you decide how long your permanent ban should be. Expect to see it in next release of the plug-in once testing is completed. If you want to test it, head to metabans forums for a link.

Ban enforcer is just one part of the plugin, it was originally created as an in-game admin with a punish/infraction tracking system, BanEnforcer was an addition made this past month. But since you are addressing the reasoning for that section i'll focus on that.

 

I knew editing their source code was a solution, and found the lines that needed editing, but not only did i want to avoid modifying their library, the permaban duration was not the only problem. Perhaps you don't notice it from only having one server (to my knowledge anyway), but bans through metabans are sometimes not enforced across all servers. We had on many, many occasions, players joining our other servers when they should have been banned. We had to manually add them to each server's banlist manually to ensure they would not enter the servers. Metabans also works through the procon/gameserver banlist, which is very limited in its functionality. Player bans (aside from PB bans) cannot be issued on more than one variable (Name, GUID, or IP), the banning admin is not stored, and "appeal at X" needs to be added manually every time.

 

All of the above issues have been remedied by AdKats BanEnforcer. Bans can be issued on name, guid, IP, any combination, or all at once. Bans are always enforced across all servers. Permabans are for 20 years. I can bypass procon's banlist completely, which allows me to store the banning admin name separate from the ban reason. I can store notes on bans separate from the ban reason that only admins can see. Players are dynamically told how long until their ban expires whenever they attempt to join, and a database log of their join attempt is made. And on top of all this, i'm not relying on an external system for enforcement, everything uses your own database which (at least in our case) we can make sure wont go down.

 

All of the pros and cons were thought about before development started, and it turned out much better than i expected. You can try out ban enforcer if you want, and if you don't like it after trying it, just disable it and every ban is loaded back into procon like nothing ever happened. :smile:

Link to comment

Originally Posted by jking54*:

 

Ban enforcer is just one part of the plugin, it was originally created as an in-game admin with a punish/infraction tracking system, BanEnforcer was an addition made this past month. But since you are addressing the reasoning for that section i'll focus on that.

 

I knew editing their source code was a solution, and found the lines that needed editing, but not only did i want to avoid modifying their library, the permaban duration was not the only problem. Perhaps you don't notice it from only having one server (to my knowledge anyway), but bans through metabans are sometimes not enforced across all servers. We had on many, many occasions, players joining our other servers when they should have been banned. We had to manually add them to each server's banlist manually to ensure they would not enter the servers. Metabans also works through the procon/gameserver banlist, which is very limited in its functionality. Player bans (aside from PB bans) cannot be issued on more than one variable (Name, GUID, or IP), the banning admin is not stored, and "appeal at X" needs to be added manually every time.

 

All of the above issues have been remedied by AdKats BanEnforcer. Bans can be issued on name, guid, IP, any combination, or all at once. Bans are always enforced across all servers. Permabans are for 20 years. I can bypass procon's banlist completely, which allows me to store the banning admin name separate from the ban reason. I can store notes on bans separate from the ban reason that only admins can see. Players are dynamically told how long until their ban expires whenever they attempt to join, and a database log of their join attempt is made. And on top of all this, i'm not relying on an external system for enforcement, everything uses your own database which (at least in our case) we can make sure wont go down.

 

All of the pros and cons were thought about before development started, and it turned out much better than i expected. You can try out ban enforcer if you want, and if you don't like it after trying it, just disable it and every ban is loaded back into procon like nothing ever happened. :smile:

With all of that functionality, would one necessarily need PBBans then?
* Restored post. It could be that the author is no longer active.
Link to comment
  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

With all of that functionality, would one necessarily need PBBans then?

Frankly, no. I do not rely on any PB information for ban enforcement with this system. The current issues with players modifying PB information have not effected our servers directly, mid-game name changing has just like everyone else, but not PB info.
Link to comment

Originally Posted by jking54*:

 

Frankly, no. I do not rely on any PB information for ban enforcement with this system. The current issues with players modifying PB information have not effected our servers directly, mid-game name changing has just like everyone else, but not PB info.

Good stuff Col, thanks.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Mandizzy*:

 

Frankly, no. I do not rely on any PB information for ban enforcement with this system. The current issues with players modifying PB information have not effected our servers directly, mid-game name changing has just like everyone else, but not PB info.

Please stop giving him bad advise, jking obviously doesn't know the difference between metabans and pbbans and local bans.

 

Secondly, if you think your servers haven't been impacted than you're sorely mistaken. The only way your servers could have avoided this was if these cheaters are already on your local ban list and banned with EA_GUID.

 

I understand your reasoning for making the plug-in but it would have been nice to add some of those features for ban list management to metabans and made it even more useful for everyone.

 

jking, yes, you still should stream to pbbans. That's where most of the cheaters are caught red handed so to speak. Secondly, Metabans is a ban sharing service not an anti-cheat service.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by dyn*:

 

Does it sound like to anyone else that Colon is referencing internal punk buster bans... not the streaming service www.PBbans.com? Like he's stating that punkbuster because his system bans by all these different metrics (EA GUID, being one of them), local bunkbuster bans are not used.

* Restored post. It could be that the author is no longer active.
Link to comment
  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

Does it sound like to anyone else that Colon is referencing internal punk buster bans... not the streaming service www.PBbans.com? Like he's stating that punkbuster because his system bans by all these different metrics (EA GUID, being one of them), local bunkbuster bans are not used.

Was in the middle of replying with exactly this. I'm talking about PB Bans, the internal ones, mixup in translation. PBBans is different, it's another ban database like anticheatinc that links accounts and compiles data together.

 

There is no need for local server punkbuster bans now that we can ban by multiple metrics. Punkbuster bans have been made (as a whole) unreliable by this latest hack since players can completely reset (or replace) their PB information, thus making any links to banned accounts non-existant. You can still stream to the PBBans service all you want.

Link to comment

Originally Posted by jking54*:

 

Please stop giving him bad advise, jking obviously doesn't know the difference between metabans and pbbans and local bans.

 

Secondly, if you think your servers haven't been impacted than you're sorely mistaken. The only way your servers could have avoided this was if these cheaters are already on your local ban list and banned with EA_GUID.

 

I understand your reasoning for making the plug-in but it would have been nice to add some of those features for ban list management to metabans and made it even more useful for everyone.

 

jking, yes, you still should stream to pbbans. That's where most of the cheaters are caught red handed so to speak. Secondly, Metabans is a ban sharing service not an anti-cheat service.

I stand corrected, thanks for pointing that out.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by jking54*:

 

With 3.1.11 I'm getting this when I start up procon:

 

[23:45:32 89] [AdKats] Enabling command functionality. Please Wait.

[23:45:35 89] [AdKats] SUCCESS: Server IP is xxx.game.nfoservers.com:47200!

[23:45:35 97] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:35 98] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:35 99] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 00] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 01] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 02] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 03] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 04] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 05] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 06] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 07] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 08] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 09] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 10] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 11] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 12] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 13] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 14] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 15] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 16] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 17] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 18] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 19] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 20] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 21] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 22] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 23] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 24] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 25] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 26] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 27] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 28] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 29] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 30] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 31] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 32] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 33] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 34] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:37 71] [AdKats] Attempting database connection. Attempt 1 of 5.

[23:45:37 75] [AdKats] SUCCESS: Database connection open.

[23:45:38 78] [AdKats] SUCCESS: Database confirmed functional for AdKats use.

[23:45:39 25] [AdKats] SUCCESS: Database Server Info Fetched. Server ID is 1!

[23:45:46 49] [AdKats] Enabled! Version: 0.3.1.1

* Restored post. It could be that the author is no longer active.
Link to comment
  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

With 3.1.11 I'm getting this when I start up procon:

 

[23:45:32 89] [AdKats] Enabling command functionality. Please Wait.

[23:45:35 89] [AdKats] SUCCESS: Server IP is xxx.game.nfoservers.com:47200!

[23:45:35 97] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:36 34] [AdKats] Error: Not DB connection capable yet, complete SQL connection variables.

[23:45:37 71] [AdKats] Attempting database connection. Attempt 1 of 5.

[23:45:37 75] [AdKats] SUCCESS: Database connection open.

[23:45:38 78] [AdKats] SUCCESS: Database confirmed functional for AdKats use.

[23:45:39 25] [AdKats] SUCCESS: Database Server Info Fetched. Server ID is 1!

[23:45:46 49] [AdKats] Enabled! Version: 0.3.1.1

Strange, your plugin settings load really slowly, i have a 3 second delay on AdKats starting after enable just to make sure all stored settings are loaded. This won't break the plugin or hinder any functionality, your layer is just starting really slowly, it took 4 seconds to load the DB settings when it should be sub-second.
Link to comment

Originally Posted by jking54*:

 

Strange, your plugin settings load really slowly, i have a 3 second delay on AdKats starting after enable just to make sure all stored settings are loaded. This won't break the plugin or hinder any functionality, your layer is just starting really slowly, it took 4 seconds to load the DB settings when it should be sub-second.

Seems to have worked itself out:

 

[15:22:26 14] [AdKats] Enabling command functionality. Please Wait.

[15:22:29 14] [AdKats] SUCCESS: Server IP is xxx.game.nfoservers.com:47200!

[15:22:29 83] [AdKats] Attempting database connection. Attempt 1 of 5.

[15:22:29 87] [AdKats] SUCCESS: Database connection open.

[15:22:30 77] [AdKats] SUCCESS: Database confirmed functional for AdKats use.

[15:22:31 12] [AdKats] SUCCESS: Database Server Info Fetched. Server ID is 1!

* Restored post. It could be that the author is no longer active.
Link to comment
  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

Seems to have worked itself out:

 

[15:22:26 14] [AdKats] Enabling command functionality. Please Wait.

[15:22:29 14] [AdKats] SUCCESS: Server IP is xxx.game.nfoservers.com:47200!

[15:22:29 83] [AdKats] Attempting database connection. Attempt 1 of 5.

[15:22:29 87] [AdKats] SUCCESS: Database connection open.

[15:22:30 77] [AdKats] SUCCESS: Database confirmed functional for AdKats use.

[15:22:31 12] [AdKats] SUCCESS: Database Server Info Fetched. Server ID is 1!

Good to hear.
Link to comment

Originally Posted by dyn*:

 

I see in your log that you have procon setup to connect via HOSTNAME, instead of IP.

 

If you're planning on using the webadmin for Adkats, be aware that host name is (as of 2 days ago) NOT supported and will produce connection errors. The fix for this is to change all of your procon layers (config files, proconrulz config file, procon.cfg, insane limits if you use it... will also have to remove the complete limits_file entry from each server.cfg) and change the host name in your mysql to the IP address. Can't remember the exact table name but it's like servers or soemthing. While procon is off, edit the hostname and change it to the IP address. That way the stats will match back up when bf3 stats logger comes online.

* Restored post. It could be that the author is no longer active.
Link to comment
  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

I see in your log that you have procon setup to connect via HOSTNAME, instead of IP.

 

If you're planning on using the webadmin for Adkats, be aware that host name is (as of 2 days ago) NOT supported and will produce connection errors. The fix for this is to change all of your procon layers (config files, proconrulz config file, procon.cfg, insane limits if you use it... will also have to remove the complete limits_file entry from each server.cfg) and change the host name in your mysql to the IP address. Can't remember the exact table name but it's like servers or soemthing. While procon is off, edit the hostname and change it to the IP address. That way the stats will match back up when bf3 stats logger comes online.

Prophet......what did you do?
Link to comment

Originally Posted by jking54*:

 

I see in your log that you have procon setup to connect via HOSTNAME, instead of IP.

 

If you're planning on using the webadmin for Adkats, be aware that host name is (as of 2 days ago) NOT supported and will produce connection errors. The fix for this is to change all of your procon layers (config files, proconrulz config file, procon.cfg, insane limits if you use it... will also have to remove the complete limits_file entry from each server.cfg) and change the host name in your mysql to the IP address. Can't remember the exact table name but it's like servers or soemthing. While procon is off, edit the hostname and change it to the IP address. That way the stats will match back up when bf3 stats logger comes online.

I'm not yet familiar with this web admin, and it doesn't allow me to change it and of course when you turn off procon, the settings go away.
* Restored post. It could be that the author is no longer active.
Link to comment
  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

I'm not yet familiar with this web admin, and it doesn't allow me to change it and of course when you turn off procon, the settings go away.

That should not happen, all settings for every plugin should persist beyond procons run time, you should be able to restart it without losing any settings.
Link to comment

Originally Posted by jking54*:

 

That should not happen, all settings for every plugin should persist beyond procons run time, you should be able to restart it without losing any settings.

hmm, so I edit in the IP and it just reverts back to the host name
* Restored post. It could be that the author is no longer active.
Link to comment
  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

hmm, so I edit in the IP and it just reverts back to the host name

You're editing "Server IP (Display)" ? That is only a display, it's what the server is sending you as its address. Not sure how that can be changed...i'll talk to prophet about his problem with hostnames, because everything i've built up to now has worked with them just fine.
Link to comment

Originally Posted by jking54*:

 

You're editing "Server IP (Display)" ? That is only a display, it's what the server is sending you as its address. Not sure how that can be changed...i'll talk to prophet about his problem with hostnames, because everything i've built up to now has worked with them just fine.

Right, yeah all ok here also, so far anyhow, thanks Col.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by dyn*:

 

I explained the (very rough) steps to change from hostname to IP address. There are several files & entries inside files which need to be changed. If you want a detailed walk-through I could write something up.

* Restored post. It could be that the author is no longer active.
Link to comment
  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

I explained the (very rough) steps to change from hostname to IP address. There are several files & entries inside files which need to be changed. If you want a detailed walk-through I could write something up.

I'm talking with prophet about accepting hostnames. We both assumed incorrectly that serverinfo always returned an IP. The plugin can handle hostnames without breaking as it's just comparing strings, but the webadmin needs to convert it in order to function.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.