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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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  • 2 weeks later...

Originally Posted by spatieman*:

 

any sugestion what is wrong with this.

i know the syntax is corrent.

but it wont spam the correct content on round over.

 

Code:

# Teamkill checker
On teamkill;Incr %teamkill_dead[%p%]%;if %teamkiller% = 0 ;set %teamkiller% 1;set %teamkiller[%p%]% = %teamkill_dead[%p%]%

On RoundOver;
if %teamkiller% = 0 ;say YEAH, great round, NO TEAMKILLS
if %teamkiller% = 1 ;say BUMMER, %teamkiller[%p%]% was the first;say to make a teamkill,shame on you
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Originally Posted by maxdralle*:

 

"On Teamkill;" get triggered by player event. "On RoundOver;" get triggered by server event without the private variables of the player event ( eg %teamkiller% ).

 

in proconrulz you can not parse the whole list of players to send everyone a private msg with his teamkill counter of the round. but with insane limits it is possible.

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Originally Posted by spatieman*:

 

weard.

realy weard.

i have a bestweapon tracker that does spam on round over its stats.

but that has a player event with on kill, so i found it weard at all that this doesnt work.

all values with 0 should imho be spammed, i did a litle test by adding a "say END;" in front of the if %teamkiller%

so if %teamkiller% = 0 becomes say END;if %teamkiller% = 0

the ENDS shows up, but nothing after it.

 

well, back to the drawing board,

thnxs Maxdralle.

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Originally Posted by maxdralle*:

 

your best weapon tracker store the info in %server_xxx%. this global variable is working for the on roundover trigger. but like i said, you can parse the player list. do it with insane limits, there you can parse the player list

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  • 3 weeks later...

Originally Posted by spatieman*:

 

  ricky1* said:

hello guys, how the comand !rules is working on server? I'll try to Change it under Rulz.txt, but nothing happend on Server. Many thx for helping

showthread....0-2015-03-031)*

this u need

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  • 2 months later...

Originally Posted by Timm*:

 

Hi.

 

I use this script for !rules to show the rules to players in their language

 

#RULES

On Say;Text !rules;

If %pcountrykey% == 'ru';Exec punkBuster.pb_sv_command pb_sv_load rulru.cfg

If %pcountrykey% == 'de';Exec punkBuster.pb_sv_command pb_sv_load rulde.cfg

If %pcountrykey% == 'us';Exec punkBuster.pb_sv_command pb_sv_load rulen.cfg

If %pcountrykey% == 'fr';Exec punkBuster.pb_sv_command pb_sv_load rulfr.cfg

If %pcountrykey% == 'pl';Exec punkBuster.pb_sv_command pb_sv_load rulpl.cfg

 

How can I make it so that everyone who is not in the list of these countries receives the rules in English?

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  • 3 weeks later...
  • Plugin Developer

Original post by bambam.

MAJOR UPDATE TO V44. BF4 SUPPORT, PLUS SUPPORT FOR EXTERNAL PROCONRULZ SCRIPT FILES


Summary

ProconRulz is a general-purpose Procon plugin that allows admin actions to be taken based on events and triggers. The most common usage is for weapon limits, e.g. "On Kill;Weapon SMAW;Kill" (which will limit the SMAW rockets by killing any player that kills with that weapon). Or you can limit players NOT using certain weapons, e.g. for a pistols-only server "On Kill;Not Damage Handgun;Kill" (which will kill any player that kills with anything NOT a pistol).

Rulz for many example requirements are given at the end of this thread

If you are new to ProconRulz, and look at the documentation, the fact that ProconRulz is now capable of enabling you to write sets of rulz that behave as killstreak announcers or in-game admin or rude-word-responders will appear scary at first, so don't forget ProconRulz was designed from the beginning to allow simple rulz to implement weapon limits, so it's easy to start with a single rule e.g. limiting nades with On Kill;Weapon M67;PlayerCount 3;Say Too many nade kills for %p%;Kill.

ONLINE DOCUMENTATION HERE


How to enter your rulz

 

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See below in this thread for sample rulz and an explanation of BF3/BF4 limitations so you don't ask the same "how do I block mortars" question as everyone else...

ProconRulz has a very flexible range of conditions and actions that can be applied, so as your rulz get fancy you are in effect creating a custom plugin. But everyone begins thinking they "just" want a simple weapon limit.

NEWS 25-Dec-2013: version 44j1 uploaded. Rulz .txt files now reloaded on plugin enable (useful for layer-server users).
NEWS 17-Dec-2013: version 44h6 uploaded. New On RoundOver trigger that fired on end-of-round (useful for BF4). !knife rulz added.
NEWS 9-Dec-2013: version 44g3 uploaded. BUGFIX version for new "On Init" trigger with BF3/4. Users who downloaded 44g.2 should replace with this version if they want to use the new On Init trigger (also used in snipersquad rulz set).
NEWS 6-Dec-2013: version 44g2 uploaded. Sniper Squad limiter rulz added. Added Linux support for %ini_..% vars file. New 'On Init' trigger that can be used for simple startup values for rules.
NEWS 2-Dec-2013: version 44f1 uploaded. Support for Linux external .txt rulz files. Updated sniper limit with additional !setsniper command (e.g. !setsniper bam) for admin to guarantee sniper slot to a player.
NEWS 26-Nov-2013: version 44e2 uploaded. Support for BF4 with four weeks of testing (thanks D1bble, Tarreltje). Now rulz can be held in an external file and loaded by the plugin making it easier to share rulz sets e.g. for weapon limits, teamkill limits, announcers, etc.

 

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ProconRulz has been extensively used on BFBC2 servers (for BFBC2 see this thread). That thread now has hundreds of entries so for BF3 I've started this new one.

ProconRulz has relatively comprehensive documentation on its 'Details' tab, so please refer to that. For info, if you haven't downloaded the plugin yet, you can check out an cached version of the details info online here. Of course for the most up-to-date version of the documentation, check the plugin 'Details'.

ProconRulz allows rulz of the format "Trigger;Conditions...;Actions..." with a wide choice of triggers, conditions and actions. The most trivial forms of weapon limits can be implemented with a single rule, e.g. to kill players using the M320 underslung rifle nade, use the single rule given as an example at the top of this post. However, with a bit of thought, it is possible to provide rulz with a more complex behaviour, e.g. warn on the first kill, kill on the third, kick on the fifth.

ProconRulz installs with half-a-dozen default simple rulz that provide a template for your rulz if that helps.

Currently included rulz sets

Sniper Limit (proconrulz_sniperlimit.txt) - limits the number of snipers on each team to a maximum set at the top of the rulz. A sniper slot is reserved when the player kills with a sniper rifle. The sniper slot is released when the round ends, the player leaves, or the player kills with some other weapon and an announcement is issued to team. All players have the !snipers command which tells them the current snipers on their team. Also included is proconrulz_sniperdmrlimit.txt which is the same but limits both sniper rifles and DMR's. CREDIT tarreltje and see thread here

Sniper Squad Limit (proconrulz_snipersquad.txt) - only permits sniper kills if you are in a particular squad (default Echo). Also supports a !snipers command that tells users what's going on. (As above, also with proconrulz_sniperdmrsquad.txt for snipers andDMR's). CREDIT staazvaind.

Announcer (proconrulz_announcer.txt) - gives a few kill messages (Fred knifed Barney) for you to modify.

Multi-kills (proconrulz_multikill.txt) - keeps track of short-term multi-kill streaks and makes Quake-like announcements. Credit Bl1ndy and Panther.

Rules (proconrulz_rules.txt) - simple rulz that display messages when any player types !rules - for you to modify for your server.

Punish (proconrulz_punish.txt) Support of !punish / !p and !forgive / !f for teamkills. CREDIT ty_ger07 and russel5

Killstreak (proconrulz_killstreak.txt) Announces kill streaks at 5/10/15 kills etc, and when ended. Credit ty_ger07

Best 3 Players (proconrulz_best3players.txt) Particularly for TDM announces current highest kill player & each time that changes. CREDIT tarreltje.

************************************************** ************************************************
Plus, you can still edit additional rulz directly into the Plugin settings with these as examples for ideas below
************************************************** ************************************************


BF3 Map names and modes

In case you need them in Map or MapMode conditions, BF3/BF4 names and modes are collected into this post.

ProconRulz doesn't really care what keys you use - it's up to you to check your conditions match whatever your server is sending. This is collected documentation for BF3 that you can find on the internet.

Some current limitations of BF3/BF4 to be aware of

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Some sample rulz

KEEP the default logging On Kill rule at the end of all your rulz. This has a 'Log' action which is very helpful when your rulz don't pick up the condition you expected... (e.g. Log %pt% %k% %p% killed %v% with %w% (%wk%), damage %d%). You don't need to understand this now, just leave it in.

Example 1. Limit a single weapon (usage suicidal, kick on 4th kill, ban on 6th kill):

 

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Example 2. Limit a weapon category via Damage condition (usage suicidal, kick on 4th kill, ban on 6th kill):

 

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Example 3. For a sniper/pistol server (usage of other weapons is suicidal, kick on 4th kill, ban on 6th kill):

 

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Example 4. Make teamkills suicidal

 

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Example 5. Stop use of rockets on map Operation Metro:

 

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Example 6. If you want to reduce the frequency of a weapon use
e.g. limit players to max 2 nade kills per minute:

 

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Example 8. Basic Cheater Detector

 

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Example 9. Limit vehicle use when teams are small

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Example 10. Easy in-game admin

 

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Example 11. No MAV's on Metro

 

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Example 14. Multi-language 'join' welcome messages (credit Angry_AGAIN)

 

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Example 15. Knife/Defib/Repair Tool Kill YELL Announcer
This plugin will put a Yell message on the screen each knife or other melee weaon kill

 

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Example 17. Country filter by L2Devlier
Here's an interesting concept, illustrating the global villiage we live (game) in. It's possible you live in a small country, adjacent to a large country (e.g. China), and you're trying to build a local community, but end up with the server being dominated by large numbers of gamers texting in the foreign language from the large-country-next-door, what can you do. L2Devlier came up with this solution in in a long PM to me emphasized this is not about being racist, just trying to compensate for limitations in the EA queueing system if you're trying to build a local community. For other-country-applicability you'll need to read the rulz, understand what they do, and tweak the country-codes as appropriate.

 

 

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Example 21. !votekick - ingame command for players to vote to kick another player

 

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Example 23. Simple Aimbot headshot detector
credit russel5

These rulz count headshots and if it's more than 60% after 30 kills (these params in line 5) and it's not a sniper rifle, player is banned.

 

  Reveal hidden contents

 

 

Versions summary:

v44 (Nov 26 2013): Support for BF4, plus the support for separate rulz .txt files (incl Linux from 44f.1 credit FritzE).On RoundOver trigger.
v43 (Aug 21 2012): Arithmetic in Set/If statements, permanent 'ini' vars, rounding, new date/time and teamsize variables, logging options. New player %score% variable, '+' as 1st character on line allows multi-line rulz.
v41 (Jun 29 2012): More flexible support for in-game admin commands e.g. !kick
v40 (May 15 2012): Quoted strings can be used in rulz e.g. Set %server_message% "Get ready for next round"
v39 (Apr 12 2012): Yell added (with BF3 R20). Yell/Say can now be to all, Player, Squad, Team (e.g. SquadYell). Player/Victim country codes available (e.g. %pcountry% see online docs). Tickets remaining now in %team_score%.
v38 (Jan 18 2012): any order now permitted for intermixing actions and conditions. server, team, squad, player variables now more easily mixable, Exec can now run PunkBuster commands in addition to the v37 PBBan & PBTempBan, TargetPlayer condition enhanced for ease of use in rulz.
v37: PunkBuster Kicks/bans, new rulz processing flow, rulz variables
v34: Players 'protected' from kicks, kills, bans by ProconRulz now Admins, Admins+Reserved_Slots, Neither, plus Player and Clan whitelist.
v33: BF3 compatibility
v1..32 (see ProconRulz BFBC2 thread)


Please note: There is an unsupported version below ProconRulz_NL.zip which allows new lines in messages.

Example new line:

Code:
On Say;Text /show;PlayerYell \nHello %p%\nThis is your first visit, please type !rules

It should look like this on the player screen:

[ADMIN]
Hello DarthVader
This is your first visit, please type !rules

 

DOWNLOADS

ProconRulz Main
ProconRulz(Unsupported newline version)

 

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  • 2 weeks later...

just got something in my mind and would know it its possible....

 

in the got old bf2 time we had the "nofly" server. helis and jets are only for transport and no kills from them are allowed.

 

guess it must be possible to setup a equal rule into proconrulez and just found this example from the "no vehicle kill while low population.

 

 
On Kill;Weapon Death;Teamsize 4;
PlayerCount 5;Say %p% kicked for vehicle kills;Kick kicked for vehicle kills with small teams
PlayerCount 3;Say %p% slayed for vehicle kill %c%/5;Kill 100
Say %p% - no vehicle kills with small teams (#%c%/5)
 

i am not really that crack in this things so i would have to know if it is possible to change weapon to helis and jets ( do they have there own or are they also only death? ) to a simple rules that everyone got killed when he is killing from a jet or heli?

 

something like that:

On Kill;Weapon Heli and Jet;
Say %p% killed for vehicle kills;Kick kicked for heli or jet kill
Edited by Prophet731
Changed quote blocks to code blocks
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  • 3 weeks later...

I made a rulez script to track headshots, and announce them. 
At the beginning of the next round, it will annonce the previous round "marksman".

Feel free to use / modify/ improve
 

#HEADSHOT COUNTER
 
On Round; Say Last Round Marksman : %ini_vars_HSplayer% with %ini_vars_HSHighscore% Headshots; set  %ini_vars_HSplayer%  Nobody; set %ini_vars_HSHighscore% 0
On Kill; Headshot; incr %headshots%; Say Player %p% HEADSHOT %v% and has %headshots% Headshots; if %headshots% > %ini_vars_HSHighscore%; set %ini_vars_HSHighscore% %headshots%;set %ini_vars_HSplayer% %p%; Say NEW MARKSMAN : %p%!
 
On say;Text marksman; say Current Marksman : %ini_vars_HSplayer% with %ini_vars_HSHighscore% Headshots
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  • 4 months later...

Hello, rulz code champs! I am trying to code a little thingie but I somehow cannot get it to work as I want:

 

On Kill;Weapon Melee;Incr %knifekills%;
On Kill;Weapon Melee;if %knifekills% = 1;Say %p% grabbed and STABBED %v% !!!
On Kill;Weapon Melee;if %knifekills% = 2;Say %p% SLIT %v%'s throat, he died in silence !!!
On Kill;Weapon Melee;if %knifekills% = 3;Say %p% SNIPPED %v%'s balls and he cried !!!
On Kill;Weapon Melee;if %knifekills% = 4;Say %p% GUTTED %v% and enjoyed it !!!
On Kill;Weapon Melee;if %knifekills% = 5;Say %p% SLICED %v% in tiny pieces !!!;set %knifekills% = 0

 

Just to get some variety in the announcements... I feel like this could be done a heck easier, and even in a working fashion... Thanks for your advice!

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  On 12/21/2019 at 6:28 PM, TonyOffermans said:

Hello, rulz code champs! I am trying to code a little thingie but I somehow cannot get it to work as I want:

 

On Kill;Weapon Melee;Incr %knifekills%;
On Kill;Weapon Melee;if %knifekills% = 1;Say %p% grabbed and STABBED %v% !!!
On Kill;Weapon Melee;if %knifekills% = 2;Say %p% SLIT %v%'s throat, he died in silence !!!
On Kill;Weapon Melee;if %knifekills% = 3;Say %p% SNIPPED %v%'s balls and he cried !!!
On Kill;Weapon Melee;if %knifekills% = 4;Say %p% GUTTED %v% and enjoyed it !!!
On Kill;Weapon Melee;if %knifekills% = 5;Say %p% SLICED %v% in tiny pieces !!!;set %knifekills% = 0

 

Just to get some variety in the announcements... I feel like this could be done a heck easier, and even in a working fashion... Thanks for your advice!

Expand  

RTFM did help. I wanted to use a server-wide variable and it must be coded %server_knifekills%...

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  • 2 weeks later...

weard isue with this ruleset.

As many know punkbuster is randomly banning players for cheating, so many server admins disabled punkbuster on there server.

on one of the server from a friendly platoon i manage the pluginstuff, so also proconrulz.

whe have there this nice roundban gadget on it, and some baserape kill command

	on say;admin;text /rban,!rban     ;targetplayer;say %t% got ROUNDBAN for %targettext%;exec banlist.add name %t% rounds 1 "%targettext%";exec banlist.save;exec banlist.list;
	on say;admin;text /baserape       ;targetplayer;yell 8 %t% killed for baserape;targetaction kill %t% 200
	 

 

it had always worked, but now with punkbuster disabled, it doesnt work any more.

i tought master commands where not efected by punkbuster?, so any one a idea what is going on here?

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  • 3 weeks later...

Hi,

Was wanting to write a rule for a no jet BF4 server.

Doing some testing,i noticed that killing with the guns from a jet will return as Death Weapon key not the jet key.

Also killing infantry with a tank will also show as Death.

I assume that you cannot create a On Kill rule for jets only On Spawn.

Is this correct,or am i missing something?

Thanks.

Danny.

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  On 1/23/2020 at 12:12 PM, Danny said:

Hi,

Was wanting to write a rule for a no jet BF4 server.

Doing some testing,i noticed that killing with the guns from a jet will return as Death Weapon key not the jet key.

Also killing infantry with a tank will also show as Death.

I assume that you cannot create a On Kill rule for jets only On Spawn.

Is this correct,or am i missing something?

Thanks.

Danny.

Expand  

Sorry,was lazy on my research...cannot detect On Spawn unless using AdkatsLRT.

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  On 1/25/2020 at 10:20 PM, TheTomik said:

Where i must put .txt filenames to make them run?

Expand  

the plugin contains 2 section, rules and rulz .txt filenames.

i need to place the filename in there ,and yes, the proper file has to be in the plugin directory.

personaly i use the rules section for testing, and when i now its works i write the file and upload it and place the name in rulz .txt section.

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  • 5 weeks later...
  On 4/12/2020 at 8:45 AM, otbrave said:

Help Please, is the join and leave message displaying correctly or is there an error, player name was Ivuska???

join.jpg

Expand  

 

I've already answered your question...

Need new plugin features? I can change: Adkats, AdKatsLRT, LanguageEnforcer, InsaneLimits, xVotemap for you. Also working on new plugins. Have an idea? Share it and I might include it in my repos. Github.com/hedius

 

Check out E4GLAdKats for an advancded and maintained AdKats version.

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  On 4/13/2020 at 5:54 PM, spyder27 said:

I mean punishment AFTER killing.

As if it were a Teamkill but aimed at the enemy.

That is, every killing must be punished.

 

Expand  

Sounds like statspadding. A setup like this would lead to a shutdown of your server by EA, because it violates the ToS.

Need new plugin features? I can change: Adkats, AdKatsLRT, LanguageEnforcer, InsaneLimits, xVotemap for you. Also working on new plugins. Have an idea? Share it and I might include it in my repos. Github.com/hedius

 

Check out E4GLAdKats for an advancded and maintained AdKats version.

Link to comment
  On 4/13/2020 at 6:40 PM, Hedius said:

Sounds like statspadding. A setup like this would lead to a shutdown of your server by EA, because it violates the ToS.

Expand  

well, it sound like a NO KILL SERVER,as say'd rtfm, but i wil give him the basic , on kill; <action what to do next>  ,

Oh, as ToS ,using cheats isnt allowed to, however, complete tribes are cheating and nothing happens (unless that player is corcy and the stats are obvisios visible)

Edited by iamadeadpixel
adding.
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