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Advanced In-Game Admin and Ban Enforcer - AdKats


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If you've been banned from a server then you will need to appeal the ban with the owners/community of that server. We do not control any bans done on servers that utilize AdKats as all bans are local to that server.

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Originally Posted by Hutchew*:

 

With the new update I get this error:

Dunno what your connection problem is, but nice job on giving everybody your sql login info!

(I've done the same thing............ just a heads up):tongue:

 

 

Anybody else seeing massive CPU/Memory usage on startup? Seem worse with the ban enforcer running? (We are running a VPS, so our own setup) Dyn, How u doing with it on your box?

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Originally Posted by ColColonCleaner*:

 

With the new update I get this error:

Dunno what your connection problem is, but nice job on giving everybody your sql login info!

(I've done the same thing............ just a heads up):tongue:

 

 

Anybody else seeing massive CPU/Memory usage on startup? Seem worse with the ban enforcer running? (We are running a VPS, so our own setup) Dyn, How u doing with it on your box?

Thanks for the stress testing. During startup when ban enforcer initializes it imports all bans from the database to the running instance. Then sends all existing bans from your procon banlist to the database. This uses a lot of cpu power. I wrote it this way to save bandwidth and processing power after startup is complete. When a player joins i already hold their ban info and don't need to make database trips, i only make trips when bans change or are updated after startup.

 

It's a decision that needs to be made. Check the database on every player join, or hold bans locally and sync when needed. My first choice was the second one, but if testing shows the other method is better i will code as such.

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Originally Posted by Hutchew*:

 

Thanks for the stress testing. During startup when ban enforcer initializes it imports all bans from the database to the running instance. Then sends all existing bans from your procon banlist to the database. This uses a lot of cpu power. I wrote it this way to save bandwidth and processing power after startup is complete. When a player joins i already hold their ban info and don't need to make database trips, i only make trips when bans change or are updated after startup.

 

It's a decision that needs to be made. Check the database on every player join, or hold bans locally and sync when needed. My first choice was the second one, but if testing shows the other method is better i will code as such.

Your welcome.

 

Unfortunately, I can't run it...........spikes CPU usage, and crashing. Runs ok on an empty server, but a server with players on it wipes me out. Doesn't just crash procon; crashes my entire vps. That said, my vps isn't much to brag about with 1 gb ram and 1.0gz processor (2.0 burst), but if I'm having issues, I'd lay odds most others will as well, especially on hosted layers.

 

Running 6 servers with old 2.7 version runs easily on this setup, fyi.

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Originally Posted by ColColonCleaner*:

 

Your welcome.

 

Unfortunately, I can't run it...........spikes CPU usage, and crashing. Runs ok on an empty server, but a server with players on it wipes me out. Doesn't just crash procon; crashes my entire vps. That said, my vps isn't much to brag about with 1 gb ram and 1.0gz processor (2.0 burst), but if I'm having issues, I'd lay odds most others will as well, especially on hosted layers.

 

Running 6 servers with old 2.7 version runs easily on this setup, fyi.

Yep, i've been only running it on my empty dev server so my clan will probably run into these issues if we pushed it to our full servers. Have you tried running things without the ban enforcer? Does it run ok with that?

 

I have found ways to optimize the ban enforcer to drastically reduce the amount of memory it uses. But everything without the ban enforcer hopefully works fine.

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Originally Posted by Hutchew*:

 

Yep, i've been only running it on my empty dev server so my clan will probably run into these issues if we pushed it to our full servers. Have you tried running things without the ban enforcer? Does it run ok with that?

 

I have found ways to optimize the ban enforcer to drastically reduce the amount of memory it uses. But everything without the ban enforcer hopefully works fine.

Can't run it either way, on or off, still crashes, just faster with it on................. Looking at upgrading our vps atm, but like I said.........hosted layers will probably have troubles with that cpu spiking.

 

oops, sorry...didn't see your post soon enough. will head over there directly.

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Originally Posted by ColColonCleaner*:

 

Could someone make a step by step installation video all the way from installing the stats plugin to setting up the database with ADkats? I am having a lot of trouble installing this awesome plugin.

I asked in the thread that only people who were able to give me feedback on things should install 3.0 during this test period. I will be able to create a video after the test period is done, but i do not have the time right now. For now anybody who is new to this should remain on 0.2.5.1 until the test period is over. The period may be extended as some major changes might need to be made for cpu/memory usage optimization.
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Originally Posted by Hutchew*:

 

Can't run it either way, on or off, still crashes, just faster with it on................. Looking at upgrading our vps atm, but like I said.........hosted layers will probably have troubles with that cpu spiking.

Come to find out it was a problem with the chat/stats/guid plugin in the players country code. Adkats is running stable with that problem fixed.

 

Hooyah!

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Originally Posted by Prophet731*:

 

Could really use a beta web admin.

 

Pretty please with a cherry on top__?

Unfortunately, no beta web admin. Not even alpha. The only thing fully done really is the live scoreboard with its admin commands.

 

But I will tell you this. These are how the settings should be for the logger. If they are not set like this, you will not be able to take full use of the web admin.

 

Posted Image

Posted Image

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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Originally Posted by Jasonpb*:

 

Could really use a beta web admin.

 

Pretty please with a cherry on top__?

I think we are all holding out for it, especially when using adkats ban management and having to reference user IDs in the database to work out who the bans are for :ohmy:

 

I'm sure donations give them a little more incentive as well.

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Originally Posted by ColColonCleaner*:

 

Unfortunately, no beta web admin. Not even alpha. The only thing fully done really is the live scoreboard with its admin commands.

 

But I will tell you this. These are how the settings should be for the logger. If they are not set like this, you will not be able to take full use of the web admin.

 

Posted Image

Posted Image

Full documentation of what settings should be used will be sent out when we release the first version of webadmin. Just need to wait.
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Originally Posted by Prophet731*:

 

I think we are all holding out for it, especially when using adkats ban management and having to reference user IDs in the database to work out who the bans are for :ohmy:

 

I'm sure donations give them a little more incentive as well.

Not really. I would rather have a full functioning application instead of a half-baked application with many many bugs or errors. Besides, you would only be donating to cobeliga since he's the only with with a link up at the moment. If anything I would rather have the donation go to my gaming community as it is the place where this application was born.

 

Appreciate the thought though. My goal is to try and get it out when AdKats is ready to be shipped out with the new version officially, but other stuff takes priority sometimes.

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

spacer.png

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Originally Posted by Jasonpb*:

 

Not really. I would rather have a full functioning application instead of a half-baked application with many many bugs or errors. Besides, you would only be donating to cobeliga since he's the only with with a link up at the moment. If anything I would rather have the donation go to my gaming community as it is the place where this application was born.

 

Appreciate the thought though. My goal is to try and get it out when AdKats is ready to be shipped out with the new version officially, but other stuff takes priority sometimes.

Yes I agree, rather have something stable than a rush job, I've donated $30 to cobeliga already and said I'd donate another $30 when it's done, if cobeliga doesn't mind I'll donate that instead to a paypal account of your choosing.

 

Worst case I am sure I'd make a donation either way.

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Originally Posted by ColColonCleaner*:

 

Yes I agree, rather have something stable than a rush job, I've donated $30 to cobeliga already and said I'd donate another $30 when it's done, if cobeliga doesn't mind I'll donate that instead to a paypal account of your choosing.

 

Worst case I am sure I'd make a donation either way.

No problem, the only reason i have a direct paypal link here is because it's a rather drawn out process on our website for 1 time visitors. I will be transferring anything I get to ADK's accounts.
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Originally Posted by Prophet731*:

 

Yes I agree, rather have something stable than a rush job, I've donated $30 to cobeliga already and said I'd donate another $30 when it's done, if cobeliga doesn't mind I'll donate that instead to a paypal account of your choosing.

 

Worst case I am sure I'd make a donation either way.

It's up to cobeliga if he want people to send the money to him then he can transfer that to our community or through our donation hub on our forums.

 

The difference is really that the web admin was our gaming community's custom Game Control Panel that i'm in charge of. Cobeliga plugin was just an idea that expanded and is now this awesome plugin and since our GCP was never designed to be for other peoples use or even for AdKats, i've had to redesign and re-order my code for public use and work with AdKats.

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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Originally Posted by Jasonpb*:

 

So keep the money for yourself? it seems cobeliga doesn't mind either way :ohmy:

 

I run a gaming clan and I wished I had the help that you two provide, I highly doubt anyone in our group would care that you were getting the money and not the clan, you're the ones doing the work after all.

 

I think the plugin is fantastic, the current "in-game basic admin" lacks a lot of functionality which I am sure is fine for some but not others who run multiple servers, mute function is nice as it means users don't get kicked as a first warning and although you can do this with various other plugins it's nice to have a dedicated plugin like this.

 

Same for the web admin panel, I've only seen the one screenshot but it looks fantastic, most of what I'd be after is stats, chat logs and ban management, server settings would be nice although I'd rather stick to procon/text files for that stuff.

 

This combined solution is what I've been after for a long time, so I am looking forward to it.

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Originally Posted by Hutchew*:

 

So keep the money for yourself? it seems cobeliga doesn't mind either way :ohmy:

 

I run a gaming clan and I wished I had the help that you two provide, I highly doubt anyone in our group would care that you were getting the money and not the clan, you're the ones doing the work after all.

 

I think the plugin is fantastic, the current "in-game basic admin" lacks a lot of functionality which I am sure is fine for some but not others who run multiple servers, mute function is nice as it means users don't get kicked as a first warning and although you can do this with various other plugins it's nice to have a dedicated plugin like this.

 

Same for the web admin panel, I've only seen the one screenshot but it looks fantastic, most of what I'd be after is stats, chat logs and ban management, server settings would be nice although I'd rather stick to procon/text files for that stuff.

 

This combined solution is what I've been after for a long time, so I am looking forward to it.

X2.

 

Just awesome the way this is coming together. And I don't mind at all helping with the testing, either with adkats or the control panel.

 

Hutchew

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Originally Posted by Prophet731*:

 

Well in a way you are helping me, any donations we get goes to our serve plus the web server for my testing.

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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Originally Posted by 24Flat*:

 

Keep up the great Work Cobeliga!

I run a clan, we have over 60 members and a lot of admin's spread out over 3 servers. Not sure about anyone else here but the 'mute' feature a has been a god sent to our servers. I told my clan about the Rcon Log website and they haven't stopped bugging me about it since.

 

keep up the great work!! :smile:

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Originally Posted by ColColonCleaner*:

 

Keep up the great Work Cobeliga!

I run a clan, we have over 60 members and a lot of admin's spread out over 3 servers. Not sure about anyone else here but the 'mute' feature a has been a god sent to our servers. I told my clan about the Rcon Log website and they haven't stopped bugging me about it since.

 

keep up the great work!! :smile:

Glad things are working out for you. Unfortunately i will need to extend the test period for 3.0, making sure everything works as planned before releasing it. Some parts are sensitive right now, and i don't want any lost server data.
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Originally Posted by ColColonCleaner*:

 

Major changes uploaded to the test links. Ban enforcer sync has been completely reworked to greatly improve performance and reliability. All testers please update immediately.

 

Reposting test plugin link as it's so far back in the thread.

https://raw.github.com/ColColonClean...test/AdKats.cs

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Originally Posted by Hutchew*:

 

Major changes uploaded to the test links. Ban enforcer sync has been completely reworked to greatly improve performance and reliability. All testers please update immediately.

 

Reposting test plugin link as it's so far back in the thread.

https://raw.github.com/ColColonClean...test/AdKats.cs

Installed and running.

 

Also set up separate SQL logins for each layer/plugin as well.

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