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Originally Posted by Zaeed*: Basic infomation: Allows you to create custom warnings that are either run by a command, such as @abuse Zaeed, or automatically executed by a zone infringement. Customisable options are for Yell/Say, Plublic/Private, Killing, Kick/Ban Requirements: The Basic In-Game Info plugin must be enabled on the same machine that is running this plugin. Procon version 0.5.4.2 or above Installation: - Extract CCustomWarningBuilder.inc into plugin directory, and .cs files into corresponding game folders Current version: 2.0.2.2 Download: Attached at the bottom of this post Changelog: 1.0 -> 1.01 - Removed some debu…
Last reply by ImportBot, -
- 75 replies
- 6.5k views
Originally Posted by Myriades*: Hi i read a request for this plugin type, here it is It's not complete, certainly not perfect, but i hope you'll help me to made it much better. I need some testers about the player distribution, feedback, comments welcomed * Description This plugin checks the AFK players. They may be distributed (option) or kicked. It includes many options such as white lists, and so on. Keep in mind that this plugin kicks AFK players : that has never spawned that are dead * SettingsToo long to be described here, see "Details 2.0" in plugin TAB. v1.4.3.12 Fixed a bug : wrong player distribution when activating the plugin Fixed …
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- 29 replies
- 4k views
Originally Posted by Sevendot*: Tested on ProconRulz 44j.1 Tested on Team Deathmatch - 32 slots This script is based on example scripts. It's been fleshed out to be more informative in-game and handle automated messages and administration. Credit: bambam - for supplying example scripts. ColColonCleaner/LumPenPacK - 6495-Weapon-Codes* If I missed anyone here, let me know. How does it work and what does it do? Offense 1 = Kill, Offense 2 = Kill, Offense 3 = Kick, Offense 4 = Temporary Ban (15 minutes) When the player joins the round they'll receive a Yell message "Player, this server is Pistol and Melee only (Defib,Repair,Knife,Pistol)!" Players c…
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- 4 answers
- 4.2k views
Originally Posted by Pest*: I've checked the manual and searched the site but can't see if there is any info on banning someone after they have left a game? Any pointers? Cheers.
Last reply by ImportBot, -
- 16 replies
- 4.9k views
Originally Posted by maxdralle*: PROCONRULZ > BF4 > !voteban function here is my !voteban function for bf4. this code works in proconrulz. any player can start a voteban by type "!VOTEBAN PLAYERNAME" in the bf4 in-game-chat. the voteban needs a yes votes from 25% from all player in 300 seconds to ban the bad player. INSTALLATION copy and paste the code in proconrulz. if you want, you can give players a voteban protection (e.g. admins, vips). put the playername in the %clan_list% HOW TO USE any player in bf4 can start a voteban by type "!voteban playername" in the in-game-chat. the voteban needs a yes votes from 25% from all player in 300 s…
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- 3 answers
- 897 views
Originally Posted by nbtc971*: Since Battlefield is a thing of the past, my clan is getting into RS2:V.. loving it so far. Will you guys be supporting it or is it simply in the hands of the plugin developers to develop for it? Thanks.
Last reply by ImportBot, -
- 67 replies
- 5.4k views
Originally Posted by Sevendot*: Usable in a regular map cycle. This only excludes explosives on Metro 2014. Warning 1 = Kill - PlayerYell on next respawn [No explosives!] Warning 2 = Kill - PlayerYell on next respawn [NEXT WILL BE A KICK!] Warning 3 = Kick Warning 4 = Ban (30 minutes) Excluded: Flashbang kill. Because it's awesome. Remove "Not Weapon U_Flashbang" if you want it included. Code: ## BY COLONELSEVEN # INFORMATION ON FIRST SPAWN On Spawn;Map XP0_Metro;PlayerFirst;PlayerSay ::: METRO 2014: EXPLOSIVES ARE NOT ALLOWED;PlayerSay ::: METRO 2014: EXPLOSIVES ARE NOT ALLOWED;PlayerSay ::: METRO 2014: EXPLOSIVES ARE NOT ALLOWED;PlayerYell ::: METRO…
Last reply by ImportBot, -
- 78 replies
- 5.7k views
Originally Posted by blactionhero*: Description End of Round Stats outputs 4 lines of stats to the chatbox at the end of each round in this format: Code: First Blood: [playername], First Knife: [playername] Last Blood: [playername], Last Knife: [playername] Best KDR: [playername] [kdr], Most Deaths: [playername] [deaths lol] Longest Headshot: [playername] [distance m], Longest Kill: [playername] [distance m] This is a very simple plugin - the stats are reset at beginning of each round, and are then displayed as shown above at the end of the round. End of Round Stats is Vietnam-friendly, and is partially functional in MoH. …
Last reply by ImportBot, -
- 3 replies
- 1.3k views
Originally Posted by Grovax*: AdaptiveServerSize for Insane Limits [bF4] With this script you can change serverslots live at BF4 Functions: - change serverslots live at BF4 - adaptive ticket count at next mapchange - serverslots: 10/20/24/32/64 - only for rush/smallcq/largecq ATTENTION: You must delete or command out vars.maxPlayers in your startup.txt SETUP LIMIT#1 limit_evaluation: OnIntervalServer limit_first_check: Code limit_first_check_code: paste the CODE#1 here CODE#1 Code: // Alternative AdaptiveServerSize for BF4 v1.0 by Grovax // set number of maps at maplist int iMapsAtMaplist = 20; // set gamemode // 1 = rush(32) | 2 = …
Last reply by ImportBot, -
- 2 answers
- 1.4k views
Originally Posted by parsa*: Hi I'm pretty much a newbie, especially here, I run a BF4 server locally using the R58 server along with blaze emulator and a SQL database (so I'm fully independent from online systems). I downloaded procon because through the console you hardly can do anything, and a reason for me hosting a private server was to make it a fun server where me and my friends can do what we couldn't in public games... But I have some problems with procon, changing the map and game mode is pretty buggy (i guess), what I do is move the map from available map list to the current map list then right click and set it to "set next map" and then double click on it…
Last reply by ImportBot, -
- 2 answers
- 7.9k views
Originally Posted by )RAG()N*: I have been trying to stop the uses of the rawr, But I have notice that when someone kills with the RAWR in the event log its saying player killed with [Death] Is there a way to change this so its [rawr] and triggers my plugin?
Last reply by ImportBot, -
- 6 answers
- 1.5k views
Originally Posted by alaamrey*: 55698.jpg 6666666666.jpg I hired a server from gameservers For server BFH GAME I downloaded your program but when I enter my username and password the server tells me that the program password is wrong Note: I have correctly entered server data and port There is a problem with my login to the server I carried out all the steps in the manual Please help me and thank you
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- 1 answer
- 904 views
Originally Posted by cssqw7_3*: I am an Asian server administrator may English is not very good, also please see help a friend to help me. I have a server in the use of ProconRulz plug-in met a big problem, but I don't know what I should be in place to help, so Posting here to ask for help. In writing ProconRulz rules I cannot use the rule "modmods" has been the terms of the errors, so, I think the server when the operation mode of "rush" taboo "m224" don't know this rule should be how to write, please also help. Secondly, there is a problem, I used the limit in the rules of the sniper's rules, but in "gnu Master" operation mode at the back of the players use snipe…
Last reply by ImportBot, -
Originally Posted by mqphoto*: Hi guys, I'm noob and Im asking where to start. Me and some friends rented a small server at Fragnet.net What is the next step? Its bf4 server. Thank you for help and pls remember I'm a total noob
Last reply by ImportBot, -
- 7 answers
- 3.3k views
Originally Posted by ThePrepper*: hi...i'm new to all this but until last night i've had no problems.... i've rented a bf3 server from 4netplayers recently.....and have been using procon since day one..... last night i opened up procon to start using it and found myself needing to reconnect.... so i entered the info that has always worked....but now it doesnt. i've now spent hours and hours trying every permutation of everything i can think of with no luck.....i've searched forums, etc etc..... i'm going crazy here...please help!!! prep UPDATE i've just managed to do it.....and not by doing what i've read everyone saying everywhere.... …
Last reply by ImportBot, -
- 10 answers
- 3.8k views
Originally Posted by jhonnyvolto*: Hello, I have the adkats plugin Advanced In-Game Admin 6.9.0 installed to manage my adm, but how do I remove the command confirmation? For example, I want to move someone the plugin asks to confirm / yes, can you remove it?
Last reply by ImportBot, -
- 3 answers
- 952 views
Originally Posted by durangod*: We have a small BF4 server so we play small map games. The problem is that some of the maps we love but cant really have them on the server because one side of the team spawns on a ship and the other one on land. Typically this is not a big issue but we also have the server set to Infantry only so most of the vehicles are gone, and on these types of maps there are only 2 maybe 3 watercraft. Is there a plugin that can move the one spawn point from ship to land so that everyone spawns on land ? Thanks Dave
Last reply by ImportBot, -
- 3 answers
- 976 views
Originally Posted by durangod*: Hi, i have a server and a procon layer, can i use the same procon layer for as many servers as i need or does each server need to have its own layer? Its been so long since i did this i dont remember? Thanks ") dave
Last reply by ImportBot, -
- 4 replies
- 13.1k views
Originally Posted by Blaze0075*: Hey! I will punish the other team with use !vote command. And after example 6 votes, the team tickets go to 0 and go to new round.Can I do that? My question to you.Have a nice day:smile:
Last reply by ImportBot, -
- 18 replies
- 2.8k views
Originally Posted by TMiland*: Mute on Hackusations If you're like me, and don't like to kick your players, let them do it themselves! This limit requires: AdKats Advanced In Game Admin and Ban Enforcer* This limit will inform how to report on first, warn on second and !mute on third warning. Set limit to evaluate OnAnyChat, set action to None Set first_check to this Code: Code: List<String> hackusations = new List<String>(); // Matching hack, hacker, haxor, hacking, hacks, wallhack hackusations.Add(@"\b(wall)_ha(ck|xo)(er|ing|ed|s|r)_\b"); // Matching cheat, cheater, cheating, cheats hackusations.Add(@"\bche(at)(er|ing|ed|s)(s)…
Last reply by ImportBot, -
- 10 answers
- 3k views
Originally Posted by s1ngular1ty*: Looks like the BF1 companion website uses a new api to get json data for filling out the web page with your stats. Anyone know how to make the requests? I am afraid it requires an api key. Here is the information about a request I obtained from Firefox's developer tools. The request is made to: Code: https://companion-api.battlefield.com/jsonrpc/web/api_Stats.getCareerForOwnedGamesByPersonaIdusing URL parameters:Stats.getCareerForOwnedGamesByPersonaId and POST data: {"jsonrpc":"2.0","method":"Stats.getCareerForOwned GamesByPersonaId","params":{"personaId":"removed for this post"},"id":"removed for this post"} …
Last reply by ImportBot, -
- 4 answers
- 937 views
Originally Posted by goodgames*: I have a question . I play the bf4 .I see a server's description like the image I posted . The fonts of first line have been blow-up . And each details one per line . It looked like a plugin or a program managed it . I have never seen such a server's description like this . I'm curious . But I have no idea how to realize this ?010101.PNG
Last reply by ImportBot, -
- 4 answers
- 5.1k views
Originally Posted by Hodor*: Does DICE prohibit to changing the server owner, selling it? Soon I will go into the army. So I want to sell the server, server is running more than 2 years.
Last reply by ImportBot, -
- 88 replies
- 8k views
Originally Posted by blactionhero*: Description Based on CServerRulesOnRequest by Lorax74. Allows the creation and editing of multiple chat trigger keywords to which multi-line responses may be associated. The responses are delivered privately to the person who activated the trigger via admin.say or admin.yell, or to everyone if the "Send to all_" option is enabled for that specific trigger. Instructions Step 1: Set the number of chat triggers you want to configure. Step 2: Configure the triggers! Chat trigger: - Sets the chat trigger to match. Ex.: @rules Send to all? - Set to On to output to everyone, or Off to output to only the person who tri…
Last reply by ImportBot, -
- 3 replies
- 6.4k views
Originally Posted by Hodor*: I do not know why the developer did not add VictimYell, but lets go try to fix it! Open your ProconRulz.cs via notepad++ and find "enum PartEnum" and after "PlayerSay" add this "VictimYell" It should look like this: Code: enum PartEnum { Yell, Say, PlayerYell, PlayerSay, VictimYell, VictimSay, TeamYell, TeamSay, SquadYell, SquadSay, Log, Both, PlayerBoth, All, AdminSay, // various message actions // actions affecting 'target' e.g. playername in say text: TargetConfirm, TargetCancel, Kill, Kick, PlayerBlock, Ban, TempBan, PBBan, PBKick, Execute, Continue, End, Headshot, Protected, Admin, Admins, Team, Teamsiz…
Last reply by ImportBot, -
- 4 replies
- 16.8k views
Originally Posted by BitByte*: Is it possible to extract stats from within a plugin like insane limits or proconrulz ? Im using Chat, GUID, Stats and Mapstats Logger[1.0.0.2] and i want to display "on join" kills and deaths from the SQL database Maybe also a message when the player joins server for the first time ( Chat, GUID, Stats and Mapstats Logger[1.0.0.2] does that message to the player but not in public chat )
Last reply by ImportBot, -
- 3 answers
- 1k views
Originally Posted by OskarMike*: Hi there So I have a rental server and I noticed recently that the fairfight is turned grey so that means is off or it's not activated,I've sent a message to the GSP but they said that this is not their problem so after that I google it and I found that you can start it up manually at the procon console tab even so after introducing the command to make it work it's still off,you can see in the pic attached that the checkbox to activate fairfight is on is checked so at this point I have no idea what to do. Thank you for your time. Attached Files: https www.g portal.com en battlefield 4 index 174592.png Favorites Mult…
Last reply by ImportBot, -
- 37 replies
- 6.6k views
Originally Posted by tarreltje*: After my end of round stats and best 3 player of the round, i have made the rulz for server stats. Since ProconRulz now can store variables, we are able to store kills, deaths ect ect!! Example how it will look like: In my rules, the server stats are triggered at the first kill of a round. FOR THIS RULZ YOU NEED VERSION 43b.8 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!! 22-8-2012 fixed problem that a player is shown 2 or 3 times in the list!
Last reply by ImportBot, -
- 2 answers
- 15.5k views
Originally Posted by Kortech*: Hi Everyone, One of our clan members was nice enough to puchase a MOHW server recently. As we are new to runing procon we are seeking help in these categories. Votemap/kick Setting up a playlist General plugins. Any help would be greatly appreciated Server was up for all of two seconds and it filled almost instantly. Our server is based in Sydney, Australia. I guess a lot people were feeling as nostalgic as we were.
Last reply by ImportBot, -
- 27 answers
- 3.5k views
Originally Posted by bartbart*: Hey guys, as you can read in my Title, I hope somebody can help me with this. Since a time I have got problems getting latency/ping plugins to work. When I installed latency manager for e.g. it works pefect but as I recognized in the last time it does not work anymore. Today I installed AdKats, but here at the ping enforcer is the same problem. Somebody got any idea_! Thanks bart
Last reply by ImportBot, -
- 2 replies
- 2.3k views
Originally Posted by DeWALT*: Hi, is there a code or a plugin that would announce a custom message in the chat thingy anytime a player shoots another one in the head? thanks
Last reply by ImportBot, -
- 6 answers
- 1.3k views
Originally Posted by Haagse*: Hello Procon,, About a month a go I rented a 10 slots server, dogfighting only. The setup went whitout any struggles. Google and this forum provides lots of information. I recently rented to more slots for the server so I could create 2 spectator slots. Here comes the issue: When I check my serverhost, I see there are 12 slots available. However in Procon it keeps saying max 10 active players. When I set the spectator limit at 2 the effective player limit goes back to 8. Despite the fact that I have rented a 12 slots server. When I set the the player limit at 12 and the spectator limit at 0, the effective player limit remains…
Last reply by ImportBot, -
- 32 replies
- 3.3k views
Originally Posted by LCARSx64*: This limit allows only your clan members to wear your clan tags in the server. Clan Tag Protector Option 1: Using Insane Limits PlayerWhitelist. Create a new limit to evaluate OnJoin. Set action to None. Set first_check to this Code: Code: // Clan Tag Protector // // Replace TAG in the following line to your clan tag String ourTag = "TAG"; String msg = "Only clan members are permitted to wear the " + ourTag + " clan tags in this server!"; String logMsg = "^b^0Tag Protector^n: ^8Kicking " + player.Name + " for wearing our clan tags!^0"; if (!plugin.isInPlayerWhitelist(player.Name) && player.Tag == ourTag) { …
Last reply by ImportBot, -
- 1 reply
- 3.1k views
Originally Posted by DestinyChilds*: Hi i have 64 server and sometimes we get BIG baserapes... Is there any chance to have a plugin or something to nuke the team who is baseraping? Thank you! and have a nice 2017!!!
Last reply by ImportBot, -
- 3 answers
- 6.3k views
Originally Posted by BF4L*: I have looked for this plugin, but with no success...... I'm trying to put members who donate to the server in a reserved slot that way there is no waiting if the server is full, and kicking the last non member who joined the server. leaving a message "making room for a member". Please can someone help me
Last reply by ImportBot, -
- 26 replies
- 3.1k views
Originally Posted by Zirconium*: I've just done a little on Phogue's Spambot plugin. You can mix "Yell" and "Say" messages, just have to put @ in front of the message to have it "Yelled" without Yell Spam is on. In this way tou can have Yelled and NON Yelled messages. Enjoy, Zirco. Changes in [V 1.10] You can also set how long the "Yelled" messages will be seen on screen. Download Original BC2 Version Attachment 110 Download BF3 Compatible version: Attachment 2122
Last reply by ImportBot, -
- 40 replies
- 3.8k views
Originally Posted by PapaCharlie9*: For the first limit, I wasn't clear on whether the Mobile AA count and the AA Mine count were supposed to be treated separately or combined. To have separate counts would make the code confusing, unless the limit was split into separate Mobile AA and AA Mine limits. Rather than double the limit, I combined the counts below, which means a player may be killed for first Mobile AA use, then use an AA Mine for the first time and get kicked. If that's not acceptable, I'll have to make two separate OnKill limits in a follow-up post. For the second limit, I'm not able to do exactly what you requested. Insane Limits is not able to insure…
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- 1 reply
- 1.4k views
Originally Posted by maxdralle*: Insane Limits - Admin Votemap - set next map on round end This script is a special votemap for admins/vips. When the round is finished each admin on server can change the next map directly with easy chat commands on round end. It helps to skip a boring map to fill up the server. On round end it shows in the in-game-chat the votemap with the first 8 maps from map rotation. Only admins/vips can see this special voting (players from custom list). Normal player will see nothing. If a admin has voted it change the next map directly. It is compatible with BF3, BF4 Server. Required Insane Limits Version 0.9.17.0 or later. INSTA…
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- 11 answers
- 1.3k views
Originally Posted by B-Murda*: Has Procon always charged GSP? Our provider use to give us procon free, however now wants $4 a month saying that the developers charge a fee. I understand language saying if a GSP is going to charge a fee that it must be shared because they shouldn't be allowed to profit off someone elses work 100% but for those giving it away free it only hurts the community. Just trying to understand if something has changed or if our GSP just now started doing something different? **Update I guess reviewing myrcon.com/licenses/myrcon.pdf* they are just doing something different? Maybe in the past not paying what they should have? …
Last reply by ImportBot, -
- 2 answers
- 1.2k views
Originally Posted by yahyaa11*: im currently using the latest version of procon i saw someone on youtube who has "level variables" in server settings and he can change round tickets from there my question is can i add level variables to my procon or how can i edit round tickets? if you know please help me im running a bf3 server
Last reply by ImportBot, -
- 2 answers
- 991 views
Originally Posted by nbtc971*: I was wondering if the Procon devs or community could answer questions about a couple of smaller games, Squad and Red Storm 2: Vietnam? Do you have enough information yet to say if those games will be supported by Procon? Are there any other games that might be good candidates to replace Battlefield? Our clan is eagerly looking for something to replace the void that will be left behind by kicking the Battlefield franchise to the curb.
Last reply by ImportBot, -
- 35 replies
- 5.6k views
Originally Posted by Bl1ndy*: Code: # Join Announcer by Bl1ndy On Join;Incr %server_joins%;Not Rate 2 60;Set %server_joins% 1 On Join;Say Please stand by, %server_joins% more player(s) are joining. # .
Last reply by ImportBot, -
- 4 answers
- 1.3k views
Originally Posted by Antares*: Has anyone experienced this problem where when the next map goes to load, it will keep reloading itself over and over. Right when it finishes and the round is about to begin, the map will automatically start reloading itself again. It can do this 3-4 times before it will finally allow the round to fully start and players spawn in. It doesn't do it on all maps. Typically if you just hit Next map in Procon while this is going on, it will then load the next map with no problems. I am using the current VARS below to skip the Round Ready count. I've fiddled with those numbers but it didn't fix it. By chance do they have to be at the default o…
Last reply by ImportBot, -
- 3 answers
- 2.9k views
Originally Posted by gomugomudeep*: Hello I need to change the ticket counts In my server bf4, and also Kills in TDM and all that settings is there a plugin for that or it is in some settings that i can't find in procon. Thank you.
Last reply by ImportBot, -
- 2 answers
- 1.6k views
Originally Posted by gomugomudeep*: Can I have some help with connecting my server to procon as i have download procon frostbite and tried to create a connection, yesterday i purchased a bf4 server from i3d.net and put up the hostname and port in there but don't know what to write at username and password. Any Help Please.. I am a noob to this.
Last reply by ImportBot, -
- 10 replies
- 1.3k views
Originally Posted by Blaze0075*: Ihave problem with set tickets for ConquestSmall0 and ConquestAssautLarge0.I have use your examples in insanelimits,but they works not good for me.I will have settings 200=400 tickets to Small and 100=400 to AssaultLarge.And will that change back after every round.Just now this not change back is only 200 tickets in every round.In Assault in 800 in tickets,and Small 400 tickets.Can you write a code works in insanelimits___Blaze
Last reply by ImportBot, -
- 11 answers
- 33k views
Originally Posted by airlo*: dear admin, I am trying to use procon 1.1.0.1 to handle my BF3 server which is rent from BSNgaming. i've typed those ip, port and pw and then clicked connect, it kept saying that "no connection could be made because the target machine actively refused it. How can i fix it? thanks.
Last reply by ImportBot, -
- 10 answers
- 8.5k views
Originally Posted by DasHary*: Hi, im a little bit confused... I need a Plugin for my PSE4 (playerstats engine for bf4 - http://26th.eu/subseiten/pse/) - it should check the players on my servers for there c-score (combination score). They should get an configurable action if the value of c-score is higher than the configured value. I have no idea how to program something like this, have only knowledge in web programming... hope i will find someone here who can do this? The plugin should be able to do the following: Check the player list in intervals (configurable in seconds) The check should call the url http://26th.eu/subseiten/pse/api.php...e=%p…
Last reply by ImportBot, -
- 19 answers
- 3.7k views
Originally Posted by Thunk*: I've been struggling a bit with PRoCon. The Local Plugin Tab is visible. There is no Parent Layer Tab any more. I can FTP into my PRoCon Server and I can move plugins from my local machine where I've been testing them to make sure everything works before copying them to the PRoCon Server. My problem is that I can't see how I can be remotely connected to the server and not have the Parent Layer Tab visible. A couple days ago I had the Parent Layer Tab and I could access the plugins that where on the PRoCon Server. Now I can't. Is there a specific procedure to getting the connection back so I can have the plugins on my PRoCon Serv…
Last reply by ImportBot, -
- 8 replies
- 1k views
Originally Posted by clanbfb*: Version 0.8/R1: Not compiled or tested, but copied from other examples and slightly modified, so should be okay. This code is only for BF4 You will need plugin Insane Limits: showthread....ghlight=insane* Set the limit to evaluate OnKill and set the Action to None. Set first_check to this Expression. Code: (Regex.Match(server.Gamemode, @"(_:Domination)", RegexOptions.IgnoreCase).Success && Regex.Match(kill.Weapon, @"(C4|NLAW|RPG7|SMAW|SRAW|M320|XM25|Claymore|U_M34)", RegexOptions.IgnoreCase).Success)Set second_check to this Code: Code: /* Version: V0.8/R1 */ String kCounter = killer.Name + "_TreatAsOne…
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Our picks
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EZRCON Update (9/4/2021)
Prophet731 posted a topic in News,
Game Server Hosting:
We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.
You can see all the available games here. Currently, we have the following games available.
Valheim (From $1.50 USD)
Rust (From $3.20 USD)
Minecraft (Basic) (From $4.00 USD)
Call of Duty 4X (From $7.00 USD)
OpenTTD (From $4.00 USD)
Squad (From $9.00 USD)
Insurgency: Sandstorm (From $6.40 USD)
Changes to US-East:
Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.-
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Prophet731, -
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EZRCON Update 5/13/2021
Prophet731 posted a topic in News,
Hello All,
I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully.
We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.
We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.-
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Procon Version 1.5.3.5 Released
Prophet731 posted a topic in News,
Added ability to disable the new API check for player country info
Updated GeoIP database file
Removed usage sending stats
Added EZRCON ad banner
If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.
procon.private.options.UseGeoIpFileOnly False
procon.private.options.BlockRssFeedNews False
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Prophet731, -
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Procon, Database & BFACP Hosting
Prophet731 posted a topic in News,
I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.
Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.
Single MySQL database (up to 30 GB) is $10 USD per month.
If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.
Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.
Databases will also be backed up daily and retained for 7 days.
Procon Layer will be $2 USD per month.
Each layer will only allow one (1) game server connection. The reason behind this is for performance.
Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.
Each layer will automatically restart if Procon crashes.
Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.
Custom plugins can be installed by submitting a support ticket.
Battlefield Admin Control Panel (BFACP) will be $5 USD per month
As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.
All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.
If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html
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Prophet731, -
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Procon Version 1.5.3.4 Released
Prophet731 posted a topic in News,
I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.
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Prophet731, -
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