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- 2 answers
- 795 views
Originally Posted by Daggelvieh*: hi....i can´t connect my procon tool to the procon layer server......can anyone help a fullnoob ?
Last reply by ImportBot, -
- 3 replies
- 1k views
Originally Posted by BuRockK*: This statspadding kicker is based on PlayerScore and KillCount . This limit will not kick those statspadding players who boost with other player(s). They will likely be killing as well as score point farming (by taking flags in turns with their friends). What it does: Sets the max. score points players can have for every kill they make. If maxscore (see green part in code) exceeded, player gets kicked. Every 60 seconds, limit checks every player in server for their score points and kill counts. If a player has more score points than they should have (see example), they will be kicked from game. Example: MaxScorePerKill:…
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- 5 replies
- 792 views
Originally Posted by Blaze0075*: Hey! I have problem with proconrulez plugin.Admin/Admins are not protected from kick or killed anymore. Have you this code for protect Admin protected from kick and killed.Ihave found this before but lost pages, there i found this.Blaze
Last reply by ImportBot, -
- 3 answers
- 1.1k views
Originally Posted by KinJO187*: Just a short question many of our community members (Battlefieldinformer.com) are asking if Procon will be ready to use for Battlefield 1 servers? As i am always hanging around here and i have not seen any other Battlefield 1 news i thought i would ask due to BF1 coming in just a few months time. Thanks. KinJO187 Battlefield Informer
Last reply by ImportBot, -
- 5 answers
- 909 views
Originally Posted by spatieman*: so, i tested out a plugin, but it needed that procon used old style plugin loading. ok, that works, on advice i start procon as console becouse i notice a massive CPU spike that lags procon. in console it was almost gone. but as say'd ,so i connect my remote layer connection to it, works good, but took 3x more time to startup everyhing as normal. when zero players on the server to connection was smoothly. but when players start joinging, the connection starts lagging, clicking stuff took up to 30 seconds, and more with more players. so i ditched the plugin, set the pluging seting to off in the config and start the console again. …
Last reply by ImportBot, -
- 5 replies
- 1.9k views
Originally Posted by LCARSx64*: I originally wrote this limit for xFaNtASyGiRLx who was having some issues with the ...* plugin's Instant kick no ping? option, when enabled. I have actually been using it myself, so I thought that I would share this slightly modified version of it in-case others would like to use it. IMPORTANT: If you use the ...* plugin, make sure you disable the Instant kick no ping? option before using this limit! Missing Ping Kicker This limit will kick players with missing pings with the exception of WhiteList players, Spectators and Commanders (PC & Tablet). Set limit to evaluate OnIntervalPlayers. Set the interval to the delay t…
Last reply by ImportBot, -
- 2 answers
- 757 views
Originally Posted by warkaos*: Hello. Friends. I apologize if I'm starting posting in the wrong place. I inform you that I speak little English and I use google to support my question, I emphasize that I tried to search for what I need and I did not succeed. Perhaps the language disturbs me. Summary: I am new to using the Procon and would like to optimize it for hardline. 1 - I have problems with premium maps that are not loaded in the list. 2 - I would like to know some interesting plugins to optimize server. 3 - How to make the player go back to the game faster, like vehicles. 4 - Can I put the conquest mode for one round only? The following …
Last reply by ImportBot, -
- 4 replies
- 864 views
Originally Posted by GT_Eleanor*: Wanting to limit weapon attachments, IE shotgun ammo types and certain optics. Is there anyway to do this using ProcnRulz?
Last reply by ImportBot, -
- 1 reply
- 1.6k views
Originally Posted by QuadPrime*: This is a Proconrulz Script for running a Server suited to Play PCW, or other Matches according to ESL Rules there. Requirements: The Proconrulz base Plugin, Your server has to be able to store %ini_% Variables. Features: - Automatic disallowed Weapon Detection, optional penalty Loop (X On spawn Kills after a rulebreak) - In-game Login, No Procon Access or other subsciption needed. - In-game Commands to go Warmup Mode, Live Mode, Change Map and more. Full command List available in-game /Password yourpassword - Logs you in as Admin, until you Logout !Logout,/Logout Logs you out as Admin !penalty on / o…
Last reply by ImportBot, -
- 9 replies
- 1k views
Originally Posted by Sko_Ma*: I come from China, my English is not very good, so some of your plugin set a little can not understand,so I would like to ask, killme this plug-in is the need for which plug-in, how to enable? thank you
Last reply by ImportBot, -
- 3 answers
- 1k views
Originally Posted by drew61199*: I started a new BF4 server hosted on gameservers.com. I have paid for the Procon server option (layer_) and run the program from my desktop. I want 200 tickets for TDM and wrote the config file on the server to reflect that (ranked not official). For some reason Procon keeps defaulting to 100 and the BF4 game reflects that (it's my understanding that Procon supercedes the server's config file). On the "gameplay" tab in Procon, the custom dropdown is selected, but Procon keeps checking the box under it for "lock preset related values". With that checked, the "GameMode Counter" box is locked at 100. If I uncheck the box, I can adjust the…
Last reply by ImportBot, -
Originally Posted by Imisnew2*: About Author: Imisnew2 Teamspeak 3 Sync synchronizes your Bad Company 2 / Battlefield 3 server with a Teamspeak 3 server, moving players into their respective channels on Teamspeak 3 dependent on the player's team in Bad Company 2 / Battlefield 3. The plugin also allows you to "Message" players who are not in your Teamspeak 3 Server, yet playing on your Bad Company 2 / Battlefield 3 server. All parameters for the plugin are described in the plugins details tab. Current Issues: [-] Under rare circumstances, Teamspeak 3 Sync will not re-enable itself after a layer restart. [-] When two players whose names are extremely …
Last reply by ImportBot, -
- 7 answers
- 1k views
Originally Posted by spatieman*: system is Core I3 running win 8.1.1 8 gm ram and 1TB SSHD i hope the image atachment say's enough. 24% use after the last reset on the layer 3 day's ago, last reset was 50% cpu avarage. i know i have a S*load on plugins running, but it should not efect it i think. the hogging makes scrips like mapvote and kill message go slacky. so, do i simpy have to much stuff running it or do i need to set something in procon it self? and yes, i have a remote layer connection running to Attached Files: proconcpu.jpg
Last reply by ImportBot, -
- 5 replies
- 3.8k views
Originally Posted by glenn82*: hello is thare anyway to disable the round time limit? glenn
Last reply by ImportBot, -
- 5 answers
- 14.2k views
Originally Posted by ChaTon*: Hello I am running the procon layers on a win 2012r2 server and I have the roles for net framawork 2.0, 3.5 and 4.5 installed. The procon layers are running as service with no dependicies. The administrator has enire control over the procon folder. But I am facing a problem: when I try to enter some values with '.' in the plugins settings ex: 2.5 (like adkats or cheatdetector) I get a pop-up window saying 'property value is not valid' and in details '2.5 is not a valid value for Double' Anyone can help with this ?
Last reply by ImportBot, -
- 5 answers
- 1k views
Originally Posted by SayGun81*: Hello! I saw on one of the servers in gunmaster customization mode. The guys themselves have established a set of weapons, which wanted. If you know how it is done, please tell me how it sdelt. I apologize if this topic is already there.
Last reply by ImportBot, -
- 8 answers
- 1k views
Originally Posted by TatortFrankfurt1*: Alright, I am all new to this server admin thing and I politely ask you for some informations. Yesterday i registered at 4netplayers and bought a server for BF4 with 64 slots. I downloaded Procon and somehow managed to connect it with the server. Now I can see which players are on my server, can kick them, ban them and so on. But now I wanted to put someone else as a subadmin. So I went to Tools and manage accounts. Here I wrote the name of the player which I wanted to become a subadmin (I wrote the name exactly as it is his Nickname Ingame). Now I told him to also download Procon and fill in the server IP and hi…
Last reply by ImportBot, -
- 5 answers
- 858 views
Originally Posted by Deity*: We've got an extensive RSL for clan donors, and it spans all servers that we manage. Using the "Agressive Join" function gets those RSL members in the server when we're queuing 12-20 during primetimes, but unfortunately it still removes a random person from the server without a message. There used to be a plugin that would whitelist members by Tag, respect the RSL, and only kick non-tagged members ith a message. Is this something that is A) Still available (I found references, but no plugin) or create-able? Thanks for any assistance. EDIT: BF4 Servers
Last reply by ImportBot, -
- 16 answers
- 2.2k views
Originally Posted by PleazeBleed*: Hi! Got a problem with the maplist on my BF4 server. I create a maplist in Clanforge with different modes and all. And i make the same one in my procon. Everything runs fine and all until i restart the server, then procon all of a sudden returns maplist to the "default" one. Notice that this happens in procon, and not in clanforge maplist. So now the server runs the "default" maplist in procon instead of the one i made. This means i have to remake the maplist in procon everytime i restart the server. I'm not that good, but i never had this problem before. And i had a BF3 server wich never did this. I want the maplist…
Last reply by ImportBot, -
- 47 replies
- 4.4k views
Originally Posted by tarreltje*: END OF ROUND STATS V1.0 This set of rules will show some stats on end round, like we had in BC2 - Make sure your have the latest version of Proconrulz - Make sure your BF4.def is updated Example: - First Blood: Tarreltje, Most Knives: Tarreltje 20 - Last Blood: Tarreltje, Most Kills: Tarreltje 1000 - Most Deaths: Notme^^ 2500
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Originally Posted by PapaCharlie9*: Version 0.9/R8 (BF4): compiled but not tested. REQUIRES Insane Limits 0.9.16.0 OR LATER! This limit enables players to enter a per-round lottery to get permission to do something that is normally forbidden on the server by this limit. The example below forbids players from using sniper rifles. However, players may enter a lottery and up to 3 entrants per team (customizable) will be selected and allowed to use sniper rifles during the round. Players enter the lottery by typing a command into chat. The lottery runs for 5 minutes (customizable), any entrants after that time limit are ignored. Only one lottery is held per round. The…
Last reply by ImportBot, -
- 4 answers
- 729 views
Originally Posted by spatieman*: we had a cheatah on our server, we wanted to ban him , but we noticed he changes name like i change underpants. i only found the short 8 length guid, but procon isnt able to use the short, only the 32 length guid. is there a way to bypass this ?
Last reply by ImportBot, -
Originally Posted by stajs*: Team Kill Tracker Description Track team kill statistics and allow self-management of team killers. Features Allows victims to forgive or punish (slay) their killers. Optional kick for team killers after reaching a punish limit. Configurable commands and messages. Optionally allow killers to apologize to avoid punishment. Optionally protect admins or whitelisted players from being punished. Shame the worst team killers at the end of the round. Integration with AdKats. Docs Download Install Settings
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- 15 answers
- 2.2k views
Originally Posted by ashkanoveisi*: Hi, I cant edit my Server Setting , what's the problem ? i attched the screen photo please help me , Untitled.jpg
Last reply by ImportBot, -
Originally Posted by falcontx*: Description This plugin is intended to get players into squads automatically. When enabled, squads up players who are not already in a squad. Players are assigned to the most full squads first, then empty squads if all other squads are full. If a player intentionally leaves a squad, they will be ignored by the plugin, as it is assumed that the player is either looking for a new squad to join, or desires not to be in a squad. Known issues: - Due to a server-side bug, the plugin is not able to move players if a team is full. Hopefully this will be fixed soon, but knowing EA/DICE, it'll be a while. Commands This plug-in has no i…
Last reply by ImportBot, -
- 6 replies
- 853 views
Originally Posted by Jamesonp*: Hello all, I've been using most of these to monitor our admins, ping kicks, and reports. Figured they may be of some use to you. DEMO: Ping Kick Log* Report Log* How to setup: 1) In each php file locate: 2) Edit the line to include your database connection info 3) Upload the files including the css folder to a web directory DOWNLOAD
Last reply by ImportBot, -
- 8 answers
- 2.8k views
Originally Posted by sheptar*: I don't have parent layer access to my community's ProCon, but we emphasize manual bans by PB GUID to be in line with streaming to PB bans. Typically when I first start ProCon, I have to refresh the ban list in order to see the bans with PB GUIDs; the bans with EA GUIDs automatically show up. I'm trying to add a permanent ban via PB GUID and after clicking add ban, it doesn't show up on the list. I asked someone with parent layer access to do the same, but the same result. Keep in mind, I'm not extremely technically knowledgeable. Any ideas?
Last reply by ImportBot, -
- 10 replies
- 1.2k views
Originally Posted by PapaCharlie9*: By popular demand, this limit is an extremely flexible spambot. You define a sequence of say, yell, or pause commands and the limit executes them in order, repeating the sequence if you set Repeat to true. Each command is quoted text (a String) that starts with the command word and is followed by space-separated options, just like an RCON command. The supported commands are: "say your message code" Sends a chat message to all players "yell seconds your message code" Sends a yell message with the specified duration in seconds to all players "pause seconds" Pauses for the specified number of seconds. NOTE: seconds must be…
Last reply by ImportBot, -
Originally Posted by supermillhouse*: Description: This is a stats page based on RMG-Dr4k3 BF3 stats page located here:myrcon.net/.../stats-webpage-for-xpkillers-stats-logger-plugin As I am using this project/to learn my way through PHP and MySQL everyone will need to bare with me when faults occur because it is likely I will need to learn how to fix them before I can actually fix them This site uses the live scoreboard and stats collected by XpKiller's BF4 PRoCon Chat, GUID, Stats and Mapstats Logger. Please ensure you have enabled Livescoreboard in the Plugin. Please bare in mind when viewing the test site there is over a years worth of stats in there …
Last reply by ImportBot, -
- 59 replies
- 4.9k views
Originally Posted by Grovax*: Sniperlimit for Insane Limits [bF4] a modified version of "Sniper limiter by Tarreltje*" for Insane Limits With this script you can limit snipers and dmrs on your server. Functions: - command !sniper for show active slots - any sniperlimit - controllable weapons and weapon-categorys limits - snipers and dmrs share slots New Functions: - reservedslots player / admins / certain players can use all weapons without sniperlimitslot (optional) - command !sinfo for information about sniperlimit - controllable timeban function for ignoring warnings - player lose his reserved slot by teamchange (teamchange and moved) - whitlist…
Last reply by ImportBot, -
- 7 answers
- 8.7k views
Originally Posted by swats73*: Hi all Returning admin after a break due to IRL stuff. when I had to stop hosting servers due to IRL problems adaptive was great for solo seeding. Now returned and solo seed been removed by EA/DICE, and 5hrs solo on a 64 slot server is it even possible to seed a 64 server solo? if it is I would like some advice on how to get a little traffic? set with base maps only atm CQ RUSH and DOM. thanx swats
Last reply by ImportBot, -
- 18 answers
- 3.7k views
Originally Posted by SEC9-Vandel*: Im sorry If this was already answered in a previous post, hoever ive read the manual and I have a pretty good understanding of how to use this application. I cant connect my BF4 server to ProCon. IP address and password are correct. Any suggestions? Do I have to do anything on the gameservers website? I had it working and used it just fine on Bf3.... Thank you.
Last reply by ImportBot, -
- 15 replies
- 1.1k views
Originally Posted by iraqiboy90*: Hello guys I dont know if there is a plugin or something about this, but how is it possible to have the [ADMIN] tag or something indicating to admin, on every single line of chat done ingame? Example Normal players: Name: ------chat---- Admins: Name [ADMIN]: -------chat------- or [ADMIN] Name: -------chat--------- regards iraqiboy90
Last reply by ImportBot, -
- 28 replies
- 2k views
Originally Posted by tarreltje*: Those rulz will trigger on a set amount of kills, and will look like this: BEST 3 PLAYERS : 1st Tarreltje 1000 kills 2nd Gaga 580 kills 3rd Noob 30 kills in the example below i set the trigger on 100 kills, so you dont have to much spam!! Notes:18-8 Fixed problem that 2nd player was also 3th 30-6 made an edit, rules are couting precice now!
Last reply by ImportBot, -
- 3 answers
- 671 views
Originally Posted by MRniceGuy*: Hello I have a server Naval strike maps only and 64 players 2000 tickets normal in every time one team is always fucked up :/ i have already read multibalancer instructions and i still dont know what will be good for this server So please can someone with a good knowledge suggest me a good balance and scramble settings for multibalancer plugin?
Last reply by ImportBot, -
- 24 replies
- 1.4k views
Originally Posted by Brodatv*: ASDL (Advanced Sniper/DMR Limit) v 1.72 Should work with both BF4 and BF3 Different sniper/dmr limit for cartain maps is avaiable only for BF4 Are you using this on your server? Send me PM or contact me using email (in .TXT file), I will add you server here! You have quite a situation when your server is swarmed by huge amount of snipers? Are you running through the forest and air is full of snipers bullets? Are you running hardcore server and annoyed by campers? You can get rid of them using ADSL. This ProconRulz code will help you fight agaist roofcampers and DMR-spammers.It's just more advanced sniperlimit limit, first t…
Last reply by ImportBot, -
- 4 answers
- 820 views
Originally Posted by LargeBanList*: Howdy, I'm looking for assistance for some trouble we're having with Procon and our Battlefield 3 server, relating to the size of our player ban list. Our ban list has grown quite lengthy over the last couple of years, and unfortunately it's continuing to grow by the day with the rampant cheating and griefing in the game. The problem we're having is that it seems each time a ban is added via the Procon GUI, it's performing a full update for known bans from the server. This means it iterates the full ban list with dozens of calls to banList.list in 100-length increments. (I've learned that this sequential lookup in 100…
Last reply by ImportBot, -
- 8 answers
- 594 views
Originally Posted by durangod*: Hi, Has anyone noticed that the new DLC maps for BFHL Betrayal are not listed on procon map list. Is this a procon issue or a game server company issue? Thanks Anyone know the config map names so i can add them manually. Alcatraz Cemetery Chinatown Thin Ice
Last reply by ImportBot, -
- 10 answers
- 1k views
Originally Posted by durangod*: Hi, My BF3 server is dead so i am letting it die on the 16th of the month. However i am keeping my BF4 server. I was thinking about getting a BFHL server but now im thinking i may go another route all together. Part of me thinks that i should stick with battlefield and go with battlefield bad company 2 and see if there is a procon layer available and also if there are plugins for that. The other part of me thinks in order to get exposure for the team and members from a completely different source is to go with either the new counter-strike, or cod2, or something along those lines. However i have never heard of anything…
Last reply by ImportBot, -
- 1 answer
- 1.7k views
Originally Posted by analog414*: Hi guys, moved procon to a new computer from Windows 7 Pro 64b. Where is the application data folder in Windows 7 so I don't have to rewrite the plug ins.
Last reply by ImportBot, -
Originally Posted by XpKiller*: Description This plugin allows Players to start a Vote against an other Player. You are to choose which vote types are active, also you can set parameter like vote duration or how many player needed to start a vote. If a vote is activ no other Vote can be started. When the vote ends the desired action will be execute if enough player vote for it. ATM the voteban uses Namebans only this will maybe change in later version or on request. All Players will be informed about the Vote status. Requirements Adjust the pluginsetting for your needs and Serversize. Pls Give FEEDBACK !!! Installation Download and install this plugin…
Last reply by ImportBot, -
- 46 replies
- 2.3k views
Originally Posted by PapaCharlie9*: Version 0.9/R4: compiled and tested. This example displays a formatted clan tag leaderboard table at the end of every Conquest or TDM round. The leaderboard is displayed up to 3 times at the end of the round: at 20% of tickets left, at 10% and finally at 5%. Clan tags are sorted and first, second and third place determined by average score and average kills. A clan tag is included only if there are at least 2 players with that tag in the round when the table is calculated. All players without a tag are averaged as the "no tag" entry. If there are insufficient players to fill up the 3rd or 2nd place slot, "--" is displayed. B…
Last reply by ImportBot, -
Originally Posted by PapaCharlie9*: As an alternative, take a look at ...*. On behalf of Panther, this is a patched version of TrueBalancer, based on 0.4.0.1. Changes include: * (0.4.0.5) Restores the tb-move and tb-fmove commands that were lost in the 0.4.0.4 patch * Reduces lag/delays due to stats fetching (but does not eliminate lag, see below) * Reduces Procon panic errors, where the plugin seems to disable itself or "disappear" * Adds player name to StatsException messages * Adds a new plugin setting (see below) This also includes the Scavenger additions done by EBastard. If you install this version and you changed your procon.cfg pluginMax…
Last reply by ImportBot, -
Originally Posted by bambam*: This plugin announces Kill Streaks with game server 'say' text messages, as in "ty_ger07 5-KILL STREAK !" ... "ty_ger07 10-Kill STREAK !" The announcement is every 5 kills (you can adjust this) and when the player dies if the streak is at least 5 kills, then the plugin will announce: "ty_ger07 13 KILL STREAK is over." The plugin is written as rulz for ProconRulz*. Version 1 (Simple - announce every 5 and at end) Code: # Kill Streak Announcer by ty_ger07 On Spawn;If %streak% >= 5;Say %p%: %streak% KILL STREAK is over. On Spawn;Set %streak% 0;Set %killincr% 0 On Kill;Incr %killincr%;Incr %streak%;If %killin…
Last reply by ImportBot, -
- 5 replies
- 1.2k views
Originally Posted by LumPenPacK*: I just want to share my Team Killing Manager to use with Insane Limits*, which is probably the most powerful Procon Plugin. Features: This limit allows player to forgive, punish or just ignore team kills. Multiple team kills such as a stray grenade are counted as one team kill. You can choose how many team kills you want to allow before a player will be killed, kicked and also banned if he/she doesn't stop TKs after he was already kicked. Players TK score will be reduced after a configurable period. It doesn't punish revive-, mine- and claymore-TKs The TK-Manager kills, kicks, and bans players on TK if their TK-Score is abo…
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- 3 answers
- 492 views
Originally Posted by JopaJM*: ... NO kid..
Last reply by ImportBot, -
- 10 answers
- 3.5k views
Originally Posted by durangod*: When my support soldier dies i get this message on my chat display inside procon (chat tab). Code: [09:54:33] JohnWayne_Duke [{MISSING: global.Weapons.‰d$…ût‹ƒ}] JohnWayne_Dukei did find this showthread....Procon-1-5-1-1* but i dont have a language issue, and my config pages are just fine. Anyone know what causes this or how to fix it, or if i even need to fix it.. Thanks Dave
Last reply by ImportBot, -
- 2 replies
- 985 views
Originally Posted by maxdralle*: BF4 Auto Squad Joiner - Squad Enforcer for Non Squad players - Insane limits (working code) DESCRIPTION this code move non squad players into a squad automatically. it move the player on death event into a squad, if they are not already in a squad. the code make a new squad if all squads are full. if a player leave a squad they will be move again on death event . INFO - it is not recommended to change OnDeath to OnJoin. do not change this. because the balancers do their job in this time. - it works with all server sizes - works with every game modus (conquest, tdm, rush, domination, ...) - works for bf4 SET…
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Originally Posted by MorpheusX(AUT)*: Fail Log For BF3, this plugin logs game server crashes, layer disconnects and Blaze dumps. The plugin was (beside a small webrequest-part) developed by PapaCharlie9, so credits to him We've added a central database at our development server which collects webreports sent in by the plugin. In the future, we'll also provide a webbased form to submit "manual" BlazeReports and (most likely) a "view last BlazeReports" page. Description Each failure event generates a single log line. The log line is written to plugin.log. Optionally, it may also be written to a file in procon/Logs and/or to a web logging databas…
Last reply by ImportBot, -
- 31 replies
- 3.1k views
Originally Posted by bambam*: These ProconRulz rulz will announce admins in-game as they join the server, and if the substring 'admin' appears in any in-game say text then the rulz will display the player names of currently in-game admins. Note to keep this simple the list of server admins is only reset at round end, i.e. the rulz will give the playernames of any admin spawning during a round. So when Bambam joins the our server, it announces: Admin Bambam has joined the server!! and so on when other admins join. If any player says anything including the string 'admin', the server responds: Admins Bambam,Slartibartfast are in-game. # Admin Announcer b…
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Our picks
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EZRCON Update (9/4/2021)
Prophet731 posted a topic in News,
Game Server Hosting:
We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.
You can see all the available games here. Currently, we have the following games available.
Valheim (From $1.50 USD)
Rust (From $3.20 USD)
Minecraft (Basic) (From $4.00 USD)
Call of Duty 4X (From $7.00 USD)
OpenTTD (From $4.00 USD)
Squad (From $9.00 USD)
Insurgency: Sandstorm (From $6.40 USD)
Changes to US-East:
Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.-
- 5 replies
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Prophet731, -
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EZRCON Update 5/13/2021
Prophet731 posted a topic in News,
Hello All,
I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully.
We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.
We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.-
- 4 replies
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Prophet731, -
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Procon Version 1.5.3.5 Released
Prophet731 posted a topic in News,
Added ability to disable the new API check for player country info
Updated GeoIP database file
Removed usage sending stats
Added EZRCON ad banner
If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.
procon.private.options.UseGeoIpFileOnly False
procon.private.options.BlockRssFeedNews False
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- 2 replies
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Prophet731, -
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Procon, Database & BFACP Hosting
Prophet731 posted a topic in News,
I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.
Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.
Single MySQL database (up to 30 GB) is $10 USD per month.
If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.
Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.
Databases will also be backed up daily and retained for 7 days.
Procon Layer will be $2 USD per month.
Each layer will only allow one (1) game server connection. The reason behind this is for performance.
Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.
Each layer will automatically restart if Procon crashes.
Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.
Custom plugins can be installed by submitting a support ticket.
Battlefield Admin Control Panel (BFACP) will be $5 USD per month
As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.
All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.
If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html
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Procon Version 1.5.3.4 Released
Prophet731 posted a topic in News,
I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.
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