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- 2 answers
- 1.8k views
Originally Posted by gomugomudeep*: Can I have some help with connecting my server to procon as i have download procon frostbite and tried to create a connection, yesterday i purchased a bf4 server from i3d.net and put up the hostname and port in there but don't know what to write at username and password. Any Help Please.. I am a noob to this.
Last reply by ImportBot, -
- 10 replies
- 1.5k views
Originally Posted by Blaze0075*: Ihave problem with set tickets for ConquestSmall0 and ConquestAssautLarge0.I have use your examples in insanelimits,but they works not good for me.I will have settings 200=400 tickets to Small and 100=400 to AssaultLarge.And will that change back after every round.Just now this not change back is only 200 tickets in every round.In Assault in 800 in tickets,and Small 400 tickets.Can you write a code works in insanelimits___Blaze
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- 11 answers
- 33.3k views
Originally Posted by airlo*: dear admin, I am trying to use procon 1.1.0.1 to handle my BF3 server which is rent from BSNgaming. i've typed those ip, port and pw and then clicked connect, it kept saying that "no connection could be made because the target machine actively refused it. How can i fix it? thanks.
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- 10 answers
- 8.6k views
Originally Posted by DasHary*: Hi, im a little bit confused... I need a Plugin for my PSE4 (playerstats engine for bf4 - http://26th.eu/subseiten/pse/) - it should check the players on my servers for there c-score (combination score). They should get an configurable action if the value of c-score is higher than the configured value. I have no idea how to program something like this, have only knowledge in web programming... hope i will find someone here who can do this? The plugin should be able to do the following: Check the player list in intervals (configurable in seconds) The check should call the url http://26th.eu/subseiten/pse/api.php...e=%p…
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- 19 answers
- 3.8k views
Originally Posted by Thunk*: I've been struggling a bit with PRoCon. The Local Plugin Tab is visible. There is no Parent Layer Tab any more. I can FTP into my PRoCon Server and I can move plugins from my local machine where I've been testing them to make sure everything works before copying them to the PRoCon Server. My problem is that I can't see how I can be remotely connected to the server and not have the Parent Layer Tab visible. A couple days ago I had the Parent Layer Tab and I could access the plugins that where on the PRoCon Server. Now I can't. Is there a specific procedure to getting the connection back so I can have the plugins on my PRoCon Serv…
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- 8 replies
- 1.1k views
Originally Posted by clanbfb*: Version 0.8/R1: Not compiled or tested, but copied from other examples and slightly modified, so should be okay. This code is only for BF4 You will need plugin Insane Limits: showthread....ghlight=insane* Set the limit to evaluate OnKill and set the Action to None. Set first_check to this Expression. Code: (Regex.Match(server.Gamemode, @"(_:Domination)", RegexOptions.IgnoreCase).Success && Regex.Match(kill.Weapon, @"(C4|NLAW|RPG7|SMAW|SRAW|M320|XM25|Claymore|U_M34)", RegexOptions.IgnoreCase).Success)Set second_check to this Code: Code: /* Version: V0.8/R1 */ String kCounter = killer.Name + "_TreatAsOne…
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- 14 answers
- 2k views
Originally Posted by trashambishion*: Hey guys, Anyone can tell me how i can pass a "ban" command to procon.. Thx
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- 30 replies
- 10.4k views
Originally Posted by PapaCharlie9*: Version V0.8/R1: Compiled but not tested. In response to this request: This limit will warn (yell) and then punish (kill) a player for having a vehicle kill rate that is too high. A kill rate is the number of kills per unit of time. The rate threshold, expressed as a max kill count over a number of seconds, is customizable. The warning and punishment messages are also customizable, just change the message in the code. Look for CUSTOMIZE in the code for places to change. NOTE: This limits all vehicles, including Mortar. This could be a problem on maps with choppers, since the kill rates for those vehicles can be very high …
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- 3 answers
- 1.1k views
Originally Posted by trashambishion*: Hi, I want to enable but some people say have problem disconnect continiusly... Thx for advance..
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- 33 replies
- 4.2k views
Originally Posted by TMiland*: Latest ban and report RSS Feed v1.1 Create XML Feed from BF4 Servers! This requires AdKats & Chat, GUID, Stats and Mapstats Logger, everything set properly up with a Mysql database and a webserver with php/apache. Banfeed.php shows your latest bans as RSS Feed, see example: http://nbfc.no/feed/banfeed.php Reportfeed.php shows your latest reports as RSS Feed, see example: http://nbfc.no/feed/reportfeed.php I'm using this to add to my admin & ban appeal forums dynamically! Please contribute if you have anything to correct or add. I have created this to educate myself, as i'm by no means a coder. (i just un…
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- 7 replies
- 1.2k views
Originally Posted by Blaze0075*: Hey guys!I need simple rank check in server.I use insanelimits plugin.BF3.I will have only info of player,Join,or i can check under round.Blaze
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- 11 answers
- 6k views
Originally Posted by zenoxide*: Every time I open Procon I have about 30secs to 2 mins before the entire program just freezes up. Once that happens I have to open task manager and end the task. I have uninstalled and re downloaded and still the same thing happens. I've stopped my antivirus and that did nothing as well. My version is 1.5.1.1. Any help would be greatly appreciated!
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- 3 answers
- 5.8k views
Originally Posted by Blaze0075*: Hey need your help guys.I have use 100% tickets in tdm:sad:How long playtime is 100% tdm.? This is crazy with less players in server.I know 300% is 20 minutes is this corectly? I use plugin adaptive for tickets, but but tdm mode not works good here.Blaze
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- 2 answers
- 1.7k views
Originally Posted by Daggelvieh*: hi....i can´t connect my procon tool to the procon layer server......can anyone help a fullnoob ?
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- 3 replies
- 1.3k views
Originally Posted by BuRockK*: This statspadding kicker is based on PlayerScore and KillCount . This limit will not kick those statspadding players who boost with other player(s). They will likely be killing as well as score point farming (by taking flags in turns with their friends). What it does: Sets the max. score points players can have for every kill they make. If maxscore (see green part in code) exceeded, player gets kicked. Every 60 seconds, limit checks every player in server for their score points and kill counts. If a player has more score points than they should have (see example), they will be kicked from game. Example: MaxScorePerKill:…
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- 5 replies
- 1.1k views
Originally Posted by Blaze0075*: Hey! I have problem with proconrulez plugin.Admin/Admins are not protected from kick or killed anymore. Have you this code for protect Admin protected from kick and killed.Ihave found this before but lost pages, there i found this.Blaze
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- 3 answers
- 2.7k views
Originally Posted by KinJO187*: Just a short question many of our community members (Battlefieldinformer.com) are asking if Procon will be ready to use for Battlefield 1 servers? As i am always hanging around here and i have not seen any other Battlefield 1 news i thought i would ask due to BF1 coming in just a few months time. Thanks. KinJO187 Battlefield Informer
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- 5 answers
- 1.1k views
Originally Posted by spatieman*: so, i tested out a plugin, but it needed that procon used old style plugin loading. ok, that works, on advice i start procon as console becouse i notice a massive CPU spike that lags procon. in console it was almost gone. but as say'd ,so i connect my remote layer connection to it, works good, but took 3x more time to startup everyhing as normal. when zero players on the server to connection was smoothly. but when players start joinging, the connection starts lagging, clicking stuff took up to 30 seconds, and more with more players. so i ditched the plugin, set the pluging seting to off in the config and start the console again. …
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- 5 replies
- 2.9k views
Originally Posted by LCARSx64*: I originally wrote this limit for xFaNtASyGiRLx who was having some issues with the ...* plugin's Instant kick no ping? option, when enabled. I have actually been using it myself, so I thought that I would share this slightly modified version of it in-case others would like to use it. IMPORTANT: If you use the ...* plugin, make sure you disable the Instant kick no ping? option before using this limit! Missing Ping Kicker This limit will kick players with missing pings with the exception of WhiteList players, Spectators and Commanders (PC & Tablet). Set limit to evaluate OnIntervalPlayers. Set the interval to the delay t…
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- 2 answers
- 988 views
Originally Posted by warkaos*: Hello. Friends. I apologize if I'm starting posting in the wrong place. I inform you that I speak little English and I use google to support my question, I emphasize that I tried to search for what I need and I did not succeed. Perhaps the language disturbs me. Summary: I am new to using the Procon and would like to optimize it for hardline. 1 - I have problems with premium maps that are not loaded in the list. 2 - I would like to know some interesting plugins to optimize server. 3 - How to make the player go back to the game faster, like vehicles. 4 - Can I put the conquest mode for one round only? The following …
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- 4 replies
- 2k views
Originally Posted by GT_Eleanor*: Wanting to limit weapon attachments, IE shotgun ammo types and certain optics. Is there anyway to do this using ProcnRulz?
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- 1 reply
- 1.9k views
Originally Posted by QuadPrime*: This is a Proconrulz Script for running a Server suited to Play PCW, or other Matches according to ESL Rules there. Requirements: The Proconrulz base Plugin, Your server has to be able to store %ini_% Variables. Features: - Automatic disallowed Weapon Detection, optional penalty Loop (X On spawn Kills after a rulebreak) - In-game Login, No Procon Access or other subsciption needed. - In-game Commands to go Warmup Mode, Live Mode, Change Map and more. Full command List available in-game /Password yourpassword - Logs you in as Admin, until you Logout !Logout,/Logout Logs you out as Admin !penalty on / o…
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- 9 replies
- 1.4k views
Originally Posted by Sko_Ma*: I come from China, my English is not very good, so some of your plugin set a little can not understand,so I would like to ask, killme this plug-in is the need for which plug-in, how to enable? thank you
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- 3 answers
- 1.4k views
Originally Posted by drew61199*: I started a new BF4 server hosted on gameservers.com. I have paid for the Procon server option (layer_) and run the program from my desktop. I want 200 tickets for TDM and wrote the config file on the server to reflect that (ranked not official). For some reason Procon keeps defaulting to 100 and the BF4 game reflects that (it's my understanding that Procon supercedes the server's config file). On the "gameplay" tab in Procon, the custom dropdown is selected, but Procon keeps checking the box under it for "lock preset related values". With that checked, the "GameMode Counter" box is locked at 100. If I uncheck the box, I can adjust the…
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Originally Posted by Imisnew2*: About Author: Imisnew2 Teamspeak 3 Sync synchronizes your Bad Company 2 / Battlefield 3 server with a Teamspeak 3 server, moving players into their respective channels on Teamspeak 3 dependent on the player's team in Bad Company 2 / Battlefield 3. The plugin also allows you to "Message" players who are not in your Teamspeak 3 Server, yet playing on your Bad Company 2 / Battlefield 3 server. All parameters for the plugin are described in the plugins details tab. Current Issues: [-] Under rare circumstances, Teamspeak 3 Sync will not re-enable itself after a layer restart. [-] When two players whose names are extremely …
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- 7 answers
- 1.4k views
Originally Posted by spatieman*: system is Core I3 running win 8.1.1 8 gm ram and 1TB SSHD i hope the image atachment say's enough. 24% use after the last reset on the layer 3 day's ago, last reset was 50% cpu avarage. i know i have a S*load on plugins running, but it should not efect it i think. the hogging makes scrips like mapvote and kill message go slacky. so, do i simpy have to much stuff running it or do i need to set something in procon it self? and yes, i have a remote layer connection running to Attached Files: proconcpu.jpg
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- 5 replies
- 4.8k views
Originally Posted by glenn82*: hello is thare anyway to disable the round time limit? glenn
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- 5 answers
- 15.1k views
Originally Posted by ChaTon*: Hello I am running the procon layers on a win 2012r2 server and I have the roles for net framawork 2.0, 3.5 and 4.5 installed. The procon layers are running as service with no dependicies. The administrator has enire control over the procon folder. But I am facing a problem: when I try to enter some values with '.' in the plugins settings ex: 2.5 (like adkats or cheatdetector) I get a pop-up window saying 'property value is not valid' and in details '2.5 is not a valid value for Double' Anyone can help with this ?
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- 5 answers
- 1.5k views
Originally Posted by SayGun81*: Hello! I saw on one of the servers in gunmaster customization mode. The guys themselves have established a set of weapons, which wanted. If you know how it is done, please tell me how it sdelt. I apologize if this topic is already there.
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- 8 answers
- 1.3k views
Originally Posted by TatortFrankfurt1*: Alright, I am all new to this server admin thing and I politely ask you for some informations. Yesterday i registered at 4netplayers and bought a server for BF4 with 64 slots. I downloaded Procon and somehow managed to connect it with the server. Now I can see which players are on my server, can kick them, ban them and so on. But now I wanted to put someone else as a subadmin. So I went to Tools and manage accounts. Here I wrote the name of the player which I wanted to become a subadmin (I wrote the name exactly as it is his Nickname Ingame). Now I told him to also download Procon and fill in the server IP and hi…
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- 5 answers
- 1.1k views
Originally Posted by Deity*: We've got an extensive RSL for clan donors, and it spans all servers that we manage. Using the "Agressive Join" function gets those RSL members in the server when we're queuing 12-20 during primetimes, but unfortunately it still removes a random person from the server without a message. There used to be a plugin that would whitelist members by Tag, respect the RSL, and only kick non-tagged members ith a message. Is this something that is A) Still available (I found references, but no plugin) or create-able? Thanks for any assistance. EDIT: BF4 Servers
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- 16 answers
- 3.6k views
Originally Posted by PleazeBleed*: Hi! Got a problem with the maplist on my BF4 server. I create a maplist in Clanforge with different modes and all. And i make the same one in my procon. Everything runs fine and all until i restart the server, then procon all of a sudden returns maplist to the "default" one. Notice that this happens in procon, and not in clanforge maplist. So now the server runs the "default" maplist in procon instead of the one i made. This means i have to remake the maplist in procon everytime i restart the server. I'm not that good, but i never had this problem before. And i had a BF3 server wich never did this. I want the maplist…
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- 47 replies
- 6k views
Originally Posted by tarreltje*: END OF ROUND STATS V1.0 This set of rules will show some stats on end round, like we had in BC2 - Make sure your have the latest version of Proconrulz - Make sure your BF4.def is updated Example: - First Blood: Tarreltje, Most Knives: Tarreltje 20 - Last Blood: Tarreltje, Most Kills: Tarreltje 1000 - Most Deaths: Notme^^ 2500
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Originally Posted by PapaCharlie9*: Version 0.9/R8 (BF4): compiled but not tested. REQUIRES Insane Limits 0.9.16.0 OR LATER! This limit enables players to enter a per-round lottery to get permission to do something that is normally forbidden on the server by this limit. The example below forbids players from using sniper rifles. However, players may enter a lottery and up to 3 entrants per team (customizable) will be selected and allowed to use sniper rifles during the round. Players enter the lottery by typing a command into chat. The lottery runs for 5 minutes (customizable), any entrants after that time limit are ignored. Only one lottery is held per round. The…
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- 4 answers
- 934 views
Originally Posted by spatieman*: we had a cheatah on our server, we wanted to ban him , but we noticed he changes name like i change underpants. i only found the short 8 length guid, but procon isnt able to use the short, only the 32 length guid. is there a way to bypass this ?
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Originally Posted by stajs*: Team Kill Tracker Description Track team kill statistics and allow self-management of team killers. Features Allows victims to forgive or punish (slay) their killers. Optional kick for team killers after reaching a punish limit. Configurable commands and messages. Optionally allow killers to apologize to avoid punishment. Optionally protect admins or whitelisted players from being punished. Shame the worst team killers at the end of the round. Integration with AdKats. Docs Download Install Settings
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- 15 answers
- 4.9k views
Originally Posted by ashkanoveisi*: Hi, I cant edit my Server Setting , what's the problem ? i attched the screen photo please help me , Untitled.jpg
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Originally Posted by falcontx*: Description This plugin is intended to get players into squads automatically. When enabled, squads up players who are not already in a squad. Players are assigned to the most full squads first, then empty squads if all other squads are full. If a player intentionally leaves a squad, they will be ignored by the plugin, as it is assumed that the player is either looking for a new squad to join, or desires not to be in a squad. Known issues: - Due to a server-side bug, the plugin is not able to move players if a team is full. Hopefully this will be fixed soon, but knowing EA/DICE, it'll be a while. Commands This plug-in has no i…
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- 6 replies
- 1.2k views
Originally Posted by Jamesonp*: Hello all, I've been using most of these to monitor our admins, ping kicks, and reports. Figured they may be of some use to you. DEMO: Ping Kick Log* Report Log* How to setup: 1) In each php file locate: 2) Edit the line to include your database connection info 3) Upload the files including the css folder to a web directory DOWNLOAD
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- 8 answers
- 6.9k views
Originally Posted by sheptar*: I don't have parent layer access to my community's ProCon, but we emphasize manual bans by PB GUID to be in line with streaming to PB bans. Typically when I first start ProCon, I have to refresh the ban list in order to see the bans with PB GUIDs; the bans with EA GUIDs automatically show up. I'm trying to add a permanent ban via PB GUID and after clicking add ban, it doesn't show up on the list. I asked someone with parent layer access to do the same, but the same result. Keep in mind, I'm not extremely technically knowledgeable. Any ideas?
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- 10 replies
- 1.7k views
Originally Posted by PapaCharlie9*: By popular demand, this limit is an extremely flexible spambot. You define a sequence of say, yell, or pause commands and the limit executes them in order, repeating the sequence if you set Repeat to true. Each command is quoted text (a String) that starts with the command word and is followed by space-separated options, just like an RCON command. The supported commands are: "say your message code" Sends a chat message to all players "yell seconds your message code" Sends a yell message with the specified duration in seconds to all players "pause seconds" Pauses for the specified number of seconds. NOTE: seconds must be…
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Originally Posted by supermillhouse*: Description: This is a stats page based on RMG-Dr4k3 BF3 stats page located here:myrcon.net/.../stats-webpage-for-xpkillers-stats-logger-plugin As I am using this project/to learn my way through PHP and MySQL everyone will need to bare with me when faults occur because it is likely I will need to learn how to fix them before I can actually fix them This site uses the live scoreboard and stats collected by XpKiller's BF4 PRoCon Chat, GUID, Stats and Mapstats Logger. Please ensure you have enabled Livescoreboard in the Plugin. Please bare in mind when viewing the test site there is over a years worth of stats in there …
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- 59 replies
- 6.6k views
Originally Posted by Grovax*: Sniperlimit for Insane Limits [bF4] a modified version of "Sniper limiter by Tarreltje*" for Insane Limits With this script you can limit snipers and dmrs on your server. Functions: - command !sniper for show active slots - any sniperlimit - controllable weapons and weapon-categorys limits - snipers and dmrs share slots New Functions: - reservedslots player / admins / certain players can use all weapons without sniperlimitslot (optional) - command !sinfo for information about sniperlimit - controllable timeban function for ignoring warnings - player lose his reserved slot by teamchange (teamchange and moved) - whitlist…
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- 7 answers
- 15.5k views
Originally Posted by swats73*: Hi all Returning admin after a break due to IRL stuff. when I had to stop hosting servers due to IRL problems adaptive was great for solo seeding. Now returned and solo seed been removed by EA/DICE, and 5hrs solo on a 64 slot server is it even possible to seed a 64 server solo? if it is I would like some advice on how to get a little traffic? set with base maps only atm CQ RUSH and DOM. thanx swats
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- 18 answers
- 9.1k views
Originally Posted by SEC9-Vandel*: Im sorry If this was already answered in a previous post, hoever ive read the manual and I have a pretty good understanding of how to use this application. I cant connect my BF4 server to ProCon. IP address and password are correct. Any suggestions? Do I have to do anything on the gameservers website? I had it working and used it just fine on Bf3.... Thank you.
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- 15 replies
- 2k views
Originally Posted by iraqiboy90*: Hello guys I dont know if there is a plugin or something about this, but how is it possible to have the [ADMIN] tag or something indicating to admin, on every single line of chat done ingame? Example Normal players: Name: ------chat---- Admins: Name [ADMIN]: -------chat------- or [ADMIN] Name: -------chat--------- regards iraqiboy90
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- 28 replies
- 3.1k views
Originally Posted by tarreltje*: Those rulz will trigger on a set amount of kills, and will look like this: BEST 3 PLAYERS : 1st Tarreltje 1000 kills 2nd Gaga 580 kills 3rd Noob 30 kills in the example below i set the trigger on 100 kills, so you dont have to much spam!! Notes:18-8 Fixed problem that 2nd player was also 3th 30-6 made an edit, rules are couting precice now!
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- 3 answers
- 861 views
Originally Posted by MRniceGuy*: Hello I have a server Naval strike maps only and 64 players 2000 tickets normal in every time one team is always fucked up :/ i have already read multibalancer instructions and i still dont know what will be good for this server So please can someone with a good knowledge suggest me a good balance and scramble settings for multibalancer plugin?
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- 24 replies
- 2k views
Originally Posted by Brodatv*: ASDL (Advanced Sniper/DMR Limit) v 1.72 Should work with both BF4 and BF3 Different sniper/dmr limit for cartain maps is avaiable only for BF4 Are you using this on your server? Send me PM or contact me using email (in .TXT file), I will add you server here! You have quite a situation when your server is swarmed by huge amount of snipers? Are you running through the forest and air is full of snipers bullets? Are you running hardcore server and annoyed by campers? You can get rid of them using ADSL. This ProconRulz code will help you fight agaist roofcampers and DMR-spammers.It's just more advanced sniperlimit limit, first t…
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- 4 answers
- 994 views
Originally Posted by LargeBanList*: Howdy, I'm looking for assistance for some trouble we're having with Procon and our Battlefield 3 server, relating to the size of our player ban list. Our ban list has grown quite lengthy over the last couple of years, and unfortunately it's continuing to grow by the day with the rampant cheating and griefing in the game. The problem we're having is that it seems each time a ban is added via the Procon GUI, it's performing a full update for known bans from the server. This means it iterates the full ban list with dozens of calls to banList.list in 100-length increments. (I've learned that this sequential lookup in 100…
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Our picks
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EZRCON Update (9/4/2021)
Prophet731 posted a topic in News,
Game Server Hosting:
We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.
You can see all the available games here. Currently, we have the following games available.
Valheim (From $1.50 USD)
Rust (From $3.20 USD)
Minecraft (Basic) (From $4.00 USD)
Call of Duty 4X (From $7.00 USD)
OpenTTD (From $4.00 USD)
Squad (From $9.00 USD)
Insurgency: Sandstorm (From $6.40 USD)
Changes to US-East:
Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.-
- 5 replies
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Prophet731, -
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EZRCON Update 5/13/2021
Prophet731 posted a topic in News,
Hello All,
I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully.
We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.
We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.-
- 4 replies
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Prophet731, -
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Procon Version 1.5.3.5 Released
Prophet731 posted a topic in News,
Added ability to disable the new API check for player country info
Updated GeoIP database file
Removed usage sending stats
Added EZRCON ad banner
If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.
procon.private.options.UseGeoIpFileOnly False
procon.private.options.BlockRssFeedNews False
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Prophet731, -
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Procon, Database & BFACP Hosting
Prophet731 posted a topic in News,
I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.
Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.
Single MySQL database (up to 30 GB) is $10 USD per month.
If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.
Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.
Databases will also be backed up daily and retained for 7 days.
Procon Layer will be $2 USD per month.
Each layer will only allow one (1) game server connection. The reason behind this is for performance.
Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.
Each layer will automatically restart if Procon crashes.
Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.
Custom plugins can be installed by submitting a support ticket.
Battlefield Admin Control Panel (BFACP) will be $5 USD per month
As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.
All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.
If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html
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Prophet731, -
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Procon Version 1.5.3.4 Released
Prophet731 posted a topic in News,
I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.
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- 9 replies
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Prophet731, -
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