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Originally Posted by Phogue*: 0.1.0.0 -> 0.1.0.1 Improvements In game admin Customizable commands, three different scopes for the responses and a spell checker/correcter on player names. Take note it's a spell checker not a magic mind reader, it will get some things wrong if you don't provide it enough data. Welcome messages Delay on the message when joining, customizable message with no frills and a display time Mixed Gamemode (Very experimental, let me know how you go if you want to try it out) Add maps to a list and let procon cycle through them, changing the gamemode if need be.[*]Added comments into config files.[*]Added colour variables 1-9 so col…
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- 42 replies
- 4k views
Originally Posted by MorpheusX(AUT)*: AntiStatspadding Version: 1.0.0.1 Description: Prevents statspadding when only 1 or 2 players are on the server. The plugin checks whether a player keeps gaining points without killing someone, or earning more points than killing would give him. Players get warned 5 times before being kicked or banned. The plugin just starts monitoring when 2 or less players are online. Configuration: * Remove Option: Kick/Permanent Ban --- toggles whether a statspadder should be kicked or permbanned (name) Download: Link* or Package System Changelog: 1.0.0.0: Initial Release 1.0.0.1: Plugin actually re…
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- 58 replies
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Originally Posted by Myriades*: Hi all Regarding to the community demands/remarks, i decided to write a new plugin. What is it? This plugin allows you to create some specific server mode, regarding to the weapon limitation. So, you can easily create 'sniper only', 'knife only' and many more stranges configurations. For now, the plugin is called 'Sniper only'. But, i don't think this name is really appropriate. Some new suggestions will be welcomed. Read the wiki* V3.0.0.0* - upgraded : API 2.0 (required at least PRoCon 0.6.1.0) - fixed : a bug in specific weapon limitation - changed : map config options - improved : MapCheckList.inc (v1.1) …
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- 71 replies
- 5.7k views
Originally Posted by PapaCharlie9*: See EDIT below. Also, read through the thread. Posts near the end have completed examples to copy from. Version: V0.7/R1 (should be forwards compatible to 0.8 -- compiled but not tested on 0.7) This is not a full example. It is rather a building block that can be used to solve the problem presented by HexaCanon in this post (relevant part in bold): The central problem is that limit.Activations is controlled by whether first_check returns true or false. Every time it returns true, the count goes up. There's no other way to control it. This means that if you want to base some action on an activation count, like, do Act…
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Originally Posted by Phogue*: Phogue's VIP Hunter Annoyer Thanks EBassie for testing and providing ideas. PapaCharlie for the neato boilerplate plugin. Zaeed, for his terrible suggestions. Description This plugin will read in a list of known DICE/DICE Friends dog tag hunters, killing (80% chance) or kicking (20% chance) them after they spawn. Provided a VIP is in the server and they have a positive score above 0, then this plugin will be in effect. Otherwise, it will be like the plugin isn't running at all. They will be killed or kicked, not banned to ensure they waste time waiting in queues and joining the server. They will be killed or kic…
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- 57 replies
- 3.7k views
Originally Posted by PapaCharlie9*: UPDATE Use this plugin instead: showthread....-1-11-Jan-2015* (BF3) Version V0.8/R2: Fully tested on Conquest. Should work for Rush, but not tested. Not designed for TDM, SQDM or Squad Rush, so the limits disable themselves when the server is in those game modes. (BF4) Not tested, compiles. Would you like for players to join squads on your server? These two limits work together to enforce a squad-up policy called the "Insane Limits Draft". If the draft is on and a player is not in a squad and not in the Insane Limits white list: On his first death in the round, a chat message will be sent to …
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- 87 replies
- 4.3k views
Originally Posted by MorpheusX(AUT)*: Installation Copy AccessRestriction.cs source file to your Plugins/BFBC2 directory Description Please be aware that the use of this plugin might break the BFBC2 Rules of Conduct (found here: http://forums.electronicarts.co.uk/batt ... nduct.html). Please ensure you have read and understood those rules before using the plugin! Access Restriction shall bring an automatic system, which allows a server admin to set limitations in server-access. The plugin contains four mechanisms, which each allow to restrict access to a special field. Details RankKicker RankKicker kicks players, whose rank is higher than the one…
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- 5 replies
- 1.2k views
Originally Posted by TMiland*: Mute on Empty Chat This limit will mute any players that writes in chat with cyrillic letters. (Empty Chat) This limit will warn on first for blank spaces, warn on second and !mute on third warning. (See image) This limit requires: AdKats Advanced In Game Admin and Ban Enforcer* Set limit to evaluate OnAnyChat, set action to None Set first_check to this Code: Code: String[] chat_words = Regex.Split(player.LastChat, @" "); foreach(String chat_word in chat_words) { if (String.IsNullOrEmpty(chat_word)) { return true; } else if (!String.IsNullOrEmpty(chat_word)) { return false; } } return…
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- 21 replies
- 2.7k views
Originally Posted by 0mni*: This plugin is released under GNU General Public License. In order to use this plugin, you will need to have a working copy of BF3 Chat, GUID, Stats and Mapstats Logger* as well as an Apache equivalent webserver and login information to connect to MySQL. Upload the files and folders to a new folder located somewhere at the root of your site. Modify config.php to suit your needs. Code: // Seperate all ID's with a comma ',' define('SERVER_IDS', '1,2,3,4'); // Enter the default Server ID to display when the page is first loaded. define('DEFAULT_SERVER_ID', 1); // Number of users to list per page. define('LIMIT', 50); // Number o…
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Originally Posted by bambam*: ...* ** BF3 Update ** PLEASE USE NEW THREAD NOT THIS ONE ** this plugin has been updated for BF3, and to reduce the length of the thread (this one has reached 450 posts..) ...*. It's the same plugin, and the new version is also the latest for BFBC2, so this thread might contain useful info to help you write rulz, but if you're going to post and are using BF3, please use the new thread... Create auto-admin rules including weapon limits such as "On Spawn;Kit Recon;Kill" The plugin actually supports a much wider range of actions and possible triggers, e.g. on player join, or you can test if any player says a keyword. For the full…
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Originally Posted by PapaCharlie9*: Version: 0.8/R2 This limit sends a shame message to the server when a player is knifed. The next message in the list is selected. If at the end of the list, starts over at the top of the list. The code for rotating through a list of messages can be used in other situations. Please share your best messages by posting a reply. Set the limit evaluation to OnKill and set the action to None Set the fist_check to this Expression: Code: ( Regex.Match(kill.Weapon, "(Melee|Knife)").Success )Set the second_check to this Code: Code: /* Version: V0.8/R2 */ List<String> shame = new List<String>(); shame.Add(…
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- 38 replies
- 2.4k views
Originally Posted by PapaCharlie9*: Version: V0.8/R1 In this case, let's define a "bad name" to be one that is all digits. You can use some other pattern, like bad words or unusual characters that are hard to type, but for clarity this example will just look for players with all digit names like 00010110100101. This example also shows a variety of action settings, which include the Kick action as well as conventional Say, PRoConEvent and Log actions. Set limit to evaluate OnJoin, set action to Say | PRoConEvent | Log | Kick. Set first_check to this Expression: Code: ( Regex.Match(player.Name, @"^[0-9]+$").Success )Set the action specific settings to …
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- 1 reply
- 1.5k views
Originally Posted by stajs*: http://battlelog.battlefield.com/bf4...0494051524581/ http://www.reddit.com/r/battlefield_...oldier_aiming/
Last reply by ImportBot, -
- 24 answers
- 6.4k views
Originally Posted by leibhold*: This is a manual for procon 1. Onlne latest version https://docs.google.com/document/d/1...W0MXGmDj7U/pub Userbars Feel free to use these here or on other sites Old Manual is here ? Attached Files: Procon Manual V2.zip
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- 1 reply
- 10.8k views
Originally Posted by Phogue*: Company I, Geoff "Phogue" Green*, am the only legal employee of Myrcon Pty. Ltd. Myrcon is located in South Australia, Adelaide. iOS/Android Myrcon didn't exist when the iOS application was initially released. Myrcon sort of existed when the Android application was released. We will support the developer of an Android/iOS version of Procon in anyway we can. Just ask and if we can do it or fund it, we will Myrcon hasn't taken money from any sales of an application since just before BF3's launch. Myrcon has never taken any of the minimal profits generated from the Android version of Procon. Financials Before Myrcon …
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- 2 replies
- 2.4k views
Originally Posted by stajs*: So, you have an idea for a Procon plugin, but you don't know where to begin? The aim of this guide is to help you set up your development environment and source control repositories so you can start turning your fantastic idea into an actual plugin that people can use. Prerequisites A GitHub account. Sure, you could probably use other providers, but Procon is hosted on GitHub so it's much easier to just use that. This also implies some knowledge of git-based activities such as forking. Visual Studio. The solution file name hints at VS2008, but it runs fine with VS2013. This also implies some knowledge of programming in C# and h…
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- 14 replies
- 1.4k views
Originally Posted by PapaCharlie9*: This limit enables admins who have a Procon account that permits map list changes to use chat commands to set the next map in the current rotation by name and to end the current round and run the next map, preserving scores. The chat command for setting a map by name has this format: !setnext shortMap shortMode rounds The shortMode and rounds parameters are optional. If shortMode is omitted, ConquestLarge0 is assumed. If rounds are omitted, 1 is assumed. Map names and modes may be abbreviated, any unique case insensitive substring will work. The command assumes you are trying to change to a map in the current rotatio…
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- 8 replies
- 745 views
Originally Posted by cdd3068*: Hi, Is there a way to make sure the count is reset to zero on new round for players? I think there is a slight bug in my code below. Someone was banned after one use of the XM. I need to ensure its reset on new round. Code: double count = limit.Activations(player.Name); if (limit.Data.issetBool(player.Name)) { plugin.SendGlobalMessage(plugin.R("%p_n% has been temp banned for using excessive XM/Mortar.")); plugin.EABanPlayerWithMessage(EABanType.EA_GUID, EABanDuration.Temporary, player.Name, 60, plugin.R("You have been banned for using explosives. Timeout for an hour! ")); plugin.PRoConChat(plugin.R("[Sniper Kicker] >…
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- 80 replies
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Originally Posted by micovery*: Description This is a re-write of the famous Insane Punisher from Battlefield Bad Company 2. In this version I have removed all the features not supported by Battlefield 3, and added a couple of new features. See the full change-log at the end of this post. Think this plugin is awesome? You can buy me a beer. Installation Instructions Download the zip file containing the plugin source (in the attachments) Extract the source file InsanePunisher.cs Copy the source file to ProCon's Plugins/BF3 directory Minimum Requirements This plugin requires you to have sufficient privileges for running …
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- 1 reply
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Originally Posted by MorpheusX(AUT)*: On the contrary to our list of Authorized Procon Hosting Providers (to be found here: www.phogue.net/forumvb/showth...ting-Providers*), we're also providing a "blacklist" of hosters which failed to communicate with us or provided doubtful services. We STRONGLY DISADVICE you to use any services provided by those companies since they have proven to be negative in at least one way (see explanation for each hoster). Procon Hosting Provider BLACKLIST Rconhostingservices - http://www.rconhostingservices.net (repeated failure to respond to customer requests, disappearing without announcement and redirecting to different hos…
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- 0 replies
- 961 views
Originally Posted by MorpheusX(AUT)*: Since this has been asked by several people lately, here's a short HowTo on disabling the auto-restart after patching. If you're running Procon's auto-updater with "default" settings, it will kill any Procon instances running in this folder, apply the patches and the re-launch Procon again. However, this behaviour can be unwanted (e.g. if you're running Procon from a webinterface/monitoring system that relies on launching Procon itself), so running the auto-updater to keep up-to-date can be quite problematic. You can, however, disable the auto-restart functionality of the auto-updater, which will then just perform the patc…
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- 5 replies
- 796 views
Originally Posted by PapaCharlie9*: Posting this here for my own benefit (easier to track down) and because the questions crops up now and then as well. Different ban types explained: Code: //Simple Kick plugin.KickPlayerWithMessage(player.Name, plugin.R("Reason")); //EA Ban by player name - permanent ban plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Permanent, player.Name, 0, "Reason"); //EA Ban by player name - round ban plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Round, player.Name, 0, "Reason"); //EA Ban by player name - temp ban for 10 minutes plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Temporary, player.Nam…
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- 0 replies
- 1.3k views
Originally Posted by KinJO187*: I am still noticing many server owners having issues connecting or using Procon with there BF4 servers. In this short video i go over what you have to do to connect and walk through a few features within the admin panel. Thanks for watching and hope this helps! PapaCharlie9 Edit: 1.4.1.2 download page is here: showthread....oad-Procon-1-X* Discussion thread for this video is here: showthread....rocon-Tutorial*
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- 0 replies
- 7k views
Originally Posted by MorpheusX(AUT)*: Battlefield 4 rcon documentation You can find the links to the latest Battlefield 4 rcon documentations in this thread. R1: page1/index.html* (direct download: http://eaassets-a.akamaihd.net/dice-...inistrator.zip) or showthread....st-Server-Docs*
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- 19 replies
- 1.9k views
Originally Posted by Phil_K*: Hi. Just in case you haven't noticed the Stats-Link tab in the main options dialog of Procon. If not then now is the time to take a look. As you know if you right click on a player in Procons player-tab you get a small menu which also includes an entry called "Stats-Lookup". Until Procon 1.3.0.0 a click on this entry calls a stats lookup on the game related main stats site. For example on BF3 it gets you to bf3stats.com. Now since Procon 1.3.0.0 this link is enhanced. This means hovering your mouse over it will open up a sub menu with all the entries you have defined on the above mentioned Stats-Link option. If you d…
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- 60 replies
- 3.9k views
ERROR: HTML content TABLE found. ERROR: HTML content DIV found. OLD THREADID: 4383 ; OLD POSTID: 48616 ORIGINAL FILE: /root/Desktop/CONVERTER/4383-Table-of-starting-ticket-counts-vs-vars-gameModeCounter/page1/index.html POST IN BASE64:T3JpZ2luYWxseSBQb3N0ZWQgYnkgW2JdW2NvbG9yPSMyYjVjMDBdUGFwYUNoYXJsaWU5KlsvY29sb3JdWy9iXToKCkJGMyBhcyBvZiBwYXRjaDogUi0zNQoKVGhpcyBjb21lcyB1cCB3aGVuZXZlciBzb21lb25lIG1hbmlwdWxhdGVzIHZhcnMuZ2FtZU1vZGVDb3VudGVyLCBzbyBJIHRob3VnaHQgSSdkIHJlcG9zdCBpdCBoZXJlLiBBbGwgb2YgdGhlc2UgdmFsdWVzIGFyZSBmb3Igd2hlbiB2YXJzLmdhbWVNb2RlQ291bnRlciBpcyBkZWZhdWx0ZWQgdG8gMTAwLgoKW2JdU2VlIHBvc3QgIzIyIGZvciBhIGdhbWVNb2RlQ291bnRlciBjYWxjdWxhdG9yWy9iXT…
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- 0 replies
- 5.8k views
Originally Posted by MorpheusX(AUT)*: If you are interested in hosting/renting out Procon Layer servers, please take some time to get familiar with our Procon Hosting License. You can find the full license here: myrcon.com/licenses/myrcon.pdf* All individuals/companies wanting to host our software for paying customers are required to be registered as an Authorised Procon Hosting Provider (APHP). Depending on your project's structure, you'll be required to pay a monthly licensing fees for each Procon Layer running on your systems (please consult the license for a more detailed explanations of fees and requirements). If you are interested in becoming a regis…
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- 24 replies
- 3.4k views
Originally Posted by Phil_K*: Hi. Procon 1.4.0.7 is ready. This version features a few bug fixes and is compatible to BF3 R-38 server. Remember, since version 1.3.0.0 Procon uses .NET 3.5. Make sure you have that installed before you use Procon. Procon 1.3.0.0 made smaller use of it so lower .Net could provide what was needed. But since version 1.4.0.0 Procon will need the 3.5 tree for sure. Because of this you should check which .NET is installed on your system. To do so please refer to one of the following links: http://www.asoft.be/prod_netver.html http://msdn.microsoft.com/en-us/kb/k...aspx_id=318785 http://hannes-schurig.de/14/06/2010/...erau…
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- 12 replies
- 3.3k views
Originally Posted by PapaCharlie9*: How to set up a MySQL server for Procon These instructions are intended for admins who have control (root or admin access) of a host machine (e.g., local PC, rented server, Amazon EC2 instance, or Virtual Dedicated Server). If you get all of your administration from a hosting service (e.g., Branzone, Gameservers, NFO, etc.), you may be able to get MySQL services set up for you without needing these instructions. These instructions are only about setup and configuration up to the point of being ready to create a table and use queries. The specifics of the table creation and queries are not included in this post, you will have…
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- 13 replies
- 7.7k views
Originally Posted by Phogue*: Feel free to use these here or on other sites
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Originally Posted by MorpheusX(AUT)*: Feel free to post any findings here. I will keep this first post updated with information we've learned from you to avoid double-posts. We already have: * Output of admin.help command * Confirmation of functionality of basic admin-commands (thanks to ADKGamers*) - not confirmed * MoH-Ingame Chat just allowes numbers and letters (thanks to GrossKopf*) - not comfirmed
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Originally Posted by XpKiller*: Setting up Procon on Linux NOTICE: PRoCon is developed for Windows! Expect Problems! You will NOT get the same support as if you running it on Windows Supported PRoCon Versions: PRoCon 1.4.0.6 is WORKING Requirements: a Server with Linux Mono 2.6+ installed ( other Version might work) on Debian mono 2.6.7 (Debian 2.6.7-5) is working Some linux knowledge a text editor of your choice (nano, vim, ...) No root rights needed Step-by-Step Download PRoCon and put on your linux host create a folder and unzip the zip thereCode: mkdir PRoCon-1.2.0.0 cp procon-1.2.0.0.zip PRoCon-1.2.0.0/ cd PRoCon-1.2.0.0 unzip procon…
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- 6 replies
- 950 views
Originally Posted by Phil_K*: Hi. Actually MoHW R-6 has been released and applied to the servers. The good point is this patch brings to rcon what we all have long waited for, the admin.say and yell commands. But where is light there has to be shadow. And that is that admin.yell uses a changed command syntax then all other Frostbit games. Therefor Procon has to be tweaked at more then one code line to have it send correctly and have it reported correctly to plugins etc. Here is a small and first list of changes I faced on the server: chat tab works chowing chat of players admin.say on chat tab and via plugin works admin.yell has to be changed adm…
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- 13 replies
- 2.9k views
Originally Posted by XpKiller*: Service installation Install PRoCon as normal and setup your Servers and Layers Make sure you can connect to your Layer Server when the Full Client or the Console is running Close PRoCon Open a CMD Prompt with Administrator Rights Run this command:Code: C:\Windows\system32>sc create PRoConLayerService start= auto binpath= "E:\Procon \Procon_Instance\PRoCon.Service.exe" DisplayName= "PRoCon Layer Service"Note:"binpath" is the full path the PRoCon.Service.exe Dont forget the whitespaces after the "=", it is necessary. If the command was correct you should get such an response.Code: [SC] CreateService SUCCESS Now you serv…
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- 5 replies
- 2.4k views
Originally Posted by Phil_K*: Hi. After a few questions regarding maplist and some other settings I'll think it is a good idea to put some informations together for faster finding. Documentation There is some documentation (Knowledge-Base) but at the moment expect it to be a quick overview. The zip also contains some files showing playlists, maps, modes and their documentation. Rcon usable commands List of available commands (R-5): Code: admin.eventsEnabled admin.help admin.kickPlayer admin.killPlayer admin.listPlayers admin.movePlayer admin.password admin.shutDown banList.add banList.clear banList.list banList.load banList.remov…
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- 20 replies
- 1.9k views
Originally Posted by Phil_K*: Hi. Today Mikael send a round mail to all rcon developers which included documentation for R-29. Until Mikael updates his post at page1/index.html* download by following the link. There is no real change log with it, but if you see the Changes files you see the differences. Mainly BF3 will provide a new server event indicating that the effective max player size has been changed and a command for querying the actual effective max player size if you don't want to rely on the serverInfo response which includes this also. Edit: Just to make sure... regarding the change log I was only revering to the documentation and not …
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- 14 replies
- 2.6k views
Originally Posted by Phil_K*: Hi. Okay, no long words just a list of limitations or lack of capabilities we have to deal with. List based on BF3 server R-33 (1043704). ________________________________________________? ? limited values to use vars.roundRestartPlayerCount: smallest value is 0 vars.roundStartPlayerCount: smallest value is 4 vars.soldierHealth, limited between 60-100 on ranked servers vars.unlockMode is only usable on unranked servers vars.roundLockdownCountdown, limited between 10-30 seconds on ranked servers, on unranked between 10-900. limited VIP functions functional reserved slot list if "Premium first"-joinQueue is acti…
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Our picks
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EZRCON Update (9/4/2021)
Prophet731 posted a topic in News,
Game Server Hosting:
We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.
You can see all the available games here. Currently, we have the following games available.
Valheim (From $1.50 USD)
Rust (From $3.20 USD)
Minecraft (Basic) (From $4.00 USD)
Call of Duty 4X (From $7.00 USD)
OpenTTD (From $4.00 USD)
Squad (From $9.00 USD)
Insurgency: Sandstorm (From $6.40 USD)
Changes to US-East:
Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.-
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EZRCON Update 5/13/2021
Prophet731 posted a topic in News,
Hello All,
I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully.
We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.
We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.-
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Procon Version 1.5.3.5 Released
Prophet731 posted a topic in News,
Added ability to disable the new API check for player country info
Updated GeoIP database file
Removed usage sending stats
Added EZRCON ad banner
If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.
procon.private.options.UseGeoIpFileOnly False
procon.private.options.BlockRssFeedNews False
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Procon, Database & BFACP Hosting
Prophet731 posted a topic in News,
I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.
Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.
Single MySQL database (up to 30 GB) is $10 USD per month.
If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.
Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.
Databases will also be backed up daily and retained for 7 days.
Procon Layer will be $2 USD per month.
Each layer will only allow one (1) game server connection. The reason behind this is for performance.
Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.
Each layer will automatically restart if Procon crashes.
Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.
Custom plugins can be installed by submitting a support ticket.
Battlefield Admin Control Panel (BFACP) will be $5 USD per month
As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.
All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.
If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html
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Procon Version 1.5.3.4 Released
Prophet731 posted a topic in News,
I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.
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