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Server time 1 2
by ImportBot- 33 answers
- 4.4k views
Originally Posted by intyiciya*: Help me Server time!!! what commands? what plagin?
Last reply by ImportBot, -
- 2 replies
- 1.4k views
Originally Posted by HATANO_KENJI*: I need to download this plug-in, But i could not find, Can anyone help me?
Last reply by ImportBot, -
Originally Posted by slayersghost*: Hi. Im looking to turn our server to a knife and pistol only server for the weekends.can you help please... Edit....Would this work: Pistol Only Server This limit will check for how many times a player made non-pistol kills. On the first kill, it will send a warning on chat, on the second kill, it will kick the player. Set limit to evaluate OnKill, set action to None Set first_check to this Expression: Code: ! Regex.Match(kill.Weapon, @"(U_Taurus44|U_HK45C|U_CZ75|U_FN57|U_Glock18|U_M1911|U_M9|U_M93R|U_MP412Rex|U_MP443|U_P226|U_QSZ92|Melee|Suicide|SoldierCollision|DamageArea|Death)", RegexOpt…
Last reply by ImportBot, -
- 16 answers
- 1.2k views
Originally Posted by HATANO_KENJI*: Hello, I'm a server admin from Taiwan. For our users in Taiwan, We can't directly use the original Procon version. We can currently use only modified versions from China, But in the IP information is problematic. This version is cancelled use of GeoIP.dat file, Change to a file used by China. (IPIP.dat) How can I get the correct version for me? Because I have to provide Chinese messages on my server. Also we must be able to correctly judge, In the server player's country. Excuse me, Can anyone help me?
Last reply by ImportBot, -
- 3 replies
- 1.3k views
Originally Posted by tomopcver*: I want to tweet server status by using insane limits, So I went to https://apps.twitter.com and got this https://imgur.com/a/brV6TX1 but whenever I enter the code, the same error occured [04:51:44 32] [insane Limits] EXCEPTION: Cannot verify Twitter PIN, There is no oauth_token or oauth_token_secret in memory [04:51:44 32] [insane Limits] WARNING: Set the field twitter_setup_account to True to re-initiate the Twitter configuration first of all, I have no idea what "pin" means Consumer Key (API Key)? or Access token? Could you tell me how to set the custom twitter account please?
Last reply by ImportBot, -
Originally Posted by XpKiller*: Description This plugin is used to sent Emails to various Events. Like sent Serverstatus Emails. The InCommands have a Spamprotection which prevent abuse. Requirements You need an account for an smtp Server. PRoCon Sandbox must be disabled Pls Give FEEDBACK !!! Installation Download and install this plugin Or install it over the PRoCon Packetmanagement Ingame Commands [@,#,!]report PlayerName [Reason] [@,#,!]admin [Reason] Known issues: Reason is not work properly all the time. Plans for future release: improve Ingame Commands Feature Request from the community Changelog: 1.0.0.3 Now w…
Last reply by ImportBot, -
- 8 answers
- 926 views
Originally Posted by spyder27*: hi, is it right to think that if the computer is off or the control panel is not active, nothing works? is it possible to make the various plug-ins work even with the computer turned off? if yes, how? Thank you
Last reply by ImportBot, -
- 12 answers
- 1.1k views
Originally Posted by Timm*: Hello. Last time we have problem, after bannig some cheaters they begin attack our servers with crashing (restarting) them. We contact our GSP, and they said it's game bug and only DICE can fix it. What we can do with this? They crahing our server 10-15 times per day.
Last reply by ImportBot, -
Originally Posted by LCARSx64*: This limit will randomly select and set a different Gunmaster presets after each round whilst ensuring that the next preset is not the same as the previous one. Updated to support Zavod: Graveyard Shift and Night weapons preset. Options: The value highlighted in red is the delay in seconds before selecting and setting a new weapons preset, if this is set to 0 then there will be no delay. (Useful for mixed mode servers and servers running xVoteMap and/or UMM, a good value would be 40 seconds). If you added vars.gunMasterWeaponsPreset to your startup.txt, change the value highlighted in green to the same value as your startup.…
Last reply by ImportBot, -
- 16 replies
- 2.4k views
Originally Posted by Gopostal456*: .................................................. .....
Last reply by ImportBot, -
- 3 answers
- 2.1k views
Originally Posted by alshallal11*: Hello, I can't unlock all weapons on my server, I set it UNRANKED and "vars.unlockMode all " but it is not unlocked, please help
Last reply by ImportBot, -
- 9 answers
- 2.4k views
Originally Posted by alshallal11*: Hello, I wan't to change gunmaster weapons to gameplay, I found thishttps://github.com/Myrcon/Procon-1/t...erSettings/BF4 but I don't know how to use it, please help
Last reply by ImportBot, -
- 12 replies
- 5.3k views
Originally Posted by Grovax*: VIP Slot for Help Server Start for Insane Limits & VIP Slot Manager [bF4] With this script you can reward anyone with a reserved slot who help start your server ATTENTION: 1) You need Insane Limits and VIP Slot Mananger (myrcon.net/.../vip-slot-manager) 2) You must set iPlayerToCopy in CODE#1 and CODE#2 SETUP LIMIT#1 limit_evaluation: OnJoin limit_first_check: Code limit_first_check_code: paste the CODE#1 here CODE#1 Code: // number of players to be copied to reserve list int iPlayerToVip = 10; // when the players list is copied over int iPlayerToCopy = 20; // number of days rewarded for helping to star…
Last reply by ImportBot, -
- 9 answers
- 1.1k views
Originally Posted by UKF_HHA*: Hey guys, I would like to thank the whole community and ColColonCleaner and other guys for the great plugins they made. I want to ask if there's a way to limit KDR In-game. Example: User X is flying in a Viper with his gunner Y, User X has 50 kills 2 deaths, User Y has 140 kills 2 deaths. Is there a way to setup a script/code using Insane Limits or any other plugin that check ingame KDR. And if you want to ask if it's possible to go with a higher KDR or kill streak, yes it's possible. Reason I am requesting or asking this, I see a lot of Helicopter farmers cleaning our servers and I manage some Siege of Shanghai servers, so hav…
Last reply by ImportBot, -
- 3 answers
- 8.9k views
Originally Posted by vassellie*: I really don't want to reinvent the wheel here. I want to run Dawnbreaker map with a Helo/Jet kill limit. I believe with the amount of scripts here I'm sure I can find one. What I would like to know is If I list Vehicles in the script that are not in the map will it throw a wrench in the system or will they just be ignored?
Last reply by ImportBot, -
- 1 answer
- 4k views
Originally Posted by Talzac*: My Procon host is running 1.5.1.2 where can I download the client for this build?
Last reply by ImportBot, -
Originally Posted by ColColonCleaner*: The codes displayed at that link are automatically updated by any server running the AdKats administration plugin. Spreadsheet with extra information for BF4: https://docs.google.com/spreadsheet/...rive_web#gid=0 EDIT: MorpheusX(AUT) I've also decided to "publish" the little collector plugin I've been running, now fittingly called "MissingStuffCollector". ATM, it basically checks Procon's weapon and specialisation dictionaries and verifies the kill code exists. If the code doesn't exist, it writes it to a log file in the "Plugins/" folder. It also verifies the entry doesn't exist in the logfile yet and saves it i…
Last reply by ImportBot, -
- 2 answers
- 3.6k views
Originally Posted by Talzac*: Hi, Free Procon layer is included from my host, but can I run a layer from home on my Synology NAS in a docker container? What is the requirements for running this? The Synology NAS is 8 gb ram 2.4ghz processor Internet is 840 mbit down and 940 upload The free layer seems a bit unresponsive when running multiple plugins. Thanks
Last reply by ImportBot, -
- 3 answers
- 1k views
Originally Posted by sixpax12*: ... is this a procon issue or a server provider issue ...
Last reply by ImportBot, -
- 11 replies
- 2k views
Originally Posted by maxdralle*: hi guys here is a working code for server admins. this code makes a ranking list of the players that have "started" the server (joined on the empty server and played the first round). the players get points for each "server start". you can check the stats with commands at any time. for exemple: your server is empty. the round is not started because no player is on your server. a few hours later your server is running with many players. with this code and the command !server you can see the playernames that have "started" the server (the first 8 players). this is a nice feature for admins and clans. HOW TO USE: it detect au…
Last reply by ImportBot, -
- 9 answers
- 1.7k views
Originally Posted by Talzac*: Hi, Does someone know how to make insane limit commands or procon rulz way to grant the guest to be able to run next round if alone at the server? I am using adcats also but I do not want guest to do this if not alone.
Last reply by ImportBot, -
- 2 answers
- 978 views
Originally Posted by warkaos*: Hello. Could they guide me as I leave it by default (ADMIN). Because I think Administrator is very big. ADMIN in the Portuguese language = Administrador. I wish I had something more simplified. ADM, only. https://prnt.sc/idy7ky How do I make these language edits. I'm grateful! Thanks! -=Bolt Snipers & Knife=- -=www.warkaos.com=- :cool::cool:
Last reply by ImportBot, -
- 2 answers
- 10.8k views
Originally Posted by Theheman*: Good morning guys! How amazing would be to have an Android Procon app Obiously i Have no idea about coding...
Last reply by ImportBot, -
- 2 answers
- 4.4k views
Originally Posted by Motorcharge*: Have a hosted Procon layer and I'm logged into it. The plugins I can see work as they should and I can see some that I've installed but can't see others and I'm not sure why. The two in question are the two links below and I'm trying to use both for BF4. myrcon.net/.../chat-guid-stats-and-mapstats-logger myrcon.net/.../latency-manager-january-2017 I used Winrar to open both, extracted the BF4 files and moved them to the BF4 plugin folder via FTP. I moved them with the Procon server stopped and restarted it after the files were moved and neither plugin shows up under Parent Layer Control now. I am very new to this so I'm …
Last reply by ImportBot, -
- 7 answers
- 3.9k views
Originally Posted by vis_ionmas_ter*: In the past two days I have had multiple pop up windows from .net framework with no visible info. When these occur, I can still click on things/type in procon, but it isnt being sent to the server, nor is the in-game chat updating in procon. Ive had this happen a handful of times since I started using the program a few months ago, but the past few days it has been occurring within a few minutes of booting procon almost without fail. Usually [but not always] procon will lose connection for a few seconds after the window pops up, then reconnect automatically [which is when I am no longer albe to make changes via procon]. Attempting …
Last reply by ImportBot, -
- 29 replies
- 2.7k views
Originally Posted by PapaCharlie9*: Version V0.8/R2 (compiled and tested) This example rotates through a list of chat messages intended to be spammed to a server chat box. Every fixed interval of time, e.g., every 15 minutes, the next message in the list is sent. At the end of the list the spammer starts over from the start of the list. DUE TO A BUG IN INSANE LIMITS, THE INTERVAL MUST BE LESS THAN 120 SECONDS. Set limit to evaluate OnIntervalServer. Set the interval to the delay time between each message in seconds, e.g., 900 (15 minutes). Set action to None. Set first_check to this Code: Code: /* Version V0.8/R1 Send one message from the list e…
Last reply by ImportBot, -
- 7 replies
- 1.3k views
Originally Posted by PapaCharlie9*: Note that many things can cause a move to fail, so set your expectations accordingly. At best, this gives VIPs a shot at joining a friend's squad, but it is not a guarantee. Also note that this limit can only unlock a squad, it can't restore a lock. So whoever does the joining will have to remind the squad leader to relock the squad, if desired. The playername typed into the command uses a loose match. So if the target is PapaCharlie9, any of the following would match: PapaCharlie9 papacharlie9 PAPACHARLIE9 Papa Charlie Papac This also means that if there is a player called CharlieBrown, using 'Charlie' would mat…
Last reply by ImportBot, -
- 8 answers
- 2.2k views
Originally Posted by B7ackhawk*: Hello guys can edit this code warning only on procon ? its spamming on chat(in game ) i want warning only on procon cus player cant reed rules or spambot.... /* Version: V0.8/R1 */ String kCounter = killer.Name + "_TreatAsOne_Count"; TimeSpan time = TimeSpan.FromSeconds(5); // Activations within 5 seconds count as 1 int warnings = 0; if (server.Data.issetInt(kCounter)) warnings = server.Data.getInt(kCounter); /* The first time through, warnings is zero. Whether this is an isolated activation or the first of a sequence of activations in a short period of time, do something on this first time through. */ String msg = …
Last reply by ImportBot, -
- 12 replies
- 3.1k views
Originally Posted by Mamba334*: Can someone please guide me to the correct code to limit ALL shotguns for MP_Prison only please? I have read through so many threads and cannot seem to find it. Thanks, ~ Mamba
Last reply by ImportBot, -
- 8 answers
- 3.2k views
Originally Posted by Gimer*: Hi, I am looking for plugin or API to write a plugin, which would change tickrate between maps. E.g. Locker, Metro -> tickrate 60 Hz, Nansha Strike -> tickrate 45 Hz
Last reply by ImportBot, -
- 5 answers
- 6.4k views
Originally Posted by spyder27*: How can I disable FairFight from my server?
Last reply by ImportBot, -
- 1 answer
- 868 views
Originally Posted by MavDS*: Kills displayed in chat are double of what they actually are in round? Any ideas as to why this would occur? Thank you all in advance Mav
Last reply by ImportBot, -
- 2 answers
- 2k views
Originally Posted by 0ld_yell0w*: eLLo all Ive setup our server through G-portal, downloaded procon, followed the step by step guide to run with adkats and I got no errors when starting it up (XP-killers plugin first, then adkats). BUT I cant get my solider to "work" as admin ingame, it simply says I havent got the rights to use the commands. Ive triple checked the name was correct, so that can't be the issue. I've made sure the right priv.s - In my case basically all, meaning Full admin was checked. 1 thing I did, which I perhaps don't need ? is to make 2 admins inside adkats (a full admin and another player with normal admin role) does this confl…
Last reply by ImportBot, -
- 5 answers
- 12.3k views
Originally Posted by Tkach*: Hello, have failed to find a solution elsewhere, would appreciate some assistance. We're running a battlefield 4 server, one of our admins banned a player through procon 1.5.1.1, he says he used the players ea_guid for the ban. The problem is that I'm unable to remove the ban, since neither the ban list in the procon 'ban' tab nor the list at 'battlefield rconnect' actually have any information about the player. Failed to find him via ea_guid, nickname or pb_guid. Whenever he enters the server, a notice saying that a ban is active shows up afterwards he is kicked. Perhaps someone can suggest some solution? Regards
Last reply by ImportBot, -
- 5 answers
- 1.5k views
Originally Posted by amgadmh*: Untitled.png
Last reply by ImportBot, -
Originally Posted by B7ackhawk*: Hello guys i have problem with Insane-Limits my insane VERSION 0.0.0.8 patch-1 i tired to test any code and not work with BF3 its work with BF4 100% and when i used code on bf3 i dont get any Error
Last reply by ImportBot, -
Originally Posted by micovery*: Installation Put InsanePunisher.cs source file in the Plugins/BFBC2 directory (and read the plugin documentation). Download: Attachment 1884 Description This plugin is designed to discourage soldiers from base raping, base camping, and team killing. It has been tested on both Rush and Conquest modes. It allows victims of such incidents to take action against their killer. The possible actions are "punish" (admin kill), "forgive", and "votekick". The actions are taken by typing them as an in-game command. Only victims of rule violations, are allowed to take action. Map Zones In order to set up this plugin, you …
Last reply by ImportBot, -
- 13 answers
- 3.5k views
Originally Posted by KRAT*: Please, help. Procon 1.5.1.1 / In-Game Admin - 3.3.1.0 / Game Battlefield: Bad Company 2 If I use commands with @ prefixes or # server records, players see the command text. I changed @ and # to my new prefix - the result does not change. How can I fix this? Many thanks. (I'm writing with Google Translit)
Last reply by ImportBot, -
- 2 answers
- 2.8k views
Originally Posted by EntraVenuS*: Hi guys back with a bf4 server .. problem i have seems to be with gportal Server runs fine but with their procon i cant add maps into procon. i can only use maps that are in the gportal server. this is a problem as i wanted to run ultimate map manager and open up to all the dlc when the server reaches about 30 players. i hit the threshold but umm couldnt add the maps in only changed the name. I tried adding the maps in manually to procon but alas they wouldnt go in anyone else had this problem? Any help would be great thanks in advance
Last reply by ImportBot, -
- 3 answers
- 1k views
Originally Posted by darius*: Hi, we have a couple of Procon Layers and have recently noticed a problem with the banlist resetting after server reboots. I found a couple of articles in the forums talking about this, but none of them seemed to address the specific issue I'm running into. This is for a BF3 server. Essentially what is happening is that users who don't have the "Edit Ban List" permission on the layer don't have permissions to save the ban list. This seems pretty obvious (as in, if they can't edit the ban list then they shouldn't be able to save it), but in reality this means that their bans only ever get written to memory unless someone else saves the…
Last reply by ImportBot, -
- 20 answers
- 2.4k views
Originally Posted by Sussan*: Hi Guys & Girls, i was quistioning myself if its possible to let youre server run on only US VS US mode all the time.. now if my server restart i need to put in the settings all the time again so i hope it possible to not have that issues with a plugin or something. Do someone know if this is possible and so yes then where can i find it.. thanks already for the help Greetz Sussan
Last reply by ImportBot, -
Originally Posted by Panther*: This is the Plugin vor MoH and BFBC2. To get the BF3 Plugin go to: http://www.phogue.net/forumvb/showth...5813#post25813* Version: 0.7.6.0 Known Issues: - Using any other plugin which changes a player to the other team's side will give this player a new JoiningTeamTime. TrueBalancer can't filter out at the moment, if a player changed side by himself or has been forced to change by another Plugin. Changelog 0.7.5-->0.7.6 Fixe a bug in SquadRush, where the player was not put into a squad. 0.7.1-->0.7.5 SquadRush supportet now too. Option available to turn of ingame warnings (Only message shown ingame is the…
Last reply by ImportBot, -
- 9 answers
- 8.1k views
Originally Posted by Reaper_Aussie*: Simple Question. How can I Start BF4 with 1 or 2 players, is it Possible ? Preferably 1 Player. This is so people can look for PHANTOM TAGS by themselves in my server, without having 4 people in to start a game. Some times my sever does actually start with 1 player, but then reverts back to 4 player start.... Not sure how to fix that.
Last reply by ImportBot, -
- 8 replies
- 2.3k views
Originally Posted by unisev*: Hello, Here is my first plugin, designed for BFBC2 but hopefully working on BF3 (not tested ingame yet), It is a balancer for official match. Parameters : Leader's name : Leader's clanTag : Challenger's clanTag How does it work : When the leader is detected, every other player are balanced with the Leader if they have the Leader's clan TAG and in the opposite team if they have the Challenger's clanTag. InGame command : The Leader can enable/disable the balancing The Leader can enable/disable the kicking option What it will do : If the balancing option is enabled and leader in the game : - every joining soldier …
Last reply by ImportBot, -
- 7 answers
- 11.6k views
Originally Posted by Sabrewulv*: Hello I posted about this problem a few years back didn't know rules about old threads here we go again. The squad im with now has setup a bf4 server again running procon. I set up the layer and made an account using my exact in game name. procon1.PNG You can see here I have full access yet when I try anything like yell kick etc it says I don't have enough rights for anything? I did everything that i was advised on my old post and nothing seems to get it to work. con2.PNG Any idea's what I need to do to get this working for me and other admins would be greatly appreciated.
Last reply by ImportBot, -
- 7 answers
- 10.7k views
Originally Posted by spatieman*: is there somewhere a fresher geoIP.dat file _, current here is from 2013 and some players on our server are reported as country flag?
Last reply by ImportBot, -
- 29 replies
- 5.5k views
Originally Posted by LCARSx64*: NOTE: This limit requires the Insane Limits Timed Messaging System v2.0 (ILTMS) Core, ...* for details. This limit allows a player to kill themselves (suicide) using Admin kill and thereby not registering a death on their stats. How it works: Each player with a ProCon account is considered an Admin for the purposes of this limit and have unlimited instant suicides per round. Each player on your Insane Limits whitelist (player_white_list) is considered a VIP for the purposes of this limit and have a maximum of 5 instant suicides per round. Each regular player has a maximum of 3 suicides per round, each of which is delayed …
Last reply by ImportBot, -
- 7 replies
- 5.8k views
Originally Posted by JakeSully*: Hi, I'm running a server with sniper only rule i have made so it has loadout enforcer but some times people manage to spawn anyway with forbidden weps and keeps shooting others with it. So i need a script/code that will automaticly kill them for first kill and warn them next time kick and then when they rejoin and shoot again with forbidden wep they will get a automatic ban, I also want it to automaticly ban some 1 for 60 mins if they use pickup sniper. Rest can get 30 mins ban for other weps. So could anyone here help me out? I also would like it to be able to auto ban on next kill with metabans and with plain PB/Server ba…
Last reply by ImportBot, -
- 11 replies
- 2.6k views
Originally Posted by LCARSx64*: NOTE: This is not a stand-alone limit, it is a tool for use when creating limits! Firstly, a big THANK YOU to PapaCharlie9, the core of this system is basically just a modified version of his code and without him, I'd still be sitting here scratching my head wondering how to do this! Secondly, I have tested this ONLY with BF4, as such, I do not know if this will work with any other flavour of Battlefield! What this is: I recently had the need to send multiple time delayed messages from some limits. Sure I could use Insane Limits' delayed variants of SendGlobalMessage, SendPlayerMessage, SendPlayerYell, etc., but, some of the messages…
Last reply by ImportBot, -
- 75 replies
- 5.4k views
Originally Posted by LumPenPacK*: These limits can show ingame weapon service stars or stats from the person who killed you. Idea: Since Battlefield 4 doesn't show you weapon service stars in kill cam, I wrote this limit that can write some stats into the chat as a private message. This limit also works with Battlefield 3 and it could be also useful there since the ingame service stars are limited to 100 but there are a lot of players with more than 100 service stars with one weapon. The limit takes the information from Battlelog, so it generates some traffic on your layer. I don't know yet whether this could cause some problems especially because Batt…
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Our picks
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EZRCON Update (9/4/2021)
Prophet731 posted a topic in News,
Game Server Hosting:
We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.
You can see all the available games here. Currently, we have the following games available.
Valheim (From $1.50 USD)
Rust (From $3.20 USD)
Minecraft (Basic) (From $4.00 USD)
Call of Duty 4X (From $7.00 USD)
OpenTTD (From $4.00 USD)
Squad (From $9.00 USD)
Insurgency: Sandstorm (From $6.40 USD)
Changes to US-East:
Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.-
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EZRCON Update 5/13/2021
Prophet731 posted a topic in News,
Hello All,
I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully.
We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.
We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.-
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Procon Version 1.5.3.5 Released
Prophet731 posted a topic in News,
Added ability to disable the new API check for player country info
Updated GeoIP database file
Removed usage sending stats
Added EZRCON ad banner
If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.
procon.private.options.UseGeoIpFileOnly False
procon.private.options.BlockRssFeedNews False
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Procon, Database & BFACP Hosting
Prophet731 posted a topic in News,
I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.
Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.
Single MySQL database (up to 30 GB) is $10 USD per month.
If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.
Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.
Databases will also be backed up daily and retained for 7 days.
Procon Layer will be $2 USD per month.
Each layer will only allow one (1) game server connection. The reason behind this is for performance.
Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.
Each layer will automatically restart if Procon crashes.
Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.
Custom plugins can be installed by submitting a support ticket.
Battlefield Admin Control Panel (BFACP) will be $5 USD per month
As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.
All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.
If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html
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Procon Version 1.5.3.4 Released
Prophet731 posted a topic in News,
I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.
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